World: r3wp
[!REBOL3-OLD1]
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Pekr 23-Oct-2008 [7651] | Now you are working also on VID3.4 :-) |
Graham 23-Oct-2008 [7652] | If we are concentrating on VID, perhaps we need to locate the most common widgets and see if there any dificulties in creating them ... like Pekr's split windows |
Pekr 23-Oct-2008 [7653] | If we don't want to start with own windowing system (which might be important for browser plug-in where using pop-up windows could get problematic because of blockers), then we should start with some kind of split window, and look for inspiration to various nowadays apps. Once you divide your app window into such sections (it imo still can be done with adapted panel style), you can then place icon-bar/menu at the top, icon-list or tree on the left, and the form on the right side. What some REBOLlers I talk to are also expecting, are styles like tree-view, tabs, grid, out of the box ... |
Graham 23-Oct-2008 [7654] | Well, Rebgui has set the current working benchmark |
Pekr 23-Oct-2008 [7655] | yes, except the system friendly behaviour (accelerators, ocusing system, ctrl tab for switching tabs, etc.). Other than that, RebGUI is nicely feature complete. |
Graham 23-Oct-2008 [7656x3] | How realistic is it to want to be able to drag and drop widgets? |
and have the ability to drag items from one widget to another? | |
Can widgets accept such events? | |
Henrik 23-Oct-2008 [7659] | I don't think that would be too difficult, although a framework for that would need to be made. |
Graham 23-Oct-2008 [7660] | I sometimes wonder about the inherent limitations to a dialected GUI vs an object oriented one |
Pekr 23-Oct-2008 [7661] | Graham - we are kind of object oriented. And why should it be a problem? You can go and locate effect-lab2.r script in R3-alpha world. This clearly shows, that drag and drop is not the problem, and that items even react to such stuff, including mouse pointer change. Simply put, all you need is to get low level event which tells you the drag is happening, and then you provide on-drag, on-drag-over event handler, where you can ''cause-event (in Gab's version) and style can react to it .... |
Graham 23-Oct-2008 [7662] | and the type of widget being dropped is known to the event? |
Henrik 23-Oct-2008 [7663] | you could store such information centrally, since you usually only drag one item at a time. the on-drop handler for a style would then read the information on what was dropped here. |
Graham 23-Oct-2008 [7664] | I often drop a bunch of stuff across ... eg file copying |
Pekr 23-Oct-2008 [7665] | we have to support multidrop though ... imagine selecting several images and dragging them at once ... |
Henrik 23-Oct-2008 [7666] | Pekr, sure, but still you can store that centrally. the method would be the same. |
Pekr 23-Oct-2008 [7667] | Henrik: from the docs - "The GUI module object (currently called GUIE, but soon to be just a module variable) " - does it mean VID 3.4 will use real modules, or just reading too much into it on my side? |
Henrik 23-Oct-2008 [7668] | AFAIK the GUI system will be a module. |
Pekr 23-Oct-2008 [7669x2] | the GUIE almost looks like new name for the GUI :-) |
Henrik - do styles/faces have something like origin, margin, edge? E.g. how do you adjust field, what unit (pixel) should text start from? | |
Henrik 23-Oct-2008 [7671] | I'll respond to that later. |
Pekr 23-Oct-2008 [7672] | Henrik, BrianH: could you please ask Carl to add one rather simple style, called Icon? It should consist of Image, text description, and it should be selectable (blue translucent color upon selection). I would like to see, how such selection is being drawn, if not part of draw block. If you want small but real-life app to test, please port effect-lab2.r to VID 3.4. We can then compare. Gab's version handles dragging and mouse-pointer change too. |
Henrik 23-Oct-2008 [7673] | when we get to it, we'll look at it. |
BrianH 23-Oct-2008 [7674x4] | Graham, drag support is already in the new GUI. All that would be needed for full drag-and-drop is some idea of what dropping is supposed to mean, which varies depending on the situation. |
Same with multidrop - it depends on what you are dragging. It's an application issue. | |
