r3wp [groups: 83 posts: 189283]
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World: r3wp

[!REBOL3-OLD1]

Henrik
29-May-2007
[2972]
ok, I just thought that editing text might be heavier, if it didn't 
consist of several gobs.
Rebolek
29-May-2007
[2973]
as I understand it, you can have whole UI in one gob - if your UI 
will be done as one draw dialect block. probably not the fastest 
way anyway :)
Gabriele
29-May-2007
[2974]
correct.
Henrik
29-May-2007
[2975]
so, can gobs be instanced? like many faces that share the same font 
object
Rebolek
29-May-2007
[2976]
what I don't like (but the design is still not finished so this may 
change) is that there is separate draw and effect block. I think 
R2 way (draw in effect) is much more flexible. Probably merging those 
two dialect would be best.
Gabriele
29-May-2007
[2977]
rebolek, most of the times you are not using both. and using layered 
gobs is going to be faster, probably.
Rebolek
29-May-2007
[2978]
Gabriele, you should check code of some of my demos if you think 
I'm not using both ;) But if layering is faster then OK
Gabriele
29-May-2007
[2979x5]
i expect layering to be faster, because if you change one layer, 
it is not always necessary to recompute the other layers.
but... you guys need to ask these questions to cyphre :)
henrik: current docs do not talk about anything that could be shared, 
except the effect/draw/text blocks themselves.
that is, there is no font subobject.
i assume font object is referenced from the text block, so if you 
reference the same from many text blocks you are sharing it.
Henrik
29-May-2007
[2984]
gabriele, ok, bad example. I was thinking more like for a star field, 
you could use one gob, referenced many times.
Gabriele
29-May-2007
[2985]
they would all have the same offset and size then :)
Henrik
29-May-2007
[2986]
ok, so you reference one image in many gobs?
Gabriele
29-May-2007
[2987x2]
so, you'd have many gobs, maybe referring to the same effect or draw 
block.
or image - yes.
Henrik
29-May-2007
[2989]
yep, ok
Gabriele
29-May-2007
[2990x3]
on gob:
Carl: "Ask if they remember what great graphics system used "boogers 
and goobers".  ;)"
Carl: "If we had to pick worldwide perfect names, we'd have very 
few to pick from.


Also, when you define a word, it is context dependent. It very rapidly 
takes on its new meaning and loses the out-of-context meaning.


Also, if they can create a better 3-letter name that starts with 
G -- then I am open to hearing it.  But, it must happen very soon."
Henrik
29-May-2007
[2993]
goo :-)
Gabriele
29-May-2007
[2994x2]
:)
i'll wait a day or so then collect proposals and send them to Carl. 
don't keep your hopes to high though ;)
Pekr
29-May-2007
[2996x3]
so it has to start on "G"?
gfx
but then gob! is maybe a better name, it just sounds kind of devilish 
to me :-)
Pekr
30-May-2007
[2999]
Gabriele said: "i assume font object is referenced from the text 
block, so if you reference the same from many text blocks you are 
sharing it."


my question is - is current aproach replacement for classes which 
were proposed for R3 initially? - http://www.rebol.net/r3blogs/0035.html
Graham
30-May-2007
[3000]
VIS - view image structure , and the french word for face :)
Pekr
30-May-2007
[3001x4]
So far proposed words:

gob! face! gfx! cell! atom! layer! vis! sprite! bob! blit!
well, I added few others :-)
well, if face is about to stay as highere level organisation of gobs, 
and we have facets, feels, what about eye? :-)
multiple eyes in your face :-)
Graham
30-May-2007
[3005x2]
ris .. raw image structure .. = laugh
rebol image structure
Pekr
30-May-2007
[3007]
laugh? to laugh? maybe smile? but smile is already kind of multimedia 
W3C thingy - SMIL
ICarii
30-May-2007
[3008]
i like gob for graphic-object.. has a nice simplicity about it.
Pekr
30-May-2007
[3009]
well, we have amiga devices, many amigans would be familiar with 
sprite, and general publicity with layer, others are pretty much 
cryptic ....
ICarii
30-May-2007
[3010x2]
sprite does not describe the gob usage
it would confuse people
Pekr
30-May-2007
[3012]
but gob is not an object :-) Well, but I get your point. IMO Carl 
let us talk for a few moments and then we will realise that we stick 
to gob :-)
ICarii
30-May-2007
[3013x2]
;-)
besides.. ive already started coding some stuff using make gob! :P
Pekr
30-May-2007
[3015]
how can you, if you don't have R3 yet? :-)
Graham
30-May-2007
[3016x4]
VAIS - view atomic image structure
facs .. face c structures
face image c-structures  - fics
aww ..give up
ICarii
30-May-2007
[3020x2]
im in the process of converting existing code based on the R3 presentation 
of Carl :)
just waiting on the richtext info really..