World: r3wp
[!REBOL3-OLD1]
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Steeve 11-Nov-2008 [7951x4] | so that we can't mix and edit easly draw blocks wich contain text |
i hope i'm wrong | |
all depend of the efficientness of caret-to-offset/offset-to-caret functions (or their equivalent). if the can deal with richtext block or draw blocks, we are daved. If they can't it will be ever a mess to build richtext editors. | |
*we are saved (not daved) | |
Henrik 12-Nov-2008 [7955] | From Parse: Scrolling panels was greatly sped up a couple of days ago. I noticed some extra refinements to some internal updating functions to omit excessive redraws. |
Pekr 12-Nov-2008 [7956] | cool. Henrik is probably referring to my parse group post, stating that public alpha button-colors.r scrolls rather slowly ... |
Henrik 12-Nov-2008 [7957] | most slowdowns are because of excessive redraws, so as we move along, those are weeded out and the GUI speeds up. |
Pekr 12-Nov-2008 [7958] | redraws are caused by VID, or you mean excessive redraws non optimisations in View engine itself? |
Henrik 12-Nov-2008 [7959x3] | non-optimisations |
oops, misread that sentence | |
redraw slowdowns in VID of course, but they are due to non-optimisations in VID. :-) | |
Pekr 12-Nov-2008 [7962x2] | My sentence is english wise confusing in itself, so :-) hmm, I thought that redraws, correct clipping (decision what needs to be drawn and what not), is View's job. IIRC we have some helpers in View2, via 'changes field or so ... |
Do we have something like PUSH/POP for draw, or low level caching of pre-rendered stuff? | |
Henrik 12-Nov-2008 [7964] | Yes. And it's all turned off right now. :-) |
Pekr 12-Nov-2008 [7965] | So we have it, and it is turned-off? :-) Why? :-) |
Henrik 12-Nov-2008 [7966] | Basic rule of programming: 1. Make it work. 2. Make it work fast. :-) |
Kaj 12-Nov-2008 [7967] | 1.5: Make it work correctly |
Maarten 12-Nov-2008 [7968] | 3. Make it bloated |
btiffin 12-Nov-2008 [7969] | Maarten; Not to purposely pollute the REBOL3 discussion; but isn't rule 3, a Rule of Management? Not something Carl (fortunately for us, or many rebols come to think) prescribes to. Anti bloat being part and parcel of our long winter of wait for REBOL/3? |
Pekr 12-Nov-2008 [7970] | Yes, new VID starts being bloated. It went from 13KB compressed to 22KB so far, and I start to think of buying new harddrive because of it :-) |
BrianH 12-Nov-2008 [7971] | Bloated is the opposite of working correctly, as a clean design is one of the design requirements. So, 1.5 negates 3 :) |
Pekr 12-Nov-2008 [7972x2] | Maybe Maarten meant it the other way - simply put - first things first. If Carl would design it with the whole VID scope (focusing, many other styles, adding other subsystems from the very beginning), the design could be shifted, and hence bloated? |
When I spoke about addition of some other subsystems, I simply meant, that for the release (not the development phase), we can't afford to do the same mistake as with VID2 ... but so far, even when I am judging only from what info is available, I think that VID starts to shape nicely ... | |
[unknown: 5] 12-Nov-2008 [7974] | I don't know why Carl needs to work on a VID3. Why not just release and distribute VID as an addon. |
BrianH 12-Nov-2008 [7975] | The plan is to get the core concepts and infrastructure done, make enough core styles to make sure the infrastructure works and make DevBase, and then let the community bloat it with their own styles at their option. Modularity means that we don't have to ship a monolith anymore. |
Pekr 12-Nov-2008 [7976] | BrianH: what Paul probably means, is why VID, why not Core .... but this one was debated to death here .... many ppl might not agree, but that is the only thing we can do about it ... |
BrianH 12-Nov-2008 [7977] | Where do you think the PARSE improvements are coming from? We are working on Core, because Core isn't good enough now to implement the new GUI. There have already been significant enhancements to the core as a result of the GUI work. |
[unknown: 5] 12-Nov-2008 [7978x2] | In that case BrianH, then it doesn't sound like just VID is at work here. Sounds like the underlying VIEW component is still under development. |
Any talk of timeframes? I know that is usually a sensitive subject. | |
Pekr 12-Nov-2008 [7980x2] | ... as for me, I like View, so I am OK with it. But as I already said - imo after the VID, Carl should return to Core, to get it to beta releasable state, and upload host source codes to DevBase, as promissed. I am for less functionality for 3.0, but beta code. Untill that happens, Carl is the only one working on R3 ... |
