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World: r3wp

[!REBOL3-OLD1]

Graham
24-Oct-2008
[7684x2]
sometimes you want to merge buttons into a group.
So, then you only want the outermost buttons to be rounded at their 
extremes.
Henrik
24-Oct-2008
[7686x2]
yes, that's true. unfortunately it complicates the draw block for 
BUTTON, so I would probably want to make that a separate style.
Carl is very adamant that the draw blocks stay simple.
Graham
24-Oct-2008
[7688x4]
Would that be complex?
if you have a group of two buttons or three or more?
and then you have the events for each button ....
I think this is a pretty common style for Mac OS ??
Henrik
24-Oct-2008
[7692x2]
yes, since I need to replace all boxes with a shape, plus the shape 
is conditionally made for which button in the row is going to be 
rendered.
the events are a separate issue.
Graham
24-Oct-2008
[7694]
I found that when I tried to stick a few buttons together in rebgui, 
I always saw the rounded edges of one of the buttons
Henrik
24-Oct-2008
[7695x2]
I'm arguing against it, only because of complexity, not because it 
can't be done, because it easily can. The skin is supposed to be 
a good example of a skin that most REBOLers will be able to understand 
easily. So especially draw blocks must be very simple, so the user 
can tell what's going on.
This is the DRAW code for BUTTON:

draw: [
		; shadow
		pen false
		fill-pen shadow-fill
		box 0x1 (area-size + 0x2) 3

		; edge
		fill-pen edge-color
		box 0x1 (area-size + 0x1) 3

		; background
		grad-pen linear 0x1 1 (area-size/y - 1) 90 1 1 area-fill
		box 1x2 (area-size - 1x0) 2
	]

And that's about as bad as it's allowed to get.
Graham
24-Oct-2008
[7697]
draw: ?
Pekr
24-Oct-2008
[7698]
it complicates the draw block

. There would be no complication, if frames would be used! You would 
use different draw block. I'll tell you, where will it lead with 
more complicated styles or states and their combination (animation 
of style, up, down, over, disabled, focused, selected, on-drag-over 
- and that is just button - it imo can't be covered by one draw block) 
- ppl start to patch the system. You will have no other chance, than 
to introduce kind of frames in no system way, e.g. providing something 
like face/state/frames: [], where you will store alternate draw blocks, 
and you will switch them on various events.
Henrik
24-Oct-2008
[7699]
Pekr, frames for such a thing would make the style 3-4 times larger.
Pekr
24-Oct-2008
[7700]
Why? As far as I can see, the main problem is following simplification 
= 1 style = 1 gob = 1 draw block. And then somewhere under the hood, 
the text gob is applied over it? (that is the section which is not 
apparent from docs so far, how text is being handled). What is the 
point to have gobs at low level, and their ability to be chained 
(contain another gobs), if not used? Some things would not need to 
be repeated (and hence style bloated with x-times the draw block 
for each state), but gobs could be layered ....
Henrik
24-Oct-2008
[7701]
Using multiple gobs for a thing like Graham suggests would make the 
style even more complex and we're back to VID3. Not having to manage 
gobs at all is quite a relief.
Pekr
24-Oct-2008
[7702x3]
Henrik - I understand very well, why Carl tries to keep the design 
simple. And so far, VID 3.4 looks good, that is apparent. But - when 
something is imo oversimplified and we start to hear - "you can't 
do it easily, or the system would be complex", then we should ask 
ourselves - will user call for such features, or not? Because if 
users will require such features, they will start patching the system, 
which is not prepared to be patched, and it can lead to kludgy solutions 
...
We turned the system from low level clean gob design to single-gob-SVG 
renderer ...
OK, I'll wait for addition of focusin/selection system, as it might 
prove, that single draw block might not be sufficient, because it 
can't handle conditional drawing - to draw something, or not. E.g. 
I would like to have some glow like outline blurred effect for focused 
face. How do I do it with one single draw block?
Henrik
24-Oct-2008
[7705]
Pekr, it doesn't matter how you put it together, but adding gob handling 
for each style will make this system more complex. Besides, I'm still 
not yet working on compound styles. I'm learning as I go. I know 
perhaps 30-40% of the system right now.
Graham
24-Oct-2008
[7706]
Nothing is set in concrete yet, right?
Henrik
24-Oct-2008
[7707x2]
For focusing and such effects, it makes more sense to separate that 
out into a small gob system layered on top of the GUI. Similarly 
for drag'n'drop, bubble help, etc. It's not hard to do.
Graham, for anything that involves floating gobs, no. I think Carl 
has thought it up, just not coded it yet.
Pekr
24-Oct-2008
[7709x2]
Henrik: sounds interesting. While I would rather probably have styles 
living in their autonomy = reacting to various events themselves 
(as is correct aproach in OOP system), I do remember how I did 'disabled/'enabled 
style - inserting face (gob) in front of style, so it was independent. 
So you are right, it can be done different way, but e.g. animation 
of the style will not be possible ...
Graham - the truth is, it is set in stone already. The desing follows 
the logic of one draw block per style, plus minus parametrisation 
via facets and selection of gradients to express materials or something 
like that. That is why my opinion is, that we should not do the mistake, 
of first trying more complex styles, but - we should aim to introduce 
all possible subsystems, as focusing, disabling, accelerator keys, 
keyboard navigation. Those things are not vertical, but horizontal, 
and they can show, that you have difficulcy to express it ... hence 
Henrik's proposal, that such "additional" stuff (which is additional 
only because the design does not count them in), can be layered by 
different aproach ...
Ashley
24-Oct-2008
[7711]
we should aim to introduce all possible subsystems

