r3wp [groups: 83 posts: 189283]
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World: r3wp

[!REBOL3-OLD1]

Gabriele
29-May-2007
[2952]
ie. a colored box
Pekr
29-May-2007
[2953x3]
sounds scary ... as ZX spectrum, which could have only 1 color for 
particular bog pen, and one color as a background, where that gob 
was 8x8 pixels :-)
how can be such thing useful? You usually will need either - further 
draw help, or effect (gradient, well, which can be done by draw too 
;-) help .... for simple things, yes ....
but maybe it makes sense, dunno ...
Gabriele
29-May-2007
[2956x3]
this is done for speed and saving memory
ie it's faster and uses much less memory this way.
functionality-wise it's the same - just use n gobs instead of 1 face 
(could also be 1 gob with draw etc.)
Pekr
29-May-2007
[2959x2]
I thought that usually you want simple thing as color be directly 
the part of each gob ... maybe it is more practical? But I would 
have to see how I do simple thing as view layout [text red "ahoy"]
is all text rendering part of rich-text now?
Gabriele
29-May-2007
[2961x3]
you do that as view layout [text red "ahoy"] :P
why would you need a color for an image?
why would you need a color for an effect?
Pekr
29-May-2007
[2964]
well, of course, you are right ... but how do I do color of text? 
via rich-text dialect?
Rebolek
29-May-2007
[2965]
yes probably
Gabriele
29-May-2007
[2966x3]
gob/color is the background color, it would not be the text color 
anyway.
text color is done via rich text dialect afaik.
i guess, that if text is a string, there must be a font specification 
somewhere, with text color in it.
Henrik
29-May-2007
[2969]
you say rich-text... so a page with a lot of rich text consists of 
one gob, not many?
Gabriele
29-May-2007
[2970x2]
one gob, exactly.
(one per paragraph maybe. we'll see.)
Henrik
29-May-2007
[2972]
ok, I just thought that editing text might be heavier, if it didn't 
consist of several gobs.
Rebolek
29-May-2007
[2973]
as I understand it, you can have whole UI in one gob - if your UI 
will be done as one draw dialect block. probably not the fastest 
way anyway :)
Gabriele
29-May-2007
[2974]
correct.
Henrik
29-May-2007
[2975]
so, can gobs be instanced? like many faces that share the same font 
object
Rebolek
29-May-2007
[2976]
what I don't like (but the design is still not finished so this may 
change) is that there is separate draw and effect block. I think 
R2 way (draw in effect) is much more flexible. Probably merging those 
two dialect would be best.
Gabriele
29-May-2007
[2977]
rebolek, most of the times you are not using both. and using layered 
gobs is going to be faster, probably.
Rebolek
29-May-2007
[2978]
Gabriele, you should check code of some of my demos if you think 
I'm not using both ;) But if layering is faster then OK
Gabriele
29-May-2007
[2979x5]
i expect layering to be faster, because if you change one layer, 
it is not always necessary to recompute the other layers.
but... you guys need to ask these questions to cyphre :)
henrik: current docs do not talk about anything that could be shared, 
except the effect/draw/text blocks themselves.
that is, there is no font subobject.
i assume font object is referenced from the text block, so if you 
reference the same from many text blocks you are sharing it.
Henrik
29-May-2007
[2984]
gabriele, ok, bad example. I was thinking more like for a star field, 
you could use one gob, referenced many times.
Gabriele
29-May-2007
[2985]
they would all have the same offset and size then :)
Henrik
29-May-2007
[2986]
ok, so you reference one image in many gobs?
Gabriele
29-May-2007
[2987x2]
so, you'd have many gobs, maybe referring to the same effect or draw 
block.
or image - yes.
Henrik
29-May-2007
[2989]
yep, ok
Gabriele
29-May-2007
[2990x3]
on gob:
Carl: "Ask if they remember what great graphics system used "boogers 
and goobers".  ;)"
Carl: "If we had to pick worldwide perfect names, we'd have very 
few to pick from.


Also, when you define a word, it is context dependent. It very rapidly 
takes on its new meaning and loses the out-of-context meaning.


Also, if they can create a better 3-letter name that starts with 
G -- then I am open to hearing it.  But, it must happen very soon."
Henrik
29-May-2007
[2993]
goo :-)
Gabriele
29-May-2007
[2994x2]
:)
i'll wait a day or so then collect proposals and send them to Carl. 
don't keep your hopes to high though ;)
Pekr
29-May-2007
[2996x3]
so it has to start on "G"?
gfx
but then gob! is maybe a better name, it just sounds kind of devilish 
to me :-)
Pekr
30-May-2007
[2999]
Gabriele said: "i assume font object is referenced from the text 
block, so if you reference the same from many text blocks you are 
sharing it."


my question is - is current aproach replacement for classes which 
were proposed for R3 initially? - http://www.rebol.net/r3blogs/0035.html
Graham
30-May-2007
[3000]
VIS - view image structure , and the french word for face :)
Pekr
30-May-2007
[3001]
So far proposed words:

gob! face! gfx! cell! atom! layer! vis! sprite! bob! blit!