World: r3wp
[!REBOL3-OLD1]
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Henrik 30-Jul-2007 [3854x2] | brian, I'd start adapting simple scripts from R2 to R3. Do that by adding multithreading, adapting to async HTTP, etc. |
pekr, driver developers will be essential. | |
btiffin 30-Jul-2007 [3856x2] | So I'm still back to planning for say an Invoicing application for a site boss. That will be R2 code base for quite some time, no? |
Cheyenne, RebGUI, Rugby et al...it's kind of where I live right now. | |
Henrik 30-Jul-2007 [3858x2] | brian, depends on the state of VID3, I suppose. Just right now, you can only build simple apps with it. I don't know the state of the networking. Actually I haven't work with networking at all in R3. :-) |
well, if you are totally depending on those, you should probably stick to R2 for now and try out R3 for simpler scripts and wait for similar solutions to be ported to R3. | |
Pekr 30-Jul-2007 [3860] | Henrik - re VID - currently simple apps, because of incomplete style-set, no? But foundation is stronger than VID2, isn't it? |
btiffin 30-Jul-2007 [3861] | Ok, so there has to be a plan to keep mainstream app building with forward momentum while building up R3. imho. So doesn't that mean wrapping at least a production release of 2.7.6? |
Henrik 30-Jul-2007 [3862x2] | pekr, yep, incomplete style set. a few issues to be worked out with the layout model, bugs here and there and optimization. |
brian, I think 2.7.6 is a good idea. It currently requires that someone clones Carl, so he can finish 2.7.6. :-) | |
btiffin 30-Jul-2007 [3864] | Part of my involvement over the last few months has been rebol.org, and I plan on being one of the grunts getting it R3 ready, but consulting work will still need to be a viable option for rebols until R3 can be taken to say an Insurance Company or small business, no? Or is R3 going to hit the ground running so fast that it can be taken to an Executive sooner than later? |
Geomol 30-Jul-2007 [3865] | driver developers will be essential. Why? I thought, REBOL had a minimum interaction with host OS. |
Henrik 30-Jul-2007 [3866] | Geomol, OpenGL, DirectX.... maybe? :-) |
Geomol 30-Jul-2007 [3867] | Skip DirectX, use OpenGL and implement it using GLUT. It works the same on all platforms. |
btiffin 30-Jul-2007 [3868] | No I think that RT will try and have a minimal interaction with host OS...that's what I took from the DevCon talks. |
Pekr 30-Jul-2007 [3869] | btiffin - I would not depreciate r3. Remember - when r2 came, it was better than r1 even in beta state. It will not probably happen with r3, but otoh r3 provides you with many more capabilities, e.g. threading .... |
Geomol 30-Jul-2007 [3870] | I can live without 2D hardware acceleration, I guess. But if there is a standard way of having it across platforms, it could be a good idea. |
Henrik 30-Jul-2007 [3871] | Geomol, that's the beauty of R3: We don't have to skip DirectX, since a developer can make that interface if he/she wants to. |
Pekr 30-Jul-2007 [3872] | Geomol - I jus hope rebcode is there, with refinements guys outlined ... it should help too ... |
Henrik 30-Jul-2007 [3873] | Geomol, but I agree for the first round, OpenGL is more important. |
btiffin 30-Jul-2007 [3874x3] | I'm all for porting, but not if wating for key features means delaying work for "normal" folk. I'm at a point where some of the bosses are actually getting pretty good at R2 data types. :) |
And I'm just starting to get people here involved with GNU/Linux...so I'm banking on that R3 release not being too far behind. :) | |
Pekr; Re r1 to r2. I was a dropout from the computer biz from 1999 till about January this year, so I was watching from a purely curiosity perspective, no vested interest. Now the interest is much higher and far more vested. :) In that regard I'm still new. | |
Geomol 30-Jul-2007 [3877] | Henrik, it's good, that R3 is open in a way, that it's possible to interface all kinds of systems. But I wouldn't recommend interface too deep into anything, that is tied to a certain platform, like DirectX is. We should find good cross-platform standards and interface with those from REBOL, so all REBOL software can run on anything. |
