World: r3wp
[!REBOL3-OLD1]
older newer | first last |
Pekr 20-Jun-2007 [3504x5] | :-) |
I could theoretically do it, but I would be probably more interested in plain tcp, as I can work with WireShark etc. | |
but only week and a half to finish the strategy | |
and as for July, I will be just few days at work, then vacation, most of it off-line (rock festival for few days, High Tatras from 21.7., but that time, it should be already a public beta release ....) | |
what about trying to ask on ML? | |
Gabriele 20-Jun-2007 [3509] | let's see how it goes with the ones that have proposed so far. if i need more i'll ask. |
Pekr 20-Jun-2007 [3510x2] | is networking being async, or no need to, as we've got threading? |
You can test reliability of networking layer by finishing Chord, no? :-) | |
Gabriele 20-Jun-2007 [3512x2] | async |
chord - udp not there yet, but i will test that once we have task! complete (i don't want to have a mess of callbacks like in r2 chord.r) | |
Pekr 20-Jun-2007 [3514x2] | task! is not complete yet? |
from Carl's presentation, I did not understand plug-ins explanation. What are those? Will those replace library interface? Or provide means of extending rebol with native functionality via some common api? | |
Gabriele 20-Jun-2007 [3516x2] | latter. |
task! works but is not complete functionality-wise (and has some bugs) | |
Pekr 20-Jun-2007 [3518] | ah, I thought that task is easier part - "just" starting threads ... well, then that mutex:// thing, and internal isolation of "contexts" :-) Hmm, maybe complicated enought to be difficult to implement ... |
Graham 20-Jun-2007 [3519] | does this include https ? |
Pekr 20-Jun-2007 [3520] | Gabriele - how goes work on VID prototype? |
Gabriele 20-Jun-2007 [3521x2] | no ssl yet. |
no vid proto yet. | |
Pekr 20-Jun-2007 [3523] | hmm, sound like kind of delay? Will public beta release of 15th July be affected? |
Gabriele 20-Jun-2007 [3524] | maybe, but not sure yet. it could just be that it has incomplete vid. or it could be that we are able to do it quickly... |
Geomol 21-Jun-2007 [3525x2] | I've made a layer demo to test performance in R2 and R3. The demo is coded for R2 using FACE, but I guess you guys can easily convert it to R3 using GOBs. do http://www.fys.ku.dk/~niclasen/rebol/test/layer.r Use mouse to move squares around. Right-click a square to remove it. In the source, you can change the offset and size of the window in the beginnig, where playground is defined. The demo produce 100 squares. A little down, there is the loop 100 [ Change that to have more squares. I hope, it can help. |
Use <Esc> to quit the script. | |
Pekr 21-Jun-2007 [3527] | I think that Rebolek did some 1000cows script, and reported difference was 2fps for R2 vs 20fps for R3 gobs version .... |
Rebolek 21-Jun-2007 [3528] | Yes, you can do http://bolek.techno.cz/reb/1000cows.r, works both in r2 and r3. I've got about 15fps with 1000 cows and 2 fps with 2500 cows (default cow-count when you download). R3 can do about 20-25fps in both cases on my machine. |
Pekr 21-Jun-2007 [3529] | that is very impressive improvement .... |
Geomol 22-Jun-2007 [3530] | I'm wondering, how big the difference is from FACE to GOB? Any documentation on GOBs yet? |
Gabriele 22-Jun-2007 [3531] | docs will be public once r3 is public :) |
Pekr 30-Jun-2007 [3532] | So, will extended release come tomorrow? :-) |
ICarii 30-Jun-2007 [3533] | 15th of July i think |
Pekr 30-Jun-2007 [3534] | no, July 1st should come extended beta release. What you mention is public beta release .... |
ICarii 30-Jun-2007 [3535] | ah ok |
Pekr 30-Jun-2007 [3536] | I expect extended beta release comes at least here to AltME folks .... but can't be sure of course .... |
PhilB 30-Jun-2007 [3537] | do we have any news on whether viewand/or vid will be included with the Beta? |
Pekr 30-Jun-2007 [3538] | I think that View is part of the release .... not much was said about VID prototype. Last time I asked it was not done yet ... |
Gabriele 30-Jun-2007 [3539] | vid will be there, so we'll be a bit late. |
Pekr 30-Jun-2007 [3540] | Gabriele - could you say few words about new VID? I will try to not ask about details, but I would welcome some general information ... |
Gabriele 1-Jul-2007 [3541] | a litttle more patience :) |
Jerry 13-Jul-2007 [3542] | According to http://www.rebol.net/r3blogs/0076.html, in REBOL 3, CHAR! is a 8bit and 16bit character. This could be problematic, I guess. Why don't we have two different datatypes instead: 16-bit CHAR! and 8-bit BYTE! The 16-bit CHAR! is in UTF-16, just like Java. STRING! is BYTE! string. UNICODE! is CHAR! string. How you you think about that? |
amacleod 13-Jul-2007 [3543x2] | x x xxb bxgb z |
Sorry, my kid must have tried to be a "reboler" too. | |
btiffin 14-Jul-2007 [3545] | Is it too late in the game to ask for a 'last result' auto-variable as part of the console interpreter? back-tick ` or dot . maybe, something unshifted. Or am I just being lazy? It would turn (for me at least) an up arrow, home (repeated back cursor actually), insert set-word sequence to a set-word last-result sequence. |
Gabriele 14-Jul-2007 [3546] | jerry, what would you need 8-bit chars for? |
Jerry 14-Jul-2007 [3547] | Not that I need 8-bit chars. I just think that 8-or-16-bit chars could make things complicated. They should be of different types, or something complicated could happen, such as: >> insert a-string char8 >> insert a-string char16 now, a-string contains both 8-bit chars and 16-bit chars. How would I deal with that. Since REBOL 3.0 seperate STRING! and UNICODE!, I think that seperating BYTE! and CHAR! could be helpful. Let STRING! contains BYTE! only, and UNICODE contains CHAR! only. |
Kaj 14-Jul-2007 [3548] | I think there were going to be VECTOR!s for that |
Jerry 14-Jul-2007 [3549] | Kai, my point is, I don't want an atomic type (which is CHAR!) to present two different sizes. I don't want to write my code like the following: myfunc: func [ ch [ char!] ] [ either ( size? ch ) = 8 [ ; do something about 8-bit char ] [ ; ; do something about UTF-16 char ] ] |
Gabriele 14-Jul-2007 [3550x3] | ah, wait, char! can't be "8 bit or 16 bit". the internal space for the value is fixed (64 bits, actually). so it's either always 8 or always 16. |
currenly, unicode is not there yet, so this has not been defined yet (i think char! is still 8 bit). but in principle, append a-string char-gt-255 will either error out or automatically encode to utf-8 (latter would be nice but it must be done for values gt than 127, so it would be a problem if you don't want utf-8) | |
it's like binary! - you can only insert integers up to 255. | |
Jerry 14-Jul-2007 [3553] | Thanks Gabriele. |
older newer | first last |