World: r3wp
[!REBOL3-OLD1]
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Pekr 30-May-2007 [3004] | multiple eyes in your face :-) |
Graham 30-May-2007 [3005x2] | ris .. raw image structure .. = laugh |
rebol image structure | |
Pekr 30-May-2007 [3007] | laugh? to laugh? maybe smile? but smile is already kind of multimedia W3C thingy - SMIL |
ICarii 30-May-2007 [3008] | i like gob for graphic-object.. has a nice simplicity about it. |
Pekr 30-May-2007 [3009] | well, we have amiga devices, many amigans would be familiar with sprite, and general publicity with layer, others are pretty much cryptic .... |
ICarii 30-May-2007 [3010x2] | sprite does not describe the gob usage |
it would confuse people | |
Pekr 30-May-2007 [3012] | but gob is not an object :-) Well, but I get your point. IMO Carl let us talk for a few moments and then we will realise that we stick to gob :-) |
ICarii 30-May-2007 [3013x2] | ;-) |
besides.. ive already started coding some stuff using make gob! :P | |
Pekr 30-May-2007 [3015] | how can you, if you don't have R3 yet? :-) |
Graham 30-May-2007 [3016x4] | VAIS - view atomic image structure |
facs .. face c structures | |
face image c-structures - fics | |
aww ..give up | |
ICarii 30-May-2007 [3020x2] | im in the process of converting existing code based on the R3 presentation of Carl :) |
just waiting on the richtext info really.. | |
Graham 30-May-2007 [3022] | flounder? |
ICarii 30-May-2007 [3023] | yup |
Graham 30-May-2007 [3024] | :) |
ICarii 30-May-2007 [3025] | altho i do have another inhouse editor ive made with agg/draw |
Oldes 30-May-2007 [3026x2] | i like GOB as well, I don't know what's the problem |
ah.. now I see what does it mean in english:-) but I still like it | |
Gabriele 30-May-2007 [3028x2] | petr: gobs have nothing to do with classes. |
names: remember it has to be very good for Carl to pick it up :-) that's why i said don't keep your hopes too high. | |
Pekr 30-May-2007 [3030x2] | Gabriele - I know ... it is just that you referenced fonts. So gobs can share them. |
weren't goblins some kind of small weird creatures? Or were it gremlins? :-) | |
Gabriele 30-May-2007 [3032] | i think goblins are bigger than gremlins... but it may depend on the author of the fantasy story ;) |
Volker 30-May-2007 [3033] | both. Gremlins are the cuter ones (if defined by movies). About gob, i imagine one speaks with customers about the gui and uses gob all the time. Sounds not that nice.. |
Gabriele 30-May-2007 [3034x3] | goblins are still much smaller than humans in most cases. |
volker, isn't the name gremlin applied after the transformation, in the movie? so they are ugly too :) | |
and evil of course. | |
Pekr 30-May-2007 [3037] | gremlins were funny, no evil :-) Gismo was the teddy bear :-) |
Volker 30-May-2007 [3038] | Hmm, you may be right. But its still a cuter ugliness^^ |
Gabriele 30-May-2007 [3039] | i think the people in the movie would not agree with "funny", but maybe i don't remember the movie very well. it's been a long time ;) |
Volker 30-May-2007 [3040] | People who dont agree with "funny" are often funny to others^^ |
Oldes 30-May-2007 [3041] | Volker... if you are talking, you can say "graphic object" instead of the shortcut GOB |
Volker 30-May-2007 [3042] | Hmpf. Even when one is used to it? I think that happens just so. |
Pekr 30-May-2007 [3043] | But Carl knows English too, no? :-) I wonder if it did not sound bad to him too? |
Sunanda 30-May-2007 [3044] | Or just call it a GRO (GRaphic Object ..... or Graphic REBOL Object) |
Volker 30-May-2007 [3045x2] | Maybe the name fits. Working at that low level with c all the time^^ |
Why three letters? How about gdl, pronounced Gödel^^ | |
Pekr 30-May-2007 [3047] | glay - graphics layer |
Oldes 30-May-2007 [3048] | GRO is not bad as well |
Pekr 30-May-2007 [3049] | well, and many of GRO is Gros? Our former prime minister :-)) |
Volker 30-May-2007 [3050x2] | Sounds good. and http://en.wikipedia.org/wiki/Groo_the_Wanderercoud count as an insider, its graphics related too :D |
(hope its fits, found that site a moment ago^^) | |
Pekr 30-May-2007 [3052] | Alpha release to selected developers is close, isn't it? Now who's part of that lucky group? :-) |
Anton 30-May-2007 [3053] | I tracked down the probable cause of the massive memory-eating behaviour of Christian's menu-system-demo.r The problem depends on the user's file-system. In my case, I have many many files under my rebol/view directory. The demo makes a huge nested menu by recursing every file, so that: >> length? mold dir-data == 717187 |
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