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World: r3wp

[!REBOL3-OLD1]

BrianH
24-Oct-2008
[7734x9]
Pekr: "There would be no complication, if frames would be used"

Using frames, especially the way you describe, would be a big complication. 
Nonetheless, that kind of thing is supported in the current system. 
However, it is not the simplest way to accomplish the task and for 
most purposes would not be the best approach.
Your characterisation of the current system is not quite accurate. 
A single draw block per style is the simple case that will do for 
most.
Henrik hasn't been working at the low-level, Carl and I have - division 
of labor :)
We are working on core as well, implementing system enhancements 
and fixes suggested by problems that arise.
For instance, that funct function above doesn't work as-is without 
changes to make function!, and the underlying "search for set-words" 
ability may be extracted from the internals of bind/set for general 
use. Once that is done I know how to back-port the whole lot to R2.
Back to your comments...

OS-compatible behavior will be handled, don't worry. OS-compatible 
appearance will be done on the skin level though. These are not the 
same thing at all, so don't get them confused.
We are not working with a single-complex-gob system only, we also 
allow compound gobs, rich-text-only gobs, image gobs, whichever is 
the best for the situation. We even have modes and custom draw handlers 
for more complicated situations. The new GUI's approach is both simpler 
and more flexible than the frames system you describe, even flexible 
enough that you can implement that frames system in your style if 
you like.
You are wrong in thinking that the design is set in stone. Nonetheless, 
some parts of the design are not going to change because they are 
already the best choice. Other parts of the design will change in 
subtle or dramatic ways. Other parts haven't been done yet. That 
is why the design is not set in stone - it's not done yet.
Keep asking questions though! There's going to be stuff we haven't 
considered yet :)
Pekr
24-Oct-2008
[7743]
It will be better to not ask anything. Already with Gab's VID, I 
was the only one asking many questions, so it looked like I am constantly 
wanting to know many things. In fact, I found it pretty depressing 
that from the vital community, only two persons (me and Henrik) were 
trying to look at VID3 and trying to understand its workings ...
BrianH
24-Oct-2008
[7744]
Well, back then I was busy with DevBase :)
Pekr
24-Oct-2008
[7745x3]
After VID2 and what it is, I am scared of not asking though, and 
later to hear - ah, you would need such a feature? Well, it can't 
be addeed ...". You can as well write your own VID :-)
One question towards 'funct. What if I have global word, e.g. 'a, 
and then I would need to set 'a also in the fuction body? Am I supposed 
to use "normal" function, instead of 'funct?
or - will we have any chance to refer to context, module? Something 
like self/parent/a: value?
BrianH
24-Oct-2008
[7748]
Most of the funct functions set global stuff through paths or accessor 
functions. All set-words refer to local words. If you need something 
else you can still use func (and many functions do).
Pekr
24-Oct-2008
[7749]
But according to the blog, it might seem that many users could in 
theory prefer using funct quite often. Wouldn't it be better then 
to have it as a native? (it can come later, of course)
BrianH
24-Oct-2008
[7750x3]
It's basically a convenience function, though used widely in and 
by the new GUI code.
The slow or complex parts of funct are already native. Remember, 
func isn't native either. Only make function! is.
Please keep asking questions. As long as you are patient the questions 
can act like a Plato-style dialectic discussion, providing valuable 
information for the rest of the community. If you don't ask, we won't 
know what people want to know.
Pekr
24-Oct-2008
[7753]
We also can choose different aproach - wait for first official alpha 
release. My questions are just guesses based upon study of Gab's 
VID and upon docs posted to DocBase.
BrianH
24-Oct-2008
[7754x3]
The funct function (or whatever the name turns out to be) will be 
built-in to R3 and likely back-ported to R2, don't worry.
As for questions, I would prefer that you ask them now, as long as 
you can take "maybe", "don't know yet" or "hasn't been decided yet" 
as an answer on occasion. There are things that we need to know, 
but the overall design strategy is a good one so far.
I may not have studied Gabriele's system as much as you have, but 
I have studied many other GUI systems and implemented some as well. 
There are a lot of differences between the systems in implementation 
details, but to a great extent they accomplish many of the same things. 
I know enough about Gabriele's and Carl's GUIs to be able to tell 
you that the overall design strategy is different, but the capabilities 
are comparable.
Graham
24-Oct-2008
[7757]
Good to know that all the bases are being covered and not in concrete. 
 Thanks Brian.
Pekr
26-Oct-2008
[7758x2]
There is new Doc showing, how to "easily" view all styles - http://www.rebol.net/wiki/GUI_Example_-_View_all_styles
BrianH: could you please elaborate a bit on following?


- what is make-panel function good for? To predefine statical layout, 
without viewing it?  General question then is, if we don't miss 'layout 
function with R3 VID. Is there more functions like that, e.g. make-face 
as with R2?


- could you please explain a bit 'plane style? I thought that 'panel 
style itself spans available window space, and if the content is 
larger, scrollers are used automatically (kind of area with auto-scrollers 
:-) And if we need to distinguis resize or don't resize states, wouldn't 
it be enough to use something like "panel all-pan options [resize?: 
no]"?

