World: r3wp
[!REBOL3-OLD1]
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Geomol 15-Oct-2008 [7376] | The labels and "text" in the fields don't have antialiasing, "text" in area has. I hope, the overall amount of aliasing (fuzzyness) can be adjusted. |
Henrik 15-Oct-2008 [7377] | I think there are two levels to it at this time (on/off), but I think Cyphre has said that the gamma can be adjusted. Carl also once said that he hates antialiased text, which is probably why the smaller text is non-antialiased. |
Geomol 15-Oct-2008 [7378x4] | Oh, and it looks interesting! :-) |
More screenshots: http://www.rebol.net/wiki/GUI_Basics Carl write, it's a prototype skin, and he uses jpeg (with artefacs), so those are probably just to feed the hungry ones. | |
*artefacts* or *artifacts* Isn't "artefacts" the more correct spelling? | |
Gives more hits. | |
Robert 15-Oct-2008 [7382] | Shouldn't AREA-SIZE read SIZE in the circle style example on the GUI-Styles Wiki page? |
Henrik 15-Oct-2008 [7383] | Geomol, perhaps one is the archeological kind and the other is what is in jpeg? :-) |
Gabriele 15-Oct-2008 [7384] | robert, if i understood correctly, area-size is the size of the area you can draw into, size is the size of the whole face. in the examples, area-size: size - 2x2 (or something like that) |
Henrik 15-Oct-2008 [7385] | http://rebol.hmkdesign.dk/files/r3/gui/001.mov Framerate is about half of what it really is. |
Graham 15-Oct-2008 [7386x3] | nice ... |
like Ashley's tour.r | |
but with animation ( sliding faces ) | |
Pekr 15-Oct-2008 [7389x2] | Carl is TV guy, he likes colorful designs :-) Buttons with shadowed text are not pretty :-) |
In GUI_Basics chapter, in Opinion survey example, there is 'group used without explicitly stating number of columns. How does such group know, how to layout its elements? Is it simply laying all elements in one row by default? | |
Henrik 15-Oct-2008 [7391] | Yes, one row. |
Pekr 15-Oct-2008 [7392x2] | What is: panel 80.200.180.80? Color with alpha? |
Is there english word "pastel"? That is how current skin should be called :-) | |
Henrik 15-Oct-2008 [7394] | yes, alpha |
Pekr 15-Oct-2008 [7395x2] | uh, pity it can't be solved some other easy way. I don't like implicit arguments, as from stylize source code nothing implies, that there is any such variable available: on-resize: [ ; arg is the size face/gob/size: arg |
Isn't there a typo? faced: [ bar-color: teal bar-size: 1x1 ; modified by the progress % value bar-fill: ; generated from bar-color option ] What is going bar-fill to be set to? It is last element of the block, and if you do object from it, it should have some value to be set to, no? | |
Henrik 15-Oct-2008 [7397] | it's not a typo, but I don't know yet how that works. |
Graham 15-Oct-2008 [7398] | the implicit argument? |
Pekr 15-Oct-2008 [7399] | Graham - what are you asking? |
Graham 15-Oct-2008 [7400] | nothing |
Gregg 15-Oct-2008 [7401x3] | I wouldn't use pastel to describe the color scheme. |
Artifacts is correct American spelling, though maybe no English. :-) | |
*not* English. | |
Gabriele 16-Oct-2008 [7404] | Petr, from what I see group seems to work just like in VID3. Layout as row if no columns are specified. |
Henrik 16-Oct-2008 [7405] | Status: Fixing more bugs and I'm starting to work on the real skin. So far, skinning is quite simple but not unlike VID3. It shares some of the same possiblities although there are certain restrictions in place to simplify and make it easier to understand. Unlike VID3, gobs are prearranged, so there is a single DRAW gob and a text gob on top of it and during skinning, I'm not even aware of the presence of gobs. If the skin does not work, the face is invisible. I've been told to hold back on using VID until Carl has tried building some apps and dialogs with it to eliminate usage problems. Pictures are trickling in on the aforementioned URL once in a while. :-) |
Pekr 16-Oct-2008 [7406] | prearranged gobs and plumbing of text gob over draw gob instead of real free multi-gob design does not sound good to me ... |
Graham 16-Oct-2008 [7407] | So, you're calling it VID?? |
Henrik 16-Oct-2008 [7408x2] | Graham, oops, I guess. :-) |
http://rebol.hmkdesign.dk/files/r3/gui/index.rsp Easier access to images. | |
Pekr 16-Oct-2008 [7410x2] | http://www.rebol.net/r3blogs/0151.html-GUI: Colored buttons - Attributes vs Styles |
Henrik - as I can see you are playing with buttons and its possible design - here's some comparisons from the time of View 1.3 project - http://www.xidys.com/rebol-screenshots/btn-comparison.jpg I liked version of buttons from Chris, as it was kind of mild, not so much pastel .... just for inspiration, as I bet you have your own ideas :-) | |
Graham 16-Oct-2008 [7412] | the old windows style was to include an icon in the button as well. |
Henrik 17-Oct-2008 [7413x2] | So far the fonts are incorrect, I but am working on how to change the shadow type to something more appealing. |
Figured it out. :-) | |
Pekr 17-Oct-2008 [7415] | So how is text being implemented? Is it separate style, or harwired, by layering text gob upon draw gob? |
Henrik 17-Oct-2008 [7416x3] | That I still don't know, but I'll show you a fontize example. Fontize is like stylize, only for fonts. |
fontize [ base: [ font: [ color: black size: 12 name: "Arial" ] anti-alias: off ] centered: base [ para: [ margin: 0x0 origin: 0x0 align: 'center valign: 'middle ] ] button: centered [ font: [ color: black style: 'bold size: 14 shadow: [0x1 255.255.255.100] ; black shadow here. should be transparent and bright. ] para: [ wrap?: false ] anti-alias: on ] ] | |
ignore the comment. forgot to remove it last night. | |
Pekr 17-Oct-2008 [7419] | fontize? oh my god :-) why something like that is needed? Couldn't it be just stylize? |
Henrik 17-Oct-2008 [7420x2] | Fontize is quite a nice way to separate asset information for the skin away from the skin itself. This way you know where all font styles are. Besides, fonts in R3 are more complex than in R2 as there are more options. |
It has not been decided yet, but I wouldn't be surprised if bitmaps, complex vector graphics and gradients are going to be handled the same way. | |
Pekr 17-Oct-2008 [7422x4] | stylize kind of sound natural to me english-wise, but maybe I am just used to it. Fontize breaks my ears :-) What is next - drawize, effectize? In such case I am maybe more inclined to make-style, make-font kind of naming. |
interesting that for fontize, we can see centered: base [], whereas new styles are not created with base, e.g. circle example. I already reported it to Carl, that it is not obvious, where does area-size come from, as stylize block does not suggest that circle is being derived from some base style in the background ... | |
Henrik - as I think about it, you might be right. Maybe we would like to combine fonts, drawings, effect as more complex styles, independently ... | |
Henrik - I would like to ask about your default skin plan, as you seem to be the one, who is gonna make it for us? Have you noticed Carl likes iPhone kind of interface? Will your skin effort be going that way? Some Flash components on the web follow that pattern too. I also noticed, that apps like Adobe LightRoom and now even Bibble Pro go similar route too .... grey, but colorful ... | |
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