World: r3wp
[!REBOL3-OLD1]
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Henrik 12-Nov-2008 [8001] | yes, the orientation is determined by the size you give it. |
Steeve 12-Nov-2008 [8002] | anywayn your styles are cool |
Henrik 12-Nov-2008 [8003] | thanks :-) |
Steeve 12-Nov-2008 [8004] | do you have other cool snapshots ? |
Henrik 12-Nov-2008 [8005] | Steeve, http://rebol.hmkdesign.dk/files/r3/gui/index.rsp |
Steeve 12-Nov-2008 [8006x2] | you should update your blog, i chek it very soon, but nothing new since several weeks |
thx fot the link | |
Henrik 12-Nov-2008 [8008] | I would love to, but my blog tool is broken. There won't be anymore posts on that blog. |
Steeve 12-Nov-2008 [8009] | soo sad... |
Henrik 12-Nov-2008 [8010] | I hope to get a new blog at some point. |
BrianH 12-Nov-2008 [8011] | Same url? |
Steeve 12-Nov-2008 [8012] | Henrik currently, i'm heating your bandwith ;-) |
Henrik 12-Nov-2008 [8013x2] | no, it will be a different place. |
Steeve, my wifi antenna is not running very well right now, so there might be speed issues. | |
Steeve 12-Nov-2008 [8015] | [http://rebol.hmkdesign.dk/files/r3/gui/071.png] looks like my easy-drawer tool ;-) |
Geomol 12-Nov-2008 [8016] | I'm looking forward to port Canvas RPaint to R3. :-) |
Steeve 12-Nov-2008 [8017x3] | In the future, we will need a good repository for draw snipets to share cool draw blocks. Perhaps Devbase could have a special section to share those |
and another too for animations | |
*another one too | |
Henrik 12-Nov-2008 [8020] | yes, that would be cool. |
Steeve 12-Nov-2008 [8021] | you should think about a standard definition for such snipets (0 centered, normalized size, etc...) |
[unknown: 5] 12-Nov-2008 [8022x2] | I like how you distinguished a toggle button. |
We needed that. Need it for a rotary also - something to give us something that tells us "hey I'm a rotary" | |
Henrik 12-Nov-2008 [8024] | yes, I have some ideas for rotary. |
[unknown: 5] 12-Nov-2008 [8025] | I really like Toggle though - good work! |
Steeve 12-Nov-2008 [8026] | Yeah Henrik is very good as a style man |
[unknown: 5] 12-Nov-2008 [8027x2] | Maybe a rotary should be more oval. |
rectangular but with an oval border over the face. | |
Steeve 12-Nov-2008 [8029] | i dislike oval stuffs ;-) |
[unknown: 5] 12-Nov-2008 [8030] | yeah I think it still needs to be overall rectangular but something to distinguish it. |
Steeve 12-Nov-2008 [8031] | i will see a stuff like toggle but with arrow instead of bars |
[unknown: 5] 12-Nov-2008 [8032] | Good idea also. |
Steeve 12-Nov-2008 [8033] | with a slinding text effect when the button is pressed |
[unknown: 5] 12-Nov-2008 [8034x2] | The fonts look way better in those pictures |
Rich text? | |
Henrik 12-Nov-2008 [8036x2] | I hope we can improve the font antialiasing. I know AGG allows many more tricks with fonts than we can see. |
Paul, every single string is basically rich text. We're just not using it everywhere. | |
Steeve 12-Nov-2008 [8038] | so we have vectorial modifications capabilities |
[unknown: 5] 12-Nov-2008 [8039] | Don't know - just that fonts always look crappy in REBOL2. |
Henrik 12-Nov-2008 [8040x2] | In DRAW, when you write some text, you can replace a single string with a rich text dialect block. |
I think you can lift that capability into the style. | |
[unknown: 5] 12-Nov-2008 [8042] | Yeah I have seen and used that before. But the default text always looked crappy - I always had to resort to using draw. |
Henrik 12-Nov-2008 [8043x2] | yes, that's because in R2, you basically have two different rendering engines: View for everything VID, and DRAW for special drawings. In R3 there is only DRAW. |
I don't know what R2 View is based on. | |
[unknown: 5] 12-Nov-2008 [8045] | Well that is already sounding like a dramatic improvement. |
Henrik 12-Nov-2008 [8046] | It is. It's much more flexible and thanks to the much lighter View engine in R3, it eats much less memory and is much faster. |
Geomol 12-Nov-2008 [8047] | Sounds good! Flexible, less memory and faster. It's like x-mas! :-) |
Pekr 13-Nov-2008 [8048x2] | Paul - there is more to the View engine. It is sometimes reported being 10 or more times being faster. Whole R2 View compositing engine was scrapped, and replaced by AGG one. AGG is our main engine now ... |
Still REBCODE would be cool for some effects ;-) | |
Brock 13-Nov-2008 [8050] | Henrik, I need to go change my shirt, I drooled all over myself looking at all of your styles. |
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