World: r3wp
[!REBOL3-OLD1]
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Henrik 9-Nov-2008 [7934] | But there are no means to control them. You must provide them yourself (1-2 lines of code). |
Pekr 11-Nov-2008 [7935] | Henrik - looking at your latest screenshots, are those all inkscape based? One thing is imo clear, we need gradients for lines, hence your request. I would like to ask about so called "default skin" - do you have some concrete artistic idea, or do you aproach it by trial and error aproach? What I e.g. like about Carl's Autumn skin is gradients for backgrounds. So far I like mild blue (Fedora, Vista) tones, and I think that the era of "grey" systems is over ... |
Henrik 11-Nov-2008 [7936x3] | Pekr, it's trial and error. There's no guarantee that I won't come up with something better later. Right now I'm redesigning text field to make it work better in more situations. |
The symbols, the rounded triangle and the octagon are inkscape based and yes, you can see the scaling errors there, which are not apparent in the circle. And that is exactly why I want gradients in lines. | |
The reason the octagon and triangle are inkscape based are also because scaling a rounded corner is very hard to do unless you to it correctly. It even took some time to get right in Inkscape. | |
Pekr 11-Nov-2008 [7939] | OK, and for your default skin, which will be included, do you plan other than grey background? :-) I know it can be probably easily changed, but the thing is, that sometimes buttons or other widgets might not work with some background types .... |
Henrik 11-Nov-2008 [7940] | There will be more tests on backgrounds later. |
Pekr 11-Nov-2008 [7941x3] | Are we any closer to "more ppl being involved"? :-) It is few more weeks from such statement. Not being impatient, just asking .... it seems that there is still major design work being ongoing, and now it is dialogs .... |
dialogs are nice (although I hate them as a concept :-), but the most important for ppl will be lists - tex-list, list, grid, tree-list. Those are more complicated style, and highly expected ones (looking into blog comments). At least one of those styles should be tried to proof the concept. So far the most difficult style which was build seems to be scroller (area)? | |
Question to BrianH probably: does current design allow "iterated faces", like in VID2? | |
Henrik 11-Nov-2008 [7944x2] | I think there are a few more problems to solve right now, before we can get more people on board, otherwise there would be too much noise. |
Pekr, I think iterated faces are gone, which is a good thing. | |
BrianH 11-Nov-2008 [7946] | Minimalized faces and the gob model are partly designed to make iterated faces less necessary. We haven't needed them yet. |
Henrik 11-Nov-2008 [7947] | Re-did scrollbar for the third time. It gets easier every time. :-) |
Steeve 11-Nov-2008 [7948] | the subject that worries me the most is how is managed the caret handler |
Henrik 11-Nov-2008 [7949] | I have not studied that, and I don't think that part is complete yet. |
Steeve 11-Nov-2008 [7950x5] | I fear that this is not done better than in R2. |
so that we can't mix and edit easly draw blocks wich contain text | |
i hope i'm wrong | |
all depend of the efficientness of caret-to-offset/offset-to-caret functions (or their equivalent). if the can deal with richtext block or draw blocks, we are daved. If they can't it will be ever a mess to build richtext editors. | |
*we are saved (not daved) | |
Henrik 12-Nov-2008 [7955] | From Parse: Scrolling panels was greatly sped up a couple of days ago. I noticed some extra refinements to some internal updating functions to omit excessive redraws. |
Pekr 12-Nov-2008 [7956] | cool. Henrik is probably referring to my parse group post, stating that public alpha button-colors.r scrolls rather slowly ... |
Henrik 12-Nov-2008 [7957] | most slowdowns are because of excessive redraws, so as we move along, those are weeded out and the GUI speeds up. |
Pekr 12-Nov-2008 [7958] | redraws are caused by VID, or you mean excessive redraws non optimisations in View engine itself? |
Henrik 12-Nov-2008 [7959x3] | non-optimisations |
