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World: r3wp

[!REBOL3-OLD1]

btiffin
22-Aug-2007
[4284]
I just re-read the re-read.  It's hard not to 'want to' bug them.

Someday I'll learn how to type what I'm thinking...maybe by thinking 
what I'm typing.
Pekr
23-Aug-2007
[4285]
Brian - I exactly understand what you mean. The bad thing is, that 
when you feel you have something to say to the design itself, you 
can't, or you don't want to, to not spoil the chefs. But - I will 
write docs only to desing I have 100% trust into. So far I have some 
worries. Those are more philosophical ones. E.g. worst part I read 
so far was 'tight command, which imo has bad influence on how VID 
code "feels". So - at first run, I will try to read most past discussions 
and try to understand new design philosophy. There surely are differences 
to VID2, mostly that styles seem to be organised in groups (columns). 
I can't e.g. see VID2 keywords like 'at, 'across, 'below, 'return, 
etc. - so, how I said - I first need to study the design. Then I 
will have some questions. 


I will ask those questions to Gabriele privately, to not flood the 
group, and because he is master designer. I think that guys managed 
to create strange atmosphere here. Since when is the design a closed 
effort to those who are interested in the design process? I don't 
remember it happening even with View 1.0 - ally mailing list. Everybody 
interested could reply at least on mailing list - no wait and see 
mode. That is exactly why I asked for the design docs first, althought 
I understand Gabriele's point of rather coding first. But the aproach 
of "watch, but don't spoil" excludes others from the design.


So once again - if I find new design unpleasant to use, difficult 
to use and explain in the docs, I may also departure from the effort.
Gabriele
23-Aug-2007
[4286]
Petr, well, there must be one designer. since we already had like 
7 years of feedback on the design of vid, i'm not really sure much 
more is necessary, but we're always listening for comments. your 
problem is that you always make assumptions and then complain based 
on your assumptions. please stick to facts. the fact is, that i've 
been in the rebol community since 1999, and I have implemented many 
VID apps. I read the ML, I read here every day, I read reboltalk.com, 
I read every ticket in RAMBO. i'm not really sure you know what vid 
should be that much better than me or anyone else here.
Graham
23-Aug-2007
[4287]
Design by committee doesn't usually work well.
Pekr
23-Aug-2007
[4288x12]
Gabriele - lol. I accept your pov. But how is something I don't necessarily 
like being an assumption? I of course agree with you, that you are 
pretty much skilled person, based upon your REBOL experience, but 
apparently also by using (coding for) MUI on Amiga, LaTex, etc. My 
issues come from different perspective. I have no assumption how 
VID works internally, but that does not prevent me from seeing single 
syntax of some commands for e.g.
Graham - I understand that argument about "design by committee", 
that is OK.
My opinion just is, that whole design process could be two staged. 
E.g. ppl here could get access to transcript from alpha group chats. 
Ppl could also talk about it on ML. And why you think someone here 
on on ML could not raise some valid input? :-) It would be then on 
Gabriele or anyone else to use that input from userbase, or not, 
depending on "free" time to read it. So much for the organisation 
...
Now back to VID and syntax. It is now for you Gabriele, you surely 
will understand my reasoning. I don't mind if you don't agree with 
me. We are here not to necessarily have identical opinions ....
Let's say I am very average rebol coder, and that I also had one 
person, which I taught REBOL, VID specifically. I saw various VID 
code in the past, some was pretty and self explanatory, some was 
more messy. I e.g. liked simplicity in most of IOS reblets. The ugliest 
design in VID2 is a list for me. Thru all those years, I catched 
several ppl, to not really get it. It is kind of "usage pattern", 
and if it repeats, then we should think, if the aproach is best for 
the user. E.g. list style assumed cnt word in its block, and it was 
really confusing.
When teaching VID, my basic understanding was, that Bobik generally 
liked it very much, unless he had to touch its internals. The last 
escape was 'with. Creating new style was mostly a show stopper. What 
I and even him really liked, were facets. It is like the last easy 
chance of how to move upon the surface (VID), without the need to 
go under (View).
So my preference for the particular style is - use facets, as much 
as possible, no often usage of 'with, if possible.
What I speak about here is mostly feelings. But sometimes how we 
feel about the code for the first time also might mean, that we either 
stick with the tool, or we leave it. If I can see few lines of VID 
code and not being able to understand what it does, unless there 
are comments or the need to go to the docs, then it is not good for 
the tool. It should be mostly obvious at first sight ....
To better understand my very general concern, not concrete complaint. 
Let's talk simply command usage, e.g. zip:

zip.exe what -a param1 -b param2 param3 -c param 4 
zip.exe/a/b/c what param1 param2 param3 param4


