World: r3wp
[!REBOL3-OLD1]
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Gabriele 20-Jun-2007 [3522] | no vid proto yet. |
Pekr 20-Jun-2007 [3523] | hmm, sound like kind of delay? Will public beta release of 15th July be affected? |
Gabriele 20-Jun-2007 [3524] | maybe, but not sure yet. it could just be that it has incomplete vid. or it could be that we are able to do it quickly... |
Geomol 21-Jun-2007 [3525x2] | I've made a layer demo to test performance in R2 and R3. The demo is coded for R2 using FACE, but I guess you guys can easily convert it to R3 using GOBs. do http://www.fys.ku.dk/~niclasen/rebol/test/layer.r Use mouse to move squares around. Right-click a square to remove it. In the source, you can change the offset and size of the window in the beginnig, where playground is defined. The demo produce 100 squares. A little down, there is the loop 100 [ Change that to have more squares. I hope, it can help. |
Use <Esc> to quit the script. | |
Pekr 21-Jun-2007 [3527] | I think that Rebolek did some 1000cows script, and reported difference was 2fps for R2 vs 20fps for R3 gobs version .... |
Rebolek 21-Jun-2007 [3528] | Yes, you can do http://bolek.techno.cz/reb/1000cows.r, works both in r2 and r3. I've got about 15fps with 1000 cows and 2 fps with 2500 cows (default cow-count when you download). R3 can do about 20-25fps in both cases on my machine. |
Pekr 21-Jun-2007 [3529] | that is very impressive improvement .... |
Geomol 22-Jun-2007 [3530] | I'm wondering, how big the difference is from FACE to GOB? Any documentation on GOBs yet? |
Gabriele 22-Jun-2007 [3531] | docs will be public once r3 is public :) |
Pekr 30-Jun-2007 [3532] | So, will extended release come tomorrow? :-) |
ICarii 30-Jun-2007 [3533] | 15th of July i think |
Pekr 30-Jun-2007 [3534] | no, July 1st should come extended beta release. What you mention is public beta release .... |
ICarii 30-Jun-2007 [3535] | ah ok |
Pekr 30-Jun-2007 [3536] | I expect extended beta release comes at least here to AltME folks .... but can't be sure of course .... |
PhilB 30-Jun-2007 [3537] | do we have any news on whether viewand/or vid will be included with the Beta? |
Pekr 30-Jun-2007 [3538] | I think that View is part of the release .... not much was said about VID prototype. Last time I asked it was not done yet ... |
Gabriele 30-Jun-2007 [3539] | vid will be there, so we'll be a bit late. |
Pekr 30-Jun-2007 [3540] | Gabriele - could you say few words about new VID? I will try to not ask about details, but I would welcome some general information ... |
Gabriele 1-Jul-2007 [3541] | a litttle more patience :) |
Jerry 13-Jul-2007 [3542] | According to http://www.rebol.net/r3blogs/0076.html, in REBOL 3, CHAR! is a 8bit and 16bit character. This could be problematic, I guess. Why don't we have two different datatypes instead: 16-bit CHAR! and 8-bit BYTE! The 16-bit CHAR! is in UTF-16, just like Java. STRING! is BYTE! string. UNICODE! is CHAR! string. How you you think about that? |
amacleod 13-Jul-2007 [3543x2] | x x xxb bxgb z |
Sorry, my kid must have tried to be a "reboler" too. | |
btiffin 14-Jul-2007 [3545] | Is it too late in the game to ask for a 'last result' auto-variable as part of the console interpreter? back-tick ` or dot . maybe, something unshifted. Or am I just being lazy? It would turn (for me at least) an up arrow, home (repeated back cursor actually), insert set-word sequence to a set-word last-result sequence. |
Gabriele 14-Jul-2007 [3546] | jerry, what would you need 8-bit chars for? |
Jerry 14-Jul-2007 [3547] | Not that I need 8-bit chars. I just think that 8-or-16-bit chars could make things complicated. They should be of different types, or something complicated could happen, such as: >> insert a-string char8 >> insert a-string char16 now, a-string contains both 8-bit chars and 16-bit chars. How would I deal with that. Since REBOL 3.0 seperate STRING! and UNICODE!, I think that seperating BYTE! and CHAR! could be helpful. Let STRING! contains BYTE! only, and UNICODE contains CHAR! only. |
Kaj 14-Jul-2007 [3548] | I think there were going to be VECTOR!s for that |
Jerry 14-Jul-2007 [3549] | Kai, my point is, I don't want an atomic type (which is CHAR!) to present two different sizes. I don't want to write my code like the following: myfunc: func [ ch [ char!] ] [ either ( size? ch ) = 8 [ ; do something about 8-bit char ] [ ; ; do something about UTF-16 char ] ] |
Gabriele 14-Jul-2007 [3550x3] | ah, wait, char! can't be "8 bit or 16 bit". the internal space for the value is fixed (64 bits, actually). so it's either always 8 or always 16. |
currenly, unicode is not there yet, so this has not been defined yet (i think char! is still 8 bit). but in principle, append a-string char-gt-255 will either error out or automatically encode to utf-8 (latter would be nice but it must be done for values gt than 127, so it would be a problem if you don't want utf-8) | |
it's like binary! - you can only insert integers up to 255. | |
Jerry 14-Jul-2007 [3553] | Thanks Gabriele. |
Anton 15-Jul-2007 [3554] | This is a good question, actually. We need abstract datatypes but we also need concrete bitfields, and we need to be able to treat certain common values (char and integer at least) in either way. |
sqlab 18-Jul-2007 [3555] | By the way, how far is R3 ? |
Henrik 18-Jul-2007 [3556] | doing some work on documentation and reading about the vector! datatype |
Gregg 18-Jul-2007 [3557] | The latest blog from Carl said the beta would probably be a couple weeks late, so maybe something more will be seen or heard by the end of the month. |
Gabriele 19-Jul-2007 [3558] | current ETA is August 1st, but don't tell too loud :) |
btiffin 19-Jul-2007 [3559] | 13 more sleeps. :) |
Pekr 19-Jul-2007 [3560] | Gabriele - including VID prototype? :-) |
Gabriele 19-Jul-2007 [3561] | yes. |
Pekr 19-Jul-2007 [3562] | hehe, cool! :-) |
Henrik 19-Jul-2007 [3563] | I think there are 22 alpha versions by now. |
Pekr 19-Jul-2007 [3564x2] | so many? |
mainly bugfixes? | |
Henrik 19-Jul-2007 [3566] | mainly bugfixes, but a few releases introduce new things (also things that have not been covered anywhere) :-) |
Pekr 19-Jul-2007 [3567x2] | not been covered? What do you mean? New features, which are going to be a surprise? :-) |
any teasers? :-) | |
Henrik 19-Jul-2007 [3569x2] | I don't know if they are surprising, they didn't take long to get in, and I don't know if they'll stay, but a few mundane things that are difficult to do in under 10 lines in R2 can be done in 1-2 lines in R3. |
particularly operations on blocks | |
Pekr 19-Jul-2007 [3571] | So, as for me, I don't expect to be functional - unicode, rif, rebin, plug-ins .... |
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