Thanks a lot ....
Henrik
26-Oct-2008
[7760]
>> source make-panel
make-panel: make function! [[
    {Create a panel from layout dialect block and options block.}
    style [word! none!]
    content [block! none!] "Contents of the panel"

    options [object! block! map! none!] "Options of the panel" /local 
    options face
][
    if content [
        unless options [options: copy []]
        extend options 'content content
    ]
    face: make-face style options
    init-panel face
    bind-faces face
    do-style-all face 'on-init none
    do-triggers face 'load
    face
]]
Pekr
26-Oct-2008
[7761x2]
thanks.
Henrik - when I compare your panel skin designs so far (e.g. 40 vs 
48), dunno why, but I like of liked the panel look in image number 
40. It remings me like you mentioned those "natural materials". It 
almost looks like it is carved into the surface. Not sure it would 
work if multiple such panels would be on one page ....
Henrik
26-Oct-2008
[7763]
I think it could work, but I have some problems figuring out the 
right draw block so that it works with alpha. The panel is still 
under heavy revision.
Pekr
26-Oct-2008
[7764]
I think that heavy alpha TV like interfaces might need completly 
separate skin? I remember how Carl wanted his list style for 1.3 
project (the style was not released, it is in IOS world) to support 
borderless list styles. When you go alpha, it is similar - borders 
might not work  easily ...
Pekr
27-Oct-2008
[7765]
Henrik - question towards your skinning experience. So far it seems, 
that when you choose gradient based backgrounds, the overall colors 
are darkish - round button, slider. Are you settiling for such a 
theme, or still just experimenting? The problem is, that when you 
make it brighter using gradients, it starts to look glossy (maybe 
not necessarily, dunno).
Henrik
27-Oct-2008
[7766]
I'm experienting until the skin is done. Anything can change at any 
time if I find that a particular element is not working or if I get 
a better idea along the way.
Pekr
27-Oct-2008
[7767]
I am doing some background experimentations with your screenshots 
in primitive Windows painter :-) With my color (mild themes of orange, 
or water, sky, gradiented, the UI works ....)
Henrik
27-Oct-2008
[7768]
ok :-)
BrianH
27-Oct-2008
[7769]
Pekr, some answers.

- The make-panel function is currently used internally by most of 
the group-like styles during their creation.

- A panel will resize its contents when it is resized, a plane will 
maintain a fixed internal size and provide a scrollable surface with 
scrollbars if its external size gets smaller than its internal size.

- No, it is not easier to distinguish resizable states that way. 
For one thing, that requires more typing. For another, a plane is 
a compound style with extra internal faces for the scrollbars, while 
a panel is not. Simpler styles are faster and easier to debug. They 
already share most of their internal code, so it is no big deal to 
add another style.
PeterWood
27-Oct-2008
[7770]
I'm confused by these statements in Docbase:


 "1. The READ-STRING function is a temporary function used to read 
 files and convert them from binary (and possibly in Unicode format) 
 into a string datatype."

I thought that the string datatype was now UTF-8 encoded.
Pekr
27-Oct-2008
[7771]
What is thick-skin good for? I really can't firnd practical example 
usage for that. I would instead prefer behavioral changes, e.g. being 
able to animate style, without change to style low level ...
Anton
28-Oct-2008
[7772]
Peter, binary mode is the default for READ.

READ-STRING looks at the binary and tries to interpret it, checking 
for unicode format (and maybe other formats), before converting to 
rebol string, which internally is UTF-8.
PeterWood
28-Oct-2008
[7773x2]
Thanks, Anton. I should have included the second note :


2. Although the REBOL kernel does support Unicode, the graphics library 
does not yet handle unicode strings.
So does this mean that the graphics library is still treating a string 
as being 8-bit encoded?  No doubt according to the current Windows 
codepage?


does READ-STRING convert  utf-8 to whatever 8-bit encoding the graphics 
library is using?
Pekr
28-Oct-2008
[7775]
BrianH: with new DocBase example, we can see view/across, which changes 
the layout direction. Is there also across/below keyword in VID directly, 
as in VID2?
shadwolf
28-Oct-2008
[7776x2]
puting widget organisation into the view command ???  and if a want 
to mix below things and accross other things in the same pane I'm 
fucked ?
i put an example of that kind of mixed below and accross organisation 
of widgets in same pane and notice a bug
Pekr
28-Oct-2008
[7778x2]
shadwolf - how do you know it is or is not possible? :-) That is 
why I am asking about it :-)
http://www.rebol.net/wiki/GUI_Note_-_Shapes_in_DRAW_Blocks- I think 
that we should be aiming at graph based low level AGG based design, 
with the ability to cache various nodes. IIRC Cyphre was talking 
about something like that, but not sure it is implemented ... good 
that such low level things are explained though ...
Henrik
28-Oct-2008
[7780]
pekr, no across or below available in the dialect itself (yet).
Pekr
28-Oct-2008
[7781]
Henrik - thanks for the info, but anyway - eh, why to have it at 
'view level, which gives you the possibility to adjust the direction 
only once? Hmm, maybe it makes sense, because at panel level you 
can use panel, or group to "change" orientation, although those styles 
serve different purposes ...
Henrik
28-Oct-2008
[7782]
Pekr, I'm not sure if it has been decided yet whether they go in 
or not. If Carl misses them enough, they might go in. GROUP does 
all what they do, though.
Pekr
28-Oct-2008
[7783]
I also noticed change from 'acts to 'reactors :-)