World: r3wp
[!REBOL3-OLD1]
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Geomol 28-May-2007 [2746x5] | Maybe it will be a good idea to do it as a book with a CD with all the building blocks for developers to use. |
The format of the datafile is string - block, string - block, ..., as you can see. For menu-lines, the block holds on/off - whether the menuitem can be selected or not (ghosting) menu/action/string - king of menu-item. If a string, it's the keyboard shortcut. block - for actions, it holds the name of the function to call. For menus, it holds the sub-menu. | |
king of = kind of | |
A separator in a menu is made with separator [] | |
I think, this basic design can cope with all my needs for a menu system. The visual layout of it can differ. So far, I've made two versions, AmigaMenu.r which show it as original menus seen on the Amiga, and CanvasMenu.r, which is maybe a little nicer look. | |
Pekr 28-May-2007 [2751x2] | Henrik - were you at older IOS? Cyphre did very nic menu, OS-like. That was so good, that I would not search for any other functionality - translucent, automatic alignment when close to window border, context menu, floating menu, etc. |
my preference is to have general enough VID ... and I don't agree to e.g. separate multi-pane window, menu, etc., into another layer ... it is not imo necessary ... | |
Henrik 28-May-2007 [2753] | pekr, no I didn't see that one |
Pekr 28-May-2007 [2754x3] | uh, will look for some screenshot, but not sure I made one :-( |
Not sure I have IOS developer's connection still active. I will look at my home's pc ... | |
found it ... | |
Henrik 28-May-2007 [2757] | pekr, I find it highly necessary, because of the aforementioned lack of high level structure. It's not a luxury, but meant as a guideline to how to make your program look and act. I've changed the structure of my programs over the years too many times, because there was no real way to standardize this. Every REBOL programmer must come up with his own standard for this, which IMHO is a lot of unnecessary work. |
Geomol 28-May-2007 [2758] | You can see the whole menu datafile for Canvas RPaint by doing: >> print decompress read/binary http://home.tiscali.dk/john.niclasen/canvas/modules/menu.dat |
Pekr 28-May-2007 [2759x2] | http://www.xidys.com/rebol-view/cyphre-menu1.jpg http://www.xidys.com/rebol-view/cyphre-menu2.jpg |
It is part of Cyphre's stylepack, which is freely available from rebol.cz somewhere :-) | |
Rebolek 28-May-2007 [2761] | well freely...the license is very confusing :) |
Pekr 28-May-2007 [2762x2] | Henrik - but I can imagine more than 10 such styles, how you build/divide canvas for your app :-( And last years, we have apps appearing, which simply don't adhere to some system rules anymore ... |
Henrik - who not let it just be a style? Just like tab-view is container for other stuff? You could start the hierarchy with - view layout [app-window split-window 3 [list-box .......]] | |
Rebolek 28-May-2007 [2764] | This is also nice menu: do http://www.rebol.org/cgi-bin/cgiwrap/rebol/download-a-script.r?script-name=menu-system-demo.r |
Pekr 28-May-2007 [2765] | hey, that is cool ;-) |
Henrik 28-May-2007 [2766x2] | Pekr, it's highly likely that people will settle for a guide, if one is provided with REBOL and it's made in a reasonable way. There is a reason why most OS'es have interface guidelines, namely to encourage consistency. The good thing with a guide is that you are not forced to use it, and it's not meant to restrict you, but help you develop your software faster, since all those design decisions are already made for you. If you want to build a custom dialog, it would be very nice if you have the basic arrangement already available, so you can settle for creating content for the dialog. |
pekr, it _is_ a style. maybe we are just naming them differently and we agree after all. :-) | |
Pekr 28-May-2007 [2768x2] | Henrik - I just don't believe it will not push its usage style on me ... |
but the truth is, that maybe we shold decide, if it is better to have them, or not ... | |
Henrik 28-May-2007 [2770] | pekr, it probably depends on what type of UIs you develop. Is it large programs or just smaller scripts with a GUI slapped on? I see guides only as beneficial, when developing larger programs. |
Pekr 28-May-2007 [2771x4] | I think that kind of general split window with settable (resize yes or no) panes, auto-scrollers, could be suitable? |
I do understand you properly, Henrik. My dilemma is different. Last 4 or so years, I see BIG diversification in how companies aproach UI, even MS themselves! | |
Should I do a screenshot of MS Outlook? And then some other app, using their dev. tool? Those look different in that respect! So, what I just said is - the trend is towards moving away from traditional looks, more so with inclination to web based like apps ... | |
