World: r3wp
[!REBOL3-OLD1]
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Graham 24-Oct-2008 [7684x2] | sometimes you want to merge buttons into a group. |
So, then you only want the outermost buttons to be rounded at their extremes. | |
Henrik 24-Oct-2008 [7686x2] | yes, that's true. unfortunately it complicates the draw block for BUTTON, so I would probably want to make that a separate style. |
Carl is very adamant that the draw blocks stay simple. | |
Graham 24-Oct-2008 [7688x4] | Would that be complex? |
if you have a group of two buttons or three or more? | |
and then you have the events for each button .... | |
I think this is a pretty common style for Mac OS ?? | |
Henrik 24-Oct-2008 [7692x2] | yes, since I need to replace all boxes with a shape, plus the shape is conditionally made for which button in the row is going to be rendered. |
the events are a separate issue. | |
Graham 24-Oct-2008 [7694] | I found that when I tried to stick a few buttons together in rebgui, I always saw the rounded edges of one of the buttons |
Henrik 24-Oct-2008 [7695x2] | I'm arguing against it, only because of complexity, not because it can't be done, because it easily can. The skin is supposed to be a good example of a skin that most REBOLers will be able to understand easily. So especially draw blocks must be very simple, so the user can tell what's going on. |
This is the DRAW code for BUTTON: draw: [ ; shadow pen false fill-pen shadow-fill box 0x1 (area-size + 0x2) 3 ; edge fill-pen edge-color box 0x1 (area-size + 0x1) 3 ; background grad-pen linear 0x1 1 (area-size/y - 1) 90 1 1 area-fill box 1x2 (area-size - 1x0) 2 ] And that's about as bad as it's allowed to get. | |
Graham 24-Oct-2008 [7697] | draw: ? |
Pekr 24-Oct-2008 [7698] | it complicates the draw block . There would be no complication, if frames would be used! You would use different draw block. I'll tell you, where will it lead with more complicated styles or states and their combination (animation of style, up, down, over, disabled, focused, selected, on-drag-over - and that is just button - it imo can't be covered by one draw block) - ppl start to patch the system. You will have no other chance, than to introduce kind of frames in no system way, e.g. providing something like face/state/frames: [], where you will store alternate draw blocks, and you will switch them on various events. |
Henrik 24-Oct-2008 [7699] | Pekr, frames for such a thing would make the style 3-4 times larger. |
Pekr 24-Oct-2008 [7700] | Why? As far as I can see, the main problem is following simplification = 1 style = 1 gob = 1 draw block. And then somewhere under the hood, the text gob is applied over it? (that is the section which is not apparent from docs so far, how text is being handled). What is the point to have gobs at low level, and their ability to be chained (contain another gobs), if not used? Some things would not need to be repeated (and hence style bloated with x-times the draw block for each state), but gobs could be layered .... |
Henrik 24-Oct-2008 [7701] | Using multiple gobs for a thing like Graham suggests would make the style even more complex and we're back to VID3. Not having to manage gobs at all is quite a relief. |
Pekr 24-Oct-2008 [7702x3] | Henrik - I understand very well, why Carl tries to keep the design simple. And so far, VID 3.4 looks good, that is apparent. But - when something is imo oversimplified and we start to hear - "you can't do it easily, or the system would be complex", then we should ask ourselves - will user call for such features, or not? Because if users will require such features, they will start patching the system, which is not prepared to be patched, and it can lead to kludgy solutions ... |
We turned the system from low level clean gob design to single-gob-SVG renderer ... | |
OK, I'll wait for addition of focusin/selection system, as it might prove, that single draw block might not be sufficient, because it can't handle conditional drawing - to draw something, or not. E.g. I would like to have some glow like outline blurred effect for focused face. How do I do it with one single draw block? | |
Henrik 24-Oct-2008 [7705] | Pekr, it doesn't matter how you put it together, but adding gob handling for each style will make this system more complex. Besides, I'm still not yet working on compound styles. I'm learning as I go. I know perhaps 30-40% of the system right now. |
Graham 24-Oct-2008 [7706] | Nothing is set in concrete yet, right? |
Henrik 24-Oct-2008 [7707x2] | For focusing and such effects, it makes more sense to separate that out into a small gob system layered on top of the GUI. Similarly for drag'n'drop, bubble help, etc. It's not hard to do. |
Graham, for anything that involves floating gobs, no. I think Carl has thought it up, just not coded it yet. | |
Pekr 24-Oct-2008 [7709x2] | Henrik: sounds interesting. While I would rather probably have styles living in their autonomy = reacting to various events themselves (as is correct aproach in OOP system), I do remember how I did 'disabled/'enabled style - inserting face (gob) in front of style, so it was independent. So you are right, it can be done different way, but e.g. animation of the style will not be possible ... |
