r3wp [groups: 83 posts: 189283]
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World: r3wp

[!REBOL3-OLD1]

Steeve
12-Nov-2008
[8000]
do u mean it's the same style ?
Henrik
12-Nov-2008
[8001]
yes, the orientation is determined by the size you give it.
Steeve
12-Nov-2008
[8002]
anywayn your styles are cool
Henrik
12-Nov-2008
[8003]
thanks :-)
Steeve
12-Nov-2008
[8004]
do you have other cool snapshots ?
Henrik
12-Nov-2008
[8005]
Steeve, http://rebol.hmkdesign.dk/files/r3/gui/index.rsp
Steeve
12-Nov-2008
[8006x2]
you should update your blog, i chek it very soon, but nothing new 
since several weeks
thx fot the link
Henrik
12-Nov-2008
[8008]
I would love to, but my blog tool is broken. There won't be anymore 
posts on that blog.
Steeve
12-Nov-2008
[8009]
soo sad...
Henrik
12-Nov-2008
[8010]
I hope to get a new blog at some point.
BrianH
12-Nov-2008
[8011]
Same url?
Steeve
12-Nov-2008
[8012]
Henrik currently, i'm heating your bandwith  ;-)
Henrik
12-Nov-2008
[8013x2]
no, it will be a different place.
Steeve, my wifi antenna is not running very well right now, so there 
might be speed issues.
Steeve
12-Nov-2008
[8015]
[http://rebol.hmkdesign.dk/files/r3/gui/071.png]   looks like my 
easy-drawer tool ;-)
Geomol
12-Nov-2008
[8016]
I'm looking forward to port Canvas RPaint to R3. :-)
Steeve
12-Nov-2008
[8017x3]
In the future, we will need a good repository for draw snipets to 
share cool draw blocks.
Perhaps Devbase could have a special section to share those
and another too for animations
*another one too
Henrik
12-Nov-2008
[8020]
yes, that would be cool.
Steeve
12-Nov-2008
[8021]
you should think about a standard definition for such snipets (0 
centered, normalized size, etc...)
[unknown: 5]
12-Nov-2008
[8022x2]
I like how you distinguished a toggle button.
We needed that.  Need it for a rotary also - something to give us 
something that tells us "hey I'm a rotary"
Henrik
12-Nov-2008
[8024]
yes, I have some ideas for rotary.
[unknown: 5]
12-Nov-2008
[8025]
I really like Toggle though - good work!
Steeve
12-Nov-2008
[8026]
Yeah Henrik is very good as a style man
[unknown: 5]
12-Nov-2008
[8027x2]
Maybe a rotary should be more oval.
rectangular but with an oval border over the face.
Steeve
12-Nov-2008
[8029]
i dislike oval stuffs ;-)
[unknown: 5]
12-Nov-2008
[8030]
yeah I think it still needs to be overall rectangular but something 
to distinguish it.
Steeve
12-Nov-2008
[8031]
i will see a stuff like toggle but with arrow instead of bars
[unknown: 5]
12-Nov-2008
[8032]
Good idea also.
Steeve
12-Nov-2008
[8033]
with a slinding text effect when the button is pressed
[unknown: 5]
12-Nov-2008
[8034x2]
The fonts look way better in those pictures
Rich text?
Henrik
12-Nov-2008
[8036x2]
I hope we can improve the font antialiasing. I know AGG allows many 
more tricks with fonts than we can see.
Paul, every single string is basically rich text. We're just not 
using it everywhere.
Steeve
12-Nov-2008
[8038]
so we have vectorial modifications capabilities
[unknown: 5]
12-Nov-2008
[8039]
Don't know - just that fonts always look crappy in REBOL2.
Henrik
12-Nov-2008
[8040x2]
In DRAW, when you write some text, you can replace a single string 
with a rich text dialect block.
I think you can lift that capability into the style.
[unknown: 5]
12-Nov-2008
[8042]
Yeah I have seen and used that before.  But the default text always 
looked crappy - I always had to resort to using draw.
Henrik
12-Nov-2008
[8043x2]
yes, that's because in R2, you basically have two different rendering 
engines: View for everything VID, and DRAW for special drawings. 
In R3 there is only DRAW.
I don't know what R2 View is based on.
[unknown: 5]
12-Nov-2008
[8045]
Well that is already sounding like a dramatic improvement.
Henrik
12-Nov-2008
[8046]
It is. It's much more flexible and thanks to the much lighter View 
engine in R3, it eats much less memory and is much faster.
Geomol
12-Nov-2008
[8047]
Sounds good! Flexible, less memory and faster. It's like x-mas! :-)
Pekr
13-Nov-2008
[8048x2]
Paul - there is more to the View engine. It is sometimes reported 
being 10 or more times being faster. Whole R2 View compositing engine 
was scrapped, and replaced by AGG one. AGG is our main engine now 
...
Still REBCODE would be cool for some effects ;-)