I think noone will provide you with any timeframes. But, I read somewhere, that soon (whatever that means) there will be more ppl included in testing of VID 3.4 | |
[unknown: 5] 12-Nov-2008 [7982] | I plan on having a very robust development effort once we get a beta release. |
BrianH 12-Nov-2008 [7983] | No, not just the underlying View component, low-level system enhancements and even mezzanines that can be used for non-graphical development - Core changes. The work on the new GUI is generating benefits for people who don't need a GUI. |
[unknown: 5] 12-Nov-2008 [7984] | That is very good news Brian. |
BrianH 12-Nov-2008 [7985] | I don't use GUIs at work except for web-generated ones, so I am very concerned about Core :) |
Pekr 12-Nov-2008 [7986] | BrianH: but that is "coincidence" or simply side effect of VID development. What Doc and others had in mid was "real" Core development - modules, plug-ins, tasking/threading, devices, networking, etc. But - let's finish VID now, and move to something else ... |
BrianH 12-Nov-2008 [7987] | Of those you list there, only modules are getting some love as a result of the GUI work so far, as the GUI will be modularized. However, the new GUI will be used to implement the new DevBase, and that will bring us open source code and more people. |
Pekr 12-Nov-2008 [7988] | There is some basic module functionality in R3 alpha already, isn't it? It is cool, if modules are starting to be utilised ... |
Henrik 12-Nov-2008 [7989x2] | I think we're doing pretty well on catching bugs and getting things redone and simplified that are too hard to work with. Carl needs a lot of convincing in this department, and will ask me if there isn't a different way to do the same thing. He needs convincing that his code or methods are too hard to work with, but when there is a change, it's usually a great one, such as the recent addition of multiple draw blocks for the same style. So I think he will want to interfere, unless it's a component that I wrote that works flawlessly, is perhaps 4-5 lines of code and I didn't mention any problems in developing it. :-) We're two people catching bugs a little faster than Carl can fix them. When the situation becomes opposite, then probably there will be another release or more people added. |
Having seen this development process up close, shows me that it's really important to get core changes for VID done now, because it will be a lot more difficult to fix that later. | |
BrianH 12-Nov-2008 [7991] | Modules are not utilized yet, because the model for them isn't done yet. The GUI is serving as a test case to help refine the model. This is exactly what needs to get done in order to finalize modules. Once we have modules we can get plugins. |
Pekr 12-Nov-2008 [7992x2] | This all sounds good. We do some real things, and they define new requriements or shape our opinion on other things .... |
Henrik - so my words were fulfilled, when I claimed, that you can't cover all possible visual states of style by just one draw block and its parametrisation via facets :-) This is "frames" model of some kind, no? But if I understand it correctly, you do it only when you need it, so still not vasting space? | |
BrianH 12-Nov-2008 [7994] | Not really the frames model, but otherwise you are correct. The capability to do this was already in the new model - Henrik's work just prompted the creation of some helper code to make it easier to do. We're still using the new model. |
Pekr 12-Nov-2008 [7995] | Could you please elaborate a bit, how is 'fly transition effect being done? Is there any concept for transitions in general, or is it just one effect, which will be possible and is "hardwired"? |
BrianH 12-Nov-2008 [7996] | I haven't fully examined the transition model, but the fly effect is an addon. It is hard coded, but not any more built in than a style. You should be able to add your own transitions. |
Henrik 12-Nov-2008 [7997] | An important aspect of the multiple draw block model was that it took Carl around 5 minutes to add. So it's pretty simple to change the system if he wants. |
Steeve 12-Nov-2008 [7998] | what's exactly the advantage to handle several draw blocks in a style, could you give an example ? |
Henrik 12-Nov-2008 [7999] | Steeve: http://rebol.hmkdesign.dk/files/r3/gui/101.png The vertical and horizontal slider are two different draw blocks. |
Steeve 12-Nov-2008 [8000] | do u mean it's the same style ? |
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