Graham - the truth is, it is set in stone already. The desing follows the logic of one draw block per style, plus minus parametrisation via facets and selection of gradients to express materials or something like that. That is why my opinion is, that we should not do the mistake, of first trying more complex styles, but - we should aim to introduce all possible subsystems, as focusing, disabling, accelerator keys, keyboard navigation. Those things are not vertical, but horizontal, and they can show, that you have difficulcy to express it ... hence Henrik's proposal, that such "additional" stuff (which is additional only because the design does not count them in), can be layered by different aproach ... | |
Ashley 24-Oct-2008 [7711] | we should aim to introduce all possible subsystems ... I think we should aim to have something, anything, out ASAP with as few subsystems as required to get a workable result that satisfies 80% of folks. The other 20% can wait another 10 years for "all possible subsystems" to be designed and implemented. |
Pekr 24-Oct-2008 [7712] | Ashley - I am not the one who agrees to everything designed by Guru. If you are like that, well then. But - we were promissed, that this time, the system is going to be done the right way. I really don't understand your position, as you surely do understand, what we are talking about here. It is not about rounded buttons and such details! "all possible arguments" is just one single thing - OS compatible behaviour. And if you suggest we should wait 10 years here - well, time to move away from VID then ... |
Henrik 24-Oct-2008 [7713x2] | Pekr, I think it's too early to comment on parts that have not yet been written or decided. Can we settle for discussing parts that have already been done? |
Note: If my site is slow or down, it's because it's raining. My wifi connection is bad, because a big tree has started blocking my antenna's line of sight. I've not received permission yet to cut the tree down. | |
Graham 24-Oct-2008 [7715x2] | poison it! |
I mean, top the tree ..ie. trim the branches | |
Henrik 24-Oct-2008 [7717] | :-) |
Pekr 24-Oct-2008 [7718x3] | yes Henrik, slow. I thought it might be my browser. Last months, there is something happening on the internet overall. Lot's of "invalid" connections dropped on our routers ... |
I sometimes have to reload sites. But maybe just my AVG plus Vista plus FF3 combination, dunno ... | |
Your site is so slow, that I can sometimes even see textual path of the file, which starts to be downloaded a bit later :-) | |
Graham 24-Oct-2008 [7721] | Since no matter how long we spend on VID++, it can't be released without a finished core, doesn't it make sense that work on core be restarted? |
Pekr 24-Oct-2008 [7722x2] | Graham - as far as my understanding goes, it actually can be released without the finished Core. Maybe few fixes to View kernel will be needed (especially if we want Unicoded display), but it can be imo released with recent Core. |
We can later try to influence Carl, to decide what is going to be done next. If you notice rebol.com R3 section, according to plan, next is the LNS overhaul. Dunno how long would it take. And then my suspicion is, that in order to release host sources, guys will try to do DevBase client in VID3.4 :-) So who knows when do we get back to Core ... | |
Henrik 24-Oct-2008 [7724] | antenna problem partially fixed. it was full of water, shorting the wire and the tube, but it's only temporary and only a part of the problem. site should work again. |
Pekr 24-Oct-2008 [7725] | ah, water - that is bad. We have something like 550 customers. And trees are already bad itself. We have antennas properly fixed, watertight connectors. Water is the killer of the signal ... are you on 2.4 or 5GHz at home? You can as well install stronger antenna, but watch out regulatory authorities :-) |
Henrik 24-Oct-2008 [7726] | I'm on 2.4 Ghz, plain 802.11b. The problem is that there is supposed to be a plastic lid sealing the end of the antenna tube (it's a homemade "cantenna"), but they tend to break and fall off due to weather exposure. The bottom of the cantenna has a hole to let the water seep out, but it's apparently closed up. And yeah, trees are a real killer. I'm going to have to find some stronger material for the lid, and isolate the antenna wire better from the tube. |
Pekr 24-Oct-2008 [7727] | I will build new server, I might provide some reboller access there (rebol.cz ). Our whole backbone is on 5GHz and the main connection is professional Ceragon (26GHz) radio. But I understand you want to have your server at home :-) I have mine too, so far ... |
Henrik 24-Oct-2008 [7728] | I prefer it here at home, yes. But it would be wonderful with an external Cheyenne server on a good connection. |
Pekr 24-Oct-2008 [7729] | Aaah, Cheyenne, I thought so. Not sure I would use it instead of Apache2, but you might talk me into it. Well, off-topic here ... |
Henrik 24-Oct-2008 [7730] | I thought you might be curious to see how FUNCT works. It's very useful: >> source funct funct: make function! [[ {Defines a user function assuming all set-words are locals.} spec [block!] {Help string (opt) followed by arg words (and opt type and string)} body [block!] "The body block of the function" /local ctx ][ spec: copy/deep spec body: copy/deep body ctx: make object! 4 bind/set body ctx unless find spec /local [append spec /local] append spec words-of ctx make function! reduce [spec body] ]] |
Pekr 24-Oct-2008 [7731x2] | It defines set-words as local? Is it related to former Carl's blog? |
... apparently so ... | |
BrianH 24-Oct-2008 [7733] | Pekr, you keep asking these low-level questions I can answer during times that I am asleep. We have to deal with that :) |
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