World: r3wp
[!REBOL3-OLD1]
older newer | first last |
ICarii 30-May-2007 [3020x2] | im in the process of converting existing code based on the R3 presentation of Carl :) |
just waiting on the richtext info really.. | |
Graham 30-May-2007 [3022] | flounder? |
ICarii 30-May-2007 [3023] | yup |
Graham 30-May-2007 [3024] | :) |
ICarii 30-May-2007 [3025] | altho i do have another inhouse editor ive made with agg/draw |
Oldes 30-May-2007 [3026x2] | i like GOB as well, I don't know what's the problem |
ah.. now I see what does it mean in english:-) but I still like it | |
Gabriele 30-May-2007 [3028x2] | petr: gobs have nothing to do with classes. |
names: remember it has to be very good for Carl to pick it up :-) that's why i said don't keep your hopes too high. | |
Pekr 30-May-2007 [3030x2] | Gabriele - I know ... it is just that you referenced fonts. So gobs can share them. |
weren't goblins some kind of small weird creatures? Or were it gremlins? :-) | |
Gabriele 30-May-2007 [3032] | i think goblins are bigger than gremlins... but it may depend on the author of the fantasy story ;) |
Volker 30-May-2007 [3033] | both. Gremlins are the cuter ones (if defined by movies). About gob, i imagine one speaks with customers about the gui and uses gob all the time. Sounds not that nice.. |
Gabriele 30-May-2007 [3034x3] | goblins are still much smaller than humans in most cases. |
volker, isn't the name gremlin applied after the transformation, in the movie? so they are ugly too :) | |
and evil of course. | |
Pekr 30-May-2007 [3037] | gremlins were funny, no evil :-) Gismo was the teddy bear :-) |
Volker 30-May-2007 [3038] | Hmm, you may be right. But its still a cuter ugliness^^ |
Gabriele 30-May-2007 [3039] | i think the people in the movie would not agree with "funny", but maybe i don't remember the movie very well. it's been a long time ;) |
Volker 30-May-2007 [3040] | People who dont agree with "funny" are often funny to others^^ |
Oldes 30-May-2007 [3041] | Volker... if you are talking, you can say "graphic object" instead of the shortcut GOB |
Volker 30-May-2007 [3042] | Hmpf. Even when one is used to it? I think that happens just so. |
Pekr 30-May-2007 [3043] | But Carl knows English too, no? :-) I wonder if it did not sound bad to him too? |
Sunanda 30-May-2007 [3044] | Or just call it a GRO (GRaphic Object ..... or Graphic REBOL Object) |
Volker 30-May-2007 [3045x2] | Maybe the name fits. Working at that low level with c all the time^^ |
Why three letters? How about gdl, pronounced Gödel^^ | |
Pekr 30-May-2007 [3047] | glay - graphics layer |
Oldes 30-May-2007 [3048] | GRO is not bad as well |
Pekr 30-May-2007 [3049] | well, and many of GRO is Gros? Our former prime minister :-)) |
Volker 30-May-2007 [3050x2] | Sounds good. and http://en.wikipedia.org/wiki/Groo_the_Wanderercoud count as an insider, its graphics related too :D |
(hope its fits, found that site a moment ago^^) | |
Pekr 30-May-2007 [3052] | Alpha release to selected developers is close, isn't it? Now who's part of that lucky group? :-) |
Anton 30-May-2007 [3053x3] | I tracked down the probable cause of the massive memory-eating behaviour of Christian's menu-system-demo.r The problem depends on the user's file-system. In my case, I have many many files under my rebol/view directory. The demo makes a huge nested menu by recursing every file, so that: >> length? mold dir-data == 717187 |
When I work around this problem the menu-system looks really nice ! | |
(I have yet to examine the code, though) | |
Gregg 30-May-2007 [3056] | I don't like gob; gfx and vis seem like better choices to me. Carl's limitation of three letters starting with a G limits us a bit. Under that rule, I would probably choose gfx. |
Maxim 30-May-2007 [3057x2] | So far proposed words: (gob! face! gfx! cell! atom! layer! vis! sprite! bob! blit! ) the only which really applies is gob! or vis! others are all pretty much non-related. people you forgot the most obvious and pretty! gel! graphic element. but I don't see the point of the heated debate over the name gob. gob is chunk, a morcel of something. in this case its pretty precise. its a part of the gui, not the whole gui... and in another sentence its also meaningfull... when you say gobs of text, it means a lot of text... so in reality we WILL need gobs of gob to make up one gui. |
(sorry I forgot gfx which is also related (and my favorite appart from gel! or gob!)) | |
Henrik 30-May-2007 [3059] | grob? |
Maxim 30-May-2007 [3060] | gels are used in lighting in front of spots to color the lighting... btw. |
Volker 30-May-2007 [3061x2] | Gel relates to one of the first famous demos :) |
Where it says: Grab the gel and drag it around. | |
Gabriele 30-May-2007 [3063] | btw, no more names, one day is over. the list has been sent to Carl. |
Chris 30-May-2007 [3064x2] | I was thinking gel! too :) Had I been here earlier... |
(after all, I did suggest cel!) | |
Pekr 1-Jun-2007 [3066] | I would like to know, how and if /library interface changed for R3. It was long promissed, that integrating external resources should be made easier (see Carl's answer in RT QA channel IIRC), and I could not find any mention of it in Carl's DevCon slides. I would excpet changes in at least how arrays of chars, structs are handled, as well as more than 16 callback support .... maybe even more datatypes supported. Maybe a rather weak state of library interface put REBOL into integration isolation. It is not easy enough for newbies to wrap to libraries .... |
ICarii 1-Jun-2007 [3067x3] | one thing that I would love for R3 is the ability to directly access the image byte data of a rendered window - a read only ability would be fine - or even editing with a lock/unlock mechanism. The main reason for this is the allow direct pixel analysis for non-standard interfaces - eg AGG/Draw based interfaces where colour can be used to determine function of an irregular shaped button. The basic premis is that you draw your UI composite then rather than having to do cumbersome bounds checking you can simply test the pixel colour under the mouse and call an activation function based on that colour - eg 0.0.254 = a save function. |
Without that ability pixel perfect analysis is only possibly by the slow process of rendering to an image then testing which is very processor intensive. | |
Perhaps a simple way to do this would be to implement double buffering by default and allow buffer access. | |
older newer | first last |