World: r3wp
[!REBOL3-OLD1]
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Volker 30-May-2007 [3046] | Why three letters? How about gdl, pronounced Gödel^^ |
Pekr 30-May-2007 [3047] | glay - graphics layer |
Oldes 30-May-2007 [3048] | GRO is not bad as well |
Pekr 30-May-2007 [3049] | well, and many of GRO is Gros? Our former prime minister :-)) |
Volker 30-May-2007 [3050x2] | Sounds good. and http://en.wikipedia.org/wiki/Groo_the_Wanderercoud count as an insider, its graphics related too :D |
(hope its fits, found that site a moment ago^^) | |
Pekr 30-May-2007 [3052] | Alpha release to selected developers is close, isn't it? Now who's part of that lucky group? :-) |
Anton 30-May-2007 [3053x3] | I tracked down the probable cause of the massive memory-eating behaviour of Christian's menu-system-demo.r The problem depends on the user's file-system. In my case, I have many many files under my rebol/view directory. The demo makes a huge nested menu by recursing every file, so that: >> length? mold dir-data == 717187 |
When I work around this problem the menu-system looks really nice ! | |
(I have yet to examine the code, though) | |
Gregg 30-May-2007 [3056] | I don't like gob; gfx and vis seem like better choices to me. Carl's limitation of three letters starting with a G limits us a bit. Under that rule, I would probably choose gfx. |
Maxim 30-May-2007 [3057x2] | So far proposed words: (gob! face! gfx! cell! atom! layer! vis! sprite! bob! blit! ) the only which really applies is gob! or vis! others are all pretty much non-related. people you forgot the most obvious and pretty! gel! graphic element. but I don't see the point of the heated debate over the name gob. gob is chunk, a morcel of something. in this case its pretty precise. its a part of the gui, not the whole gui... and in another sentence its also meaningfull... when you say gobs of text, it means a lot of text... so in reality we WILL need gobs of gob to make up one gui. |
(sorry I forgot gfx which is also related (and my favorite appart from gel! or gob!)) | |
Henrik 30-May-2007 [3059] | grob? |
Maxim 30-May-2007 [3060] | gels are used in lighting in front of spots to color the lighting... btw. |
Volker 30-May-2007 [3061x2] | Gel relates to one of the first famous demos :) |
Where it says: Grab the gel and drag it around. | |
Gabriele 30-May-2007 [3063] | btw, no more names, one day is over. the list has been sent to Carl. |
Chris 30-May-2007 [3064x2] | I was thinking gel! too :) Had I been here earlier... |
(after all, I did suggest cel!) | |
Pekr 1-Jun-2007 [3066] | I would like to know, how and if /library interface changed for R3. It was long promissed, that integrating external resources should be made easier (see Carl's answer in RT QA channel IIRC), and I could not find any mention of it in Carl's DevCon slides. I would excpet changes in at least how arrays of chars, structs are handled, as well as more than 16 callback support .... maybe even more datatypes supported. Maybe a rather weak state of library interface put REBOL into integration isolation. It is not easy enough for newbies to wrap to libraries .... |
ICarii 1-Jun-2007 [3067x3] | one thing that I would love for R3 is the ability to directly access the image byte data of a rendered window - a read only ability would be fine - or even editing with a lock/unlock mechanism. The main reason for this is the allow direct pixel analysis for non-standard interfaces - eg AGG/Draw based interfaces where colour can be used to determine function of an irregular shaped button. The basic premis is that you draw your UI composite then rather than having to do cumbersome bounds checking you can simply test the pixel colour under the mouse and call an activation function based on that colour - eg 0.0.254 = a save function. |
Without that ability pixel perfect analysis is only possibly by the slow process of rendering to an image then testing which is very processor intensive. | |
Perhaps a simple way to do this would be to implement double buffering by default and allow buffer access. | |
Pekr 1-Jun-2007 [3070x2] | isn't View already double-buffered? |
IIRC the problem is, that we currently use sw renderer only .... | |
ICarii 1-Jun-2007 [3072] | view probably is double buffered - but getting access to that buffer is something that im not sure we can do |
Pekr 1-Jun-2007 [3073] | So, today is THE DAY? :-) |
ICarii 1-Jun-2007 [3074] | isnt it the 15th? |
Pekr 1-Jun-2007 [3075x2] | no, 1.6. R3 should be released to selected group of developers. I don't even want to be part of that group, but it is cool anyway :-) |
15.7. should be public beta release? | |
ICarii 1-Jun-2007 [3077] | ahh ok. Doesnt sound like they've finished the bits im most interested in yet anyway (Draw etc) |
Pekr 1-Jun-2007 [3078] | well, not sure View is part of initial release, but who knows ... |
ICarii 1-Jun-2007 [3079] | at least with a core and async I can get the MMORPG server engine back up and running... |
Graham 1-Jun-2007 [3080x2] | 1.6 in this country |
first day of winter | |
Pekr 1-Jun-2007 [3082] | what? first day of winter? :-) |
DideC 1-Jun-2007 [3083x2] | To late, but GLO! = Graphical Lowlevel Object |
Too late. | |
Gabriele 1-Jun-2007 [3085x3] | how /library changed - no change yet, i see library! and routine! in R3 but i assume that is still using the R2 code... (or not, but Carl has not documented it yet). I think, this will be part of the open source code, so you should not need to worry. |
petr, we actually put together a "micro vid" for today's release - just for testing / examples so you don't have to code gobs directly... done in less than a day. | |
i think those who have been good all year might get a nice present today. :P | |
Henrik 1-Jun-2007 [3088] | Gabriele, if I may: Lucky bastard. :-) |
Gabriele 1-Jun-2007 [3089x2] | :P |
hey henrik, i thought you had been good this year, but i have to change my opinion now :P | |
Maxim 1-Jun-2007 [3091] | where is the christmas tree? ;-) |
Gabriele 1-Jun-2007 [3092] | if you haven't made one, no gift for you. |
Henrik 1-Jun-2007 [3093] | nooo! :-) |
Maxim 1-Jun-2007 [3094] | I have many trees, which one should I decorate! :-) |
Gabriele 1-Jun-2007 [3095] | Santa will drop the gift based on how good the tree is. |
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