but I think we just want the same ;-) My intention is just to have it available as nested styles, no new concept, if we can make it that way. But some aspects of certain look & behavior could be rebol specific and cross platform imo. | |
Henrik 28-May-2007 [2775] | Yes. And I don't agree with those design philosophies. :-) It may have something to do with those programs being so amazingly huge and have 2-digit sized development teams, so the program itself will reflect what the team is doing. MS is known to reinvent the wheel for each product. This is a bad trend. |
Pekr 28-May-2007 [2776] | Look at some of Office 2007 screenshots. I am still not used to it. There is NO menu - it is replaced by tabs plus big icons/configuration sections ... |
Henrik 28-May-2007 [2777] | I've seen it, and I hate it. |
Pekr 28-May-2007 [2778x4] | What I will accept - containers, where I can put whatever inside. I will not accept anything specific, which will be more than general pane box, because it will push certain usage scenario on me. I want to decide, if I place Cyphre's menu there, or yours toolbar ... |
And when we talk about split-window (app-window), we can even talk about native VID windowing :-) | |
Do you remember the so called MDI or SDI app guidelines? I am not sure I agree with any of them :-) | |
that should be discussed in VID group probably :-) | |
Henrik 28-May-2007 [2782x2] | If I try to make a MacOSX program in Cocoa, I'm actually pretty restricted in what I can do in terms of UI guidelines. I have to follow their menu system and structure. I have to follow their windowing system behaviour. I have to have an icon in the dock and I can do certain specific things with the icon. If I choose to, I can even let MacOSX handle loading and saving of data and preferences for me and handle the aspect of multiple documents for me. I could probably code my own stuff, but since Apple have spent years designing these UI elements and guidelines, I see no reason to do that, since it provides a high amount of consistency. It's actually pretty hard to make something that looks shoddy or amateurish, unless you start drawing up your own graphics elements and ignore existing guidelines, which would be a huge waste of time. MacOSX is exactly being touted as being a fast environment to develop in, because many of the tough design decisions have already been made. |
moving to VID... | |
Will 28-May-2007 [2784] | Henrik, the link above state exaclty what you say: The NIB (stands for NeXTStep Interface Builder) file is a loosely coupled, standalone, user interface definition. It wouldn't make sense to double-click a button and immediately be taken to a code-behind. Instead, you have to create a controller class, and then ctrl-drag from the button to the controller and then pick the outlet you're going to use (something like click: or calculate:). To me, as a huge fan of the MVC pattern, this makes perfect sense. And it seems so elegant in its simplicity, and so incredibly cool in the fact that it is truly enforcing good design simply by the way the IDE works. |
Henrik 28-May-2007 [2785] | yes, the guidelines are in fact inherent to Cocoa itself. I didn't think of it that way :-) |
Pekr 28-May-2007 [2786] | well, listening to raising requests to be tight to os-native widgets (not only windows behavior), I start to think that it would be better to scrap View altogether, and to go with some other UI toolkits, as gtk, qt, or simply to wrap OS ones ;-) |
Henrik 28-May-2007 [2787x2] | why? it's simply adding a layer above VID to guide how to handle certain dialogs and multiple groups of widgets. it doesn't have to be more than a few kb's of code in total. |
think of it as a layer above VID as VID is a layer above View. imagine how it would be to code layouts without having VID in REBOL... | |
Pekr 28-May-2007 [2789] | layer about VID ... maybe the thing is, I can't imagine it. Kind of 'View function dialect? e.g. view/custom, or view/specific custom block configuration? |
Henrik 28-May-2007 [2790] | no, just advanced styles with many single faces grouped into one. just like you said yourself. |
Pekr 28-May-2007 [2791x2] | ok then ... |
so, now what? We wait for Gabriele to come out with some prototype? | |
Henrik 28-May-2007 [2793] | yes, I think we should see how that works out. if it will be as extensible as it's claimed to be, then this can easily be done. |
Pekr 28-May-2007 [2794x2] | I wonder about one thing - will layout be changed to grid model? |
.... and ... not sure it is possible or if it would be vital, but Chris requested future VID being CSS like, simply put that widgets would be separate from styling. But not sure it is possible. The trouble is, that once layout is decomposed into view objects, there is no way back. There is nothing like DOM .... | |
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