World: r3wp
[!REBOL3-OLD1]
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Henrik 11-Apr-2006 [409x3] | sure, my HP48 can do that easily |
as long there is some definable way to convert between them or make some sense from it | |
the acceleration of gravity would be 9.82 [m/s/s] so units themselves are math expressions | |
PeterWood 11-Apr-2006 [412] | It that something for a dialect rather then to be inlcuded in the core langauge? |
Henrik 11-Apr-2006 [413] | peterwood, quite possibly |
Graham 11-Apr-2006 [414x2] | we already have money datatypes |
why not ones for mensuration | |
Henrik 11-Apr-2006 [416] | I think it's worth making a concept dialect for scientific math with units |
Geomol 11-Apr-2006 [417] | Hmm, funny idea. To add 6 meters and 2 UK foot: SIm6 + UKfoot2 Looks weird. :-) |
Henrik 11-Apr-2006 [418] | actually, it would be good to make a ctx-unit to handle units exactly like the hp48 does |
Graham 11-Apr-2006 [419] | I often have to calculate BMIs .. and most people know their height in feet and inches, but their weight in kgs :( |
Henrik 11-Apr-2006 [420x3] | the hp48 uses an underscore to attach the number to a unit: 6_m / 23_cm |
http://www.apple.com/downloads/macosx/math_science/eurekalc.html <-- I think that could be done with a dialect... | |
so many things to do! | |
Graham 11-Apr-2006 [423] | that calculator needs a spell checker as well! |
Henrik 11-Apr-2006 [424] | well, kintetic energy is that new thing, you know... |
Geomol 11-Apr-2006 [425] | Graham, I've made a RAMBO proposal for vector and matrix. |
Graham 11-Apr-2006 [426x2] | how do you find the 4th part of a 4D vector? |
ie. what comes after /z ? | |
Geomol 11-Apr-2006 [428x2] | 4? :) |
x, y and z can be possible, like we have first, second ... To reach the next dimensions, integers are needed. v: 1.0x2.0x3.0x4.0x5.0 v/x 1.0 v/5 5.0 | |
PeterWood 11-Apr-2006 [430] | A quick google took me to the Python page - "The 4th component can be accessed either by the name w or t." http://cgkit.sourceforge.net/doc2/vec4.html |
Geomol 11-Apr-2006 [431] | First, second, ... go up to tenth. We don't have eleventh. You need to do serie/11 to get the 11'th element. |
PeterWood 11-Apr-2006 [432] | It would seem w is the popular choice - www.mathpages.com/home/kmath482.htm |
Geomol 11-Apr-2006 [433] | Peter, ok idea, and I'm all for that. There just shouldn't be a limit, and we have to use integers to reach later parts of a vector ... like with series. |
Graham 11-Apr-2006 [434x2] | Good to know that is solved. |
don't know why we just don't start with "a" and work our way thru to "z" | |
PeterWood 11-Apr-2006 [436] | There also seems to be a convention of x y z t u v |
Geomol 11-Apr-2006 [437x2] | We run out of characters giving meaning, if we have for example an 8-dimensional vector. But it should be possible to make an 8-dimensional vector. |
t, u and v is probably found a lot in 3D graphics math. | |
PeterWood 11-Apr-2006 [439] | I'm sure that there is a mathematical convention and would be surprised if Carl S doesn't know it. |
Geomol 11-Apr-2006 [440x11] | t for translation. u and v is used as uv-mapping of textures. |
I don't even think, it'll take up much code to implement these things. The theory is there, and it's well-defined, how you calculate with vectors and matrices. | |
All different kinds of 3D manipulation will look simple, like scaling, rotation, reflection, etc. All those are well-defined matrix-operations. And supporting multi-dimensional vectors and matrices might pull a lot of science people to REBOL. | |
We need some different symbols for multiplication. dot-product, cross-product. | |
M: make matrix! 4x4 T: make matrix! 4x4 maybe: M x T :-) | |
but x might be a word. | |
maybe M * T for cross-product, and M . T for dot-product? | |
Would it be strange to have dots flying around in the code, all by themselves? | |
Reaching second element on second row in a 2-dimensional matrix: M/2x2 | |
And of course we should have matrices with more than 2 dimensions, so something like this is possible: M/2x2x2 So pairs need to be extended somehow into a datatype, which is like a vector, but with integers instead of decimals. | |
/joke-mode-on Sorry guys, REBOL 3.0 is delayed another year! ;-) /joke-mode-off | |
Karol 11-Apr-2006 [451] | Hi! Why use pairs for idexing thats what paths are for. What is wrong with M/2/2/2 ? |
Pekr 11-Apr-2006 [452x2] | we should stay with path imo ... |
although we got overvoted for rebcode, which uses dot ;-) | |
Karol 11-Apr-2006 [454] | since pairs are only integers not decimals vector and matrix could be replacement for draw dialect coordinates, AGG has subpixel accuracy |
Rebolek 11-Apr-2006 [455] | Karol: You can do 2x2 with pair! but not 2/2 with path! |
Karol 11-Apr-2006 [456] | like this: a: [ [ 0 1] [ 2.2 3.1]] a/2/1 |
Rebolek 11-Apr-2006 [457] | Geomol: "So pairs need to be extended somehow into a datatype, which is like a vector, but with integers instead of decimals." --- decimal! is better in my opinion. It's consistent with current behaviour whre you can do >> block/4.5 and decimal part is truncated. |
Karol 11-Apr-2006 [458] | but with matrix we can a: make matrix! [ [ 0 1] [ 2.2 3.1]] a/2/1 |
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