World: r3wp
[!REBOL3-OLD1]
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Graham 25-Jul-2007 [3672] | what's missing? |
Henrik 25-Jul-2007 [3673x2] | Proper even spacing between UI elements. I think the window also sometimes does not resize properly, if content is resized. I may have missed some ways to do things in the layout dialect, so I may be wrong. |
still in the prototype stage, so some things will probably change. | |
Graham 25-Jul-2007 [3675] | how compatible is the vid3 dialect with current vid? |
Henrik 25-Jul-2007 [3676] | Gabriele should answer that... |
Graham 25-Jul-2007 [3677] | He's gone for the night |
Henrik 25-Jul-2007 [3678] | well, some layouts can be used, but things like ACROSS, BELOW, PAD are not in VID 3 (yet?). |
Graham 25-Jul-2007 [3679] | Ok, so largely the same then |
Henrik 25-Jul-2007 [3680] | the principles are the same, just allows for resizing, so some new words to handle that are in there. |
Graham 25-Jul-2007 [3681] | an evolution of Vid rather than a revolutionary product |
Henrik 25-Jul-2007 [3682] | hopefully also FEEL hell will be either gone or at least very reduced. |
Graham 25-Jul-2007 [3683] | what do you FEEL about porting list-view ? |
Pekr 25-Jul-2007 [3684] | auto resizing needs imo to support - resizing in x, or y axis, or both. Then we need anchoring - I wont e.g. button corner to be always aligned to area bottom-left point. Then we need the ability to turn reizing off for certain elements. Then we need limits for particular elements, to aviod unwanted resizing sizes ... etc. |
Henrik 25-Jul-2007 [3685] | Graham, I don't think I FEEL quite up to it yet. :-) I don't even know yet how to code with GOBs properly, as they are a bit harder to manage than faces. There will hopefully be a solution to that. There is a much better text list already in VID3 than in the old VID. It even has columns. :-) |
Pekr 25-Jul-2007 [3686x2] | nice screenshot. But at first sight I miss on some fundamental elements - no accelerator keys yet? No visual focus representation? Is there focusing system inside already? |
the current look of the ui is a bit ugly. | |
Henrik 25-Jul-2007 [3688x2] | partial focusing is there, but these things you mention are still in the design phase. |
what's wrong with the UI look? :-) I think it's perfect. ;-) | |
Pekr 25-Jul-2007 [3690x2] | I just really hope that new VID will be fully featured GUI system, and that it will support most things needed to do larger business apps .... |
It looks like mix of Amiga OS and some old kind of unix flavor ..... | |
Henrik 25-Jul-2007 [3692] | Pekr, the prototype feels a lot more feature scalable, if it's any comfort. No real dead ends as in R2 VID. |
Graham 25-Jul-2007 [3693x2] | My understanding is that Vid will be incomplete again |
and it will be up to the community to complete it | |
Pekr 25-Jul-2007 [3695] | I hope so ... as for actual look, I don't care much yet, as it can be fixed by some gfx artist later. I care more about subsystem as keyboard support (focusing), visual representation of focusing, disabling/enabling ui elements, flexible resizing, on-something handlers rather than one feel func, and self-encapsulated styles - no external dependencies .... |
Henrik 25-Jul-2007 [3696x2] | Gentlemen, please remember, this is a prototype, so don't get too upset. I don't know how far it will be done when the beta comes out, but already now it feels far, far more capable than R2 VID. |
pekr, there are a few on-something handlers in there already. | |
Pekr 25-Jul-2007 [3698x2] | Graham - but we can complete it. But only if basic subsystems are flexible. I hope those will be. I will not accept any "you can code your own VID" excuses. If there are going to be any, we are really doomed. |
So, what I prefer for initial release is - introduce us to particular subystems, give us doc with description of how you aproach UI creation. Styles can be added later. But I want to have flexible base first, which will count on all things needed to support big GUIs. | |
Henrik 25-Jul-2007 [3700] | pekr, about a gfx artist... maybe we already have one? :-) |
Pekr 25-Jul-2007 [3701x2] | Henrik - do you find gobs to be more difficult concept than faces? Or is it just that gobs are new, and you have to switch your thinking to the new concept? |
Chris? :-) | |
Henrik 25-Jul-2007 [3703x2] | perhaps :-) |
or perhaps not... but the look might change a bit. perhaps the gradient color will change. :-) | |
Pekr 25-Jul-2007 [3705] | insufficient! :-) |
Henrik 25-Jul-2007 [3706] | Pekr, sorry I'm teasing you about the GFX, but the final look will stay secret until it's done, as it's not open for commenting. |
Graham 25-Jul-2007 [3707] | My guess is it will be a year before we can build large applications with it! |
Pekr 25-Jul-2007 [3708] | Graham - so far you can use RebGUI, no? If it needs year, then let it be one year. But I want to be able to comment on things like focusing etc. I don't want R3 VID being limited in any aspect .... |
Graham 25-Jul-2007 [3709x2] | ie. I don't expect it to spring fully formed |
keyboard support for games | |
Pekr 25-Jul-2007 [3711] | Henrik - is there a concept of window in new VID? As I said - I would like to have one. We should decide upon what will view/new do. I am not sure I want it to open new OS level window. That will make plug-in apps suck big time. I would welcome the choice - for desktop apps let it be e.g. OS window, for plug-in, VID windowing .... |
Graham 25-Jul-2007 [3712] | a way to render a browser window inside a vid window, or mpeg inside |
Pekr 25-Jul-2007 [3713] | keyboard handler? it needs to improve - there were no key-up events iirc, and also some very basic and needed key combinations to be supported - ctrl tab - this one is really needed to switch between tabs ... |
Henrik 25-Jul-2007 [3714] | Pekr, GOBs are more difficult, because they are more flexible and low level, so if you want to build just a three layer face of a color, a text and an effect, you need 3 GOBs. You need to define them and then put them together correctly. But there will likely be a simple way to build complex GOB setups skin makers, perhaps a dialect, so the outcome will be simpler than it was in R2. |
Pekr 25-Jul-2007 [3715x2] | I prefer non OS look, own style, which will identify rebol app. Definitely. All claims of otherwise I find false and unsupported by reality check. But I don't probably want my app to behave differently keyboard, focus wise, etc. Could be tough to achieve, as I remember OS-X has its own specifics :-( |
re OS-X - I mean complete behavior of app in regards to system, docking etc. | |
Henrik 25-Jul-2007 [3717] | pekr, "is there a concept of window in new VID? As I said - I would like to have one." I don't really know, as I haven't looked at this part of VID3. Windows are different from GOBs. There are "Window GOBs", but I don't know exactly what that means. |
Gabriele 25-Jul-2007 [3718x4] | oh, well, next time i'll forbid people from posting screenshots. :) |
graham: the dialect is different, because it uses new dialecting methods from r3. also, the layout is intended to be abstract rather than concrete (ie you don't normally specify the size of things). the rendering is fully up to the "skin" and not to the layout dialect. | |
petr, you can't say what resizing is missing before knowing how it works. :) | |
petr, the plugin is a different host, in the normal host windowing MUST be left to the os. | |
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