As you can see, in REBOL there is much more emphasis put onto user 
remembering the order of the paramteres, whereas in the first example, 
user simply takes desired parameter, and in THAT context, specifies 
the parameter value. It is shorter path, and user does not need to 
follow long patterns.


VID, in relation to above exple, might or might not be similar. We've 
got facets, which too, allow immediate context modification of particular 
parameter. For me facets are one of the strongest aspects of VID 
semantics and how it relates to lower layers.
Then we've got keywords for VID, which I like less. They are somewhere 
in your VID code, and mostly are as switches - 'at, 'pad, 'tab, 'across, 
'below, 'return. They are more difficult to follow, because they 
somehow "fly" in your code, and you have to look for them, to know 
actual state, when writing your code.


And now to styles - I don't like too much, if something outside my 
style, influences my style. So, how self-explanatory is "tight right 
off left 50% top 100%"? There are few possibilites, well, yes, based 
upon my assumptions:


1) the design, from my pov, is not right, and 'tight should be a 
facet to the style. We reach philosophical difference of object.show() 
or rebolish show object (or more objects).

2) 'tight does not affect real/internal margin of particular style, 
it stretches spacers used in group column model

3) the name is not self explanatory. Even first sentence description 
talks about margins. So why not 'margin or 'set-margin, which would 
be much more obvious at first sight ...
And you see, those issues might look as absolutly minor, for most 
of guys here. I am not language purist. I don't care much how you 
cook VID inside, but how will VID level code attract the eye of newcomers. 
We want to have millions of them, right?
Those aspects are nearly psychological, but judging upon my experience, 
when trying new stuff, I mostly follow following pattern - see screenshots, 
download product, install, try to run it with some examples, look 
at sources. Only if I am interested at first sight, I consult docs. 
I think that might be pattern of most newcomers .... if VID code 
will be obvious, they will stay and go eventually deeper. There is 
why I care so much for the "surface" of the things ....
Gabriele
23-Aug-2007
[4300x5]
petr: when i talk about "assumptions" you make - you make statements 
that sometimes have nothing to do with the current code or with what 
we plan in the future. you make them just by looking at some doc 
or something i or henrik said and then you "connect the dots" in 
your own way assuming that something is going to work in some way, 
or be limited and so on. most of the times, it's just the docs that 
are missing or the implementation that is not final.
Petr: let's assume that each person here did provide some input. 
there are 244 users here. reading all that would take a huge amount 
of time, and most of the feedback would make no sense unless you 
guys have actually used the system. you know, things are not going 
to be set in stone when beta is released, if we get valid input, 
we're going to listen to it. but, first, we solve the most obvious 
problems, and with a small group it's much easier to do so! you seem 
to underestimate the "management" work that is necessary whenever 
you have a bigger group. we don't have a person dedicated to support 
only - it's mostly me doing it, and i must handle three altme worlds 
at a time - if they were all big like this one, i wouldn't have any 
time for any coding.
use facets, not 'with