 ... I think we should aim to have something, anything, out ASAP with 
 as few subsystems as required to get a workable result that satisfies 
 80% of folks. The other 20% can wait another 10 years for "all possible 
 subsystems" to be designed and implemented.
Pekr
24-Oct-2008
[7712]
Ashley - I am not the one who agrees to everything designed by Guru. 
If you are like that, well then. But - we were promissed, that this 
time, the system is going to be done the right way. I really don't 
understand your position, as you surely do understand, what we are 
talking about here. It is not about rounded buttons and such details! 
"all possible arguments" is just one single thing - OS compatible 
behaviour. And if you suggest we should wait 10 years here - well, 
time to move away from VID then ...
Henrik
24-Oct-2008
[7713x2]
Pekr, I think it's too early to comment on parts that have not yet 
been written or decided. Can we settle for discussing parts that 
have already been done?
Note: If my site is slow or down, it's because it's raining. My wifi 
connection is bad, because a big tree has started blocking my antenna's 
line of sight. I've not received permission yet to cut the tree down.
Graham
24-Oct-2008
[7715x2]
poison it!
I mean, top the tree ..ie. trim the branches
Henrik
24-Oct-2008
[7717]
:-)
Pekr
24-Oct-2008
[7718x3]
yes Henrik, slow. I thought it might be my browser. Last months, 
there is something happening on the internet overall. Lot's of "invalid" 
connections dropped on our routers ...
I sometimes have to reload sites. But maybe just my AVG plus Vista 
plus FF3 combination, dunno ...
Your site is so slow, that I can sometimes even see textual path 
of the file, which starts to be downloaded a bit later :-)
Graham
24-Oct-2008
[7721]
Since no matter how long we spend on VID++, it can't be released 
without a finished core, doesn't it make sense that work on core 
be restarted?
Pekr
24-Oct-2008
[7722x2]
Graham - as far as my understanding goes, it actually can be released 
without the finished Core. Maybe few fixes to View kernel will be 
needed (especially if we want Unicoded display), but it can be imo 
released with recent Core.
We can later try to influence Carl, to decide what is going to be 
done next. If you notice rebol.com R3 section, according to plan, 
next is the LNS overhaul. Dunno how long would it take. And then 
my suspicion is, that in order to release host sources, guys will 
try to do DevBase client in VID3.4 :-) So who knows when do we get 
back to Core ...
Henrik
24-Oct-2008
[7724]
antenna problem partially fixed. it was full of water, shorting the 
wire and the tube, but it's only temporary and only a part of the 
problem. site should work again.
Pekr
24-Oct-2008
[7725]
ah, water - that is bad. We have something like 550 customers. And 
trees are already bad itself. We have antennas properly fixed, watertight 
connectors. Water is the killer of the signal ... are you on 2.4 
or 5GHz at home? You can as well install stronger antenna, but watch 
out regulatory authorities :-)
Henrik
24-Oct-2008
[7726]
I'm on 2.4 Ghz, plain 802.11b. The problem is that there is supposed 
to be a plastic lid sealing the end of the antenna tube (it's a homemade 
"cantenna"), but they tend to break and fall off due to weather exposure. 
The bottom of the cantenna has a hole to let the water seep out, 
but it's apparently closed up. And yeah, trees are a real killer. 
I'm going to have to find some stronger material for the lid, and 
isolate the antenna wire better from the tube.
Pekr
24-Oct-2008
[7727]
I will build new server, I might provide some reboller access there 
(rebol.cz ). Our whole backbone is on 5GHz and the main connection 
is professional Ceragon (26GHz) radio. But I understand you want 
to have your server at home :-) I have mine too, so far ...
Henrik
24-Oct-2008
[7728]
I prefer it here at home, yes. But it would be wonderful with an 
external Cheyenne server on a good connection.
Pekr
24-Oct-2008
[7729]
Aaah, Cheyenne, I thought so. Not sure I would use it instead of 
Apache2, but you might talk me into it. Well, off-topic here ...
Henrik
24-Oct-2008
[7730]
I thought you might be curious to see how FUNCT works. It's very 
useful:

>> source funct
funct: make function! [[
    {Defines a user function assuming all set-words are locals.}

    spec [block!] {Help string (opt) followed by arg words (and opt type 
    and string)}
    body [block!] "The body block of the function"
    /local ctx
][
    spec: copy/deep spec
    body: copy/deep body
    ctx: make object! 4
    bind/set body ctx
    unless find spec /local [append spec /local]
    append spec words-of ctx
    make function! reduce [spec body]
]]
Pekr
24-Oct-2008
[7731x2]
It defines set-words as local? Is it related to former Carl's blog?
... apparently so ...
BrianH
24-Oct-2008
[7733]
Pekr, you keep asking these low-level questions I can answer during 
times that I am asleep. We have to deal with that :)