Pekr 30-Jul-2007 [3878] | Geomol - each coin has its two sides. Maybe there are some Windows only developers. From their POV, there is simply DirectX available on each PC, so no special need to install one. In the case of GLUT, they will have to either install it separately (I don't know anything about it, so maybe it is just few libraries), or simply pack with their app ... |
Geomol 30-Jul-2007 [3879x3] | Afaik, OpenGL is on Windows. I'm not sure, if GLUT is or it is linked with app. |
My point is, it's good that REBOL is open for interfaces. I just wouldn't recommend interfacing with DirectX. That's it. | |
Like I wouldn't recommend interfacing with e.g. the Velocity Engine on Macs, because it's tied to Mac OS and the Altivec technology found in G4 and G5 processors. REBOL is about cross-platform also. Write-once-run-everywhere. | |
Pekr 30-Jul-2007 [3882] | OTOH - why not to optimise to what is native on all platforms? Under the hood, so that the programmer does not need to care? Well, app performance would probably vary between the platforms, but .... |
Henrik 30-Jul-2007 [3883] | Geomol, I think you mean that _RT_ should not focus on DirectX. :-) I don't see anything wrong with a 3rd party developer doing work on interfacing DirectX. |
Pekr 30-Jul-2007 [3884] | I would like to first see new View with rich-text, VID, ability to embed externall windows (e.g. video player, etc.), decent sound, really good VID, tools like screen painter, debugger, cross platform rebgui to give initial boost to apps, and then further fine-tuning using DirectX or View plug-ins (access to buffers etc.) |
Geomol 30-Jul-2007 [3885] | Yeah, something like that. If you interface to something special found only on one certain platform, your software will only run there. If you support many such technologies on many different platforms, you end up having huge problems supporting new versions. Trick is to find the right things to interface with. Carefull selection! But of cource some specialized developer can interface with such things for some special software only to be run on that single platform. |
Pekr 30-Jul-2007 [3886] | cross platform rebcode in my above text ... |
Geomol 30-Jul-2007 [3887] | Yes, rebcode everywhere solve many performance issues! I agree! |
Pekr 30-Jul-2007 [3888x3] | I think that we need few tweaks to it. BrianH and one other guy had some nice suggestions. Adding few instructions would allow emulation of some old machines :-) Porting some nice simple games could be easier :-) |
Galaga already looked promissing :-) | |
And we are waiting for RPaint as well :-) | |
Geomol 30-Jul-2007 [3891x2] | Look a our situation with truetype fonts in DRAW. It's one single little issue in one corver of REBOL, yet we don't have it on all platforms, even if there is truetype fonts on all platforms. Imagine the situation, if we had many such things with all different areas of REBOL. So not only RT should choose carefully, also us developers who would like our software to run everywhere. |
corver = corner | |
Pekr 30-Jul-2007 [3893x2] | that might be valid point .... |
I am curious if r3 will be usable on smaller devices :-) | |
Geomol 30-Jul-2007 [3895x2] | About OpenGL: On this Windows 2000 machine, I have access to, I see "OPENGL32.DLL" and "glu32.dll" under /c/winnt/system32/ |
It might be necessary to install GLUT on Windows. See http://www.xmission.com/~nate/glut.html | |
Pekr 30-Jul-2007 [3897x2] | and that is something I refuse to use, if it needs isntall, and can't be automated with my app install, or just by running some script ... |
if I can copy that somewhere and register it to registry (if needed) via some script, then I am ok .... | |
Geomol 30-Jul-2007 [3899] | I think, you just have to include the glut dll with your app install. It's only a file to be copied. |
Rebolek 30-Jul-2007 [3900] | Geomol why do you think that opengl access should be done with GLUT? |
Pekr 30-Jul-2007 [3901x2] | what is glut? Some kind of wrapper? |
Rebolek - maybe because it is available for most platforms? | |
Rebolek 30-Jul-2007 [3903] | so is OpenGL, I just do not understand why we should need some wrapper |
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