Pekr, R3 will use real modules. The initial public development releases of the GUI will not. The module system (and even spec) are not finished. We will be able to resume work on the module system soon, and the design of the new GUI's code is being done with a module system in mind. It's helping to do the GUI first because it serves as a use case and inspiration for low-level semantic fixes like a module system. | |
The GUI system may end up being one module, but may end up being more than one. System design first, code organization later once we have an idea what it is that we are organizing. The entire GUI code base will be small enough for one (smart) person to understand. | |
Pekr 24-Oct-2008 [7678] | Henrik - can the panel be non-rounded, just boxy? Will it be adjustable? |
Henrik 24-Oct-2008 [7679x2] | It's not a setting, but I guess it can be added. |
but then again, would I want to? It depends on what we want to add as user settings for the skin. | |
Pekr 24-Oct-2008 [7681x2] | simply put, button and even panel rounding, even if rather small, does not look good, when you place stuff one to each other. E.g. with buttons tied close together. While I like button as is, I don't like rounded panel at all. Once again it is my preference. IIRC RebGUI has it as a preference and all styles adjust. First thing I do is, that I go for strict boxy desing, no rounding .... |
If such things are not settable, what chance do I have? To restyle all styles it should apply to? | |
Henrik 24-Oct-2008 [7683] | Then it would not be possible to set. I'll see if Carl will let me add it later. |
Graham 24-Oct-2008 [7684x2] | sometimes you want to merge buttons into a group. |
So, then you only want the outermost buttons to be rounded at their extremes. | |
Henrik 24-Oct-2008 [7686x2] | yes, that's true. unfortunately it complicates the draw block for BUTTON, so I would probably want to make that a separate style. |
Carl is very adamant that the draw blocks stay simple. | |
Graham 24-Oct-2008 [7688x4] | Would that be complex? |
if you have a group of two buttons or three or more? | |
and then you have the events for each button .... | |
I think this is a pretty common style for Mac OS ?? | |
Henrik 24-Oct-2008 [7692x2] | yes, since I need to replace all boxes with a shape, plus the shape is conditionally made for which button in the row is going to be rendered. |
the events are a separate issue. | |
Graham 24-Oct-2008 [7694] | I found that when I tried to stick a few buttons together in rebgui, I always saw the rounded edges of one of the buttons |
Henrik 24-Oct-2008 [7695x2] | I'm arguing against it, only because of complexity, not because it can't be done, because it easily can. The skin is supposed to be a good example of a skin that most REBOLers will be able to understand easily. So especially draw blocks must be very simple, so the user can tell what's going on. |
This is the DRAW code for BUTTON: draw: [ ; shadow pen false fill-pen shadow-fill box 0x1 (area-size + 0x2) 3 ; edge fill-pen edge-color box 0x1 (area-size + 0x1) 3 ; background grad-pen linear 0x1 1 (area-size/y - 1) 90 1 1 area-fill box 1x2 (area-size - 1x0) 2 ] And that's about as bad as it's allowed to get. | |
Graham 24-Oct-2008 [7697] | draw: ? |
Pekr 24-Oct-2008 [7698] | it complicates the draw block . There would be no complication, if frames would be used! You would use different draw block. I'll tell you, where will it lead with more complicated styles or states and their combination (animation of style, up, down, over, disabled, focused, selected, on-drag-over - and that is just button - it imo can't be covered by one draw block) - ppl start to patch the system. You will have no other chance, than to introduce kind of frames in no system way, e.g. providing something like face/state/frames: [], where you will store alternate draw blocks, and you will switch them on various events. |
Henrik 24-Oct-2008 [7699] | Pekr, frames for such a thing would make the style 3-4 times larger. |
Pekr 24-Oct-2008 [7700] | Why? As far as I can see, the main problem is following simplification = 1 style = 1 gob = 1 draw block. And then somewhere under the hood, the text gob is applied over it? (that is the section which is not apparent from docs so far, how text is being handled). What is the point to have gobs at low level, and their ability to be chained (contain another gobs), if not used? Some things would not need to be repeated (and hence style bloated with x-times the draw block for each state), but gobs could be layered .... |
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