oops, misread that sentence | |
redraw slowdowns in VID of course, but they are due to non-optimisations in VID. :-) | |
Pekr 12-Nov-2008 [7962x2] | My sentence is english wise confusing in itself, so :-) hmm, I thought that redraws, correct clipping (decision what needs to be drawn and what not), is View's job. IIRC we have some helpers in View2, via 'changes field or so ... |
Do we have something like PUSH/POP for draw, or low level caching of pre-rendered stuff? | |
Henrik 12-Nov-2008 [7964] | Yes. And it's all turned off right now. :-) |
Pekr 12-Nov-2008 [7965] | So we have it, and it is turned-off? :-) Why? :-) |
Henrik 12-Nov-2008 [7966] | Basic rule of programming: 1. Make it work. 2. Make it work fast. :-) |
Kaj 12-Nov-2008 [7967] | 1.5: Make it work correctly |
Maarten 12-Nov-2008 [7968] | 3. Make it bloated |
btiffin 12-Nov-2008 [7969] | Maarten; Not to purposely pollute the REBOL3 discussion; but isn't rule 3, a Rule of Management? Not something Carl (fortunately for us, or many rebols come to think) prescribes to. Anti bloat being part and parcel of our long winter of wait for REBOL/3? |
Pekr 12-Nov-2008 [7970] | Yes, new VID starts being bloated. It went from 13KB compressed to 22KB so far, and I start to think of buying new harddrive because of it :-) |
BrianH 12-Nov-2008 [7971] | Bloated is the opposite of working correctly, as a clean design is one of the design requirements. So, 1.5 negates 3 :) |
Pekr 12-Nov-2008 [7972x2] | Maybe Maarten meant it the other way - simply put - first things first. If Carl would design it with the whole VID scope (focusing, many other styles, adding other subsystems from the very beginning), the design could be shifted, and hence bloated? |
When I spoke about addition of some other subsystems, I simply meant, that for the release (not the development phase), we can't afford to do the same mistake as with VID2 ... but so far, even when I am judging only from what info is available, I think that VID starts to shape nicely ... | |
[unknown: 5] 12-Nov-2008 [7974] | I don't know why Carl needs to work on a VID3. Why not just release and distribute VID as an addon. |
BrianH 12-Nov-2008 [7975] | The plan is to get the core concepts and infrastructure done, make enough core styles to make sure the infrastructure works and make DevBase, and then let the community bloat it with their own styles at their option. Modularity means that we don't have to ship a monolith anymore. |
Pekr 12-Nov-2008 [7976] | BrianH: what Paul probably means, is why VID, why not Core .... but this one was debated to death here .... many ppl might not agree, but that is the only thing we can do about it ... |
BrianH 12-Nov-2008 [7977] | Where do you think the PARSE improvements are coming from? We are working on Core, because Core isn't good enough now to implement the new GUI. There have already been significant enhancements to the core as a result of the GUI work. |
[unknown: 5] 12-Nov-2008 [7978x2] | In that case BrianH, then it doesn't sound like just VID is at work here. Sounds like the underlying VIEW component is still under development. |
Any talk of timeframes? I know that is usually a sensitive subject. | |
Pekr 12-Nov-2008 [7980x2] | ... as for me, I like View, so I am OK with it. But as I already said - imo after the VID, Carl should return to Core, to get it to beta releasable state, and upload host source codes to DevBase, as promissed. I am for less functionality for 3.0, but beta code. Untill that happens, Carl is the only one working on R3 ... |
I think noone will provide you with any timeframes. But, I read somewhere, that soon (whatever that means) there will be more ppl included in testing of VID 3.4 | |
[unknown: 5] 12-Nov-2008 [7982] | I plan on having a very robust development effort once we get a beta release. |
BrianH 12-Nov-2008 [7983] | No, not just the underlying View component, low-level system enhancements and even mezzanines that can be used for non-graphical development - Core changes. The work on the new GUI is generating benefits for people who don't need a GUI. |
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