 - there is no 'with in vid3, actually, changing anything in the face 
 object is forbidden.
tight being a facet: Carl did not want that (it was my proposal). 
keep in mind though, that you normally don't use tight (you're going 
to see it a lot in current examples for another reason, but it'll 
go away very soon.)
anyway, i don't think it's a good idea to discuss it here, because 
most people here don't know what we're talking about. they'll just 
think vid3 is going to be broken because you continuosly complain 
about it... :)
Henrik
23-Aug-2007
[4305]
There was a time, just when VID3 discussions had started last year 
that it was proposed to make VID3 way more scalable and powerful 
at a slight cost in ease of use. It certainly is way more powerful 
now. I can't see any dead ends or impossibilities where I'm sitting, 
like you can with R2 VID, but the ease of use never went away. It's 
a lot easier to use than R2 VID. I'm also betting that implementing 
new features will be a breeze compared to the wrestling you had to 
do for R2 VID.
Louis
23-Aug-2007
[4306]
Sounds really great!  Is there going to be a new file system with 
file locking for multi-user support?
BrianW
23-Aug-2007
[4307]
*I* don't think VID3 is going to be broken. I know that Pekr complains 
and docs can be spotty. That is the nature of the universe.
Graham
23-Aug-2007
[4308x5]
Instead of using Mediawiki ... have a look at MindTouch's Deki-Hayes. 
 See http://wiki.mindtouch.com/Deki_wiki
Comes with a programmable API too
I don't think Mediawiki allows you to save multiple versions of the 
same file for versioning, but Deki Wiki does ...
Api docs: http://wiki.opengarden.org/Deki_Wiki_API
Any reason why the new vid dialect can't be back ported to r2?
Ashley
23-Aug-2007
[4313]
Dependencies on R3-specific features such as Rich Text, GOB's, Percent, 
Draw enhancements, etc
Graham
23-Aug-2007
[4314]
backport those too!
Pekr
24-Aug-2007
[4315]
Graham - then R2 would become nearly an R3, what would be the point, 
with limited resources?
Kaj
24-Aug-2007
[4316]
error compiling committee.c: too many arguments to function
Graham
24-Aug-2007
[4317]
it might take a while for r3 to be stable
Kaj
24-Aug-2007
[4318]
That would be an even bigger problem for backports
Henrik
24-Aug-2007
[4319x3]
graham, there are way too many dependencies on R3 to backport R3 
VID to R2. It would probably also take as long time to port it as 
it has taken to write it.
I think also with what it does, graphics performance will be poor 
under R2 View. There are things being done that would make a port 
for R2 run at a snail's pace. :-)
Latest report: Nothing big has happened in a couple of days. Carl 
is buried in some work and bugfixing. I'm building the new requester 
system with the new way to parse dialects. 267 bug reports listed. 
Cyphre has talked about speed optimizations that will be made to 
the graphics system. Pekr is talking. A lot. :-) Gabriele is also 
busy coding.


There are many requests on ports for OSX and Linux as this Windows-only 
thing is getting rather old. Geomol has shown interest in the OSX 
port. Brian Tiffin has shown interest in the Linux port. Both, I'm 
sure, could use some help at some point, if anyone is interested. 
:-)
Graham
24-Aug-2007
[4322]
Why isn't Kaj clamouring to help with the Syllable port ?? :)
Kaj
24-Aug-2007
[4323x4]
Maybe I'm more patient than the rest of you? :-)
I'll just wait for the Linux port, and then R3/Core will probably 
compile right away on Syllable, thank you very much :-)
Well, it will likely be a bit more work than that. Multi-threading 
may be a problem, depending on what features it will use
Building two operating systems also tends to take a fair amount of 
time, so I'm not clamouring for more work
Terry
25-Aug-2007
[4327]
How about porting it to a plugin that actually works?
Kaj
25-Aug-2007
[4328]
There's a logical problem with what you say. According to you there 
apparently is not working plugin, so there's nothing to port to
Henrik
25-Aug-2007
[4329x2]
plugin will eventually come, I'm sure. right now it's not very productive 
to have a linux/OSX version, due to the fact that most of the developers 
don't run Windows on their primary development box.
it's not very productive _not_ to have a linux/OSX version :-)
Brock
26-Aug-2007
[4331]
Henrik, does this mean that it is going to _much_ harder to port 
R3 than previous versions?  I realize it will be harder as there 
is likely more system dependant code than in the past?  I also realize 
there is going to more dependence on the community to kick-in for 
various platform ports.  I agree however that the linux and OSX versions 
should come after the windows, but the plugin needs to be within 
this calendar year.  [Unless R3 is going to be so good without it 
that the X-internet that was invisioned years ago will be more possible]
PeterWood
26-Aug-2007
[4332x2]
I thought one of the reasons behind the R3 re-write was to make it 
much easier to port Rebol to different platforms. I believe there 
is a complete segregation of 'core' and 'platform dependent code'.
Given that the Python team is planning on a 12 month beta for Python 
3.0, personally I think that it would be wise to expect something 
similiar for Rebol 3.