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World: r3wp

[!REBOL3-OLD1]

[unknown: 5]
12-Nov-2008
[8034x2]
The fonts look way better in those pictures
Rich text?
Henrik
12-Nov-2008
[8036x2]
I hope we can improve the font antialiasing. I know AGG allows many 
more tricks with fonts than we can see.
Paul, every single string is basically rich text. We're just not 
using it everywhere.
Steeve
12-Nov-2008
[8038]
so we have vectorial modifications capabilities
[unknown: 5]
12-Nov-2008
[8039]
Don't know - just that fonts always look crappy in REBOL2.
Henrik
12-Nov-2008
[8040x2]
In DRAW, when you write some text, you can replace a single string 
with a rich text dialect block.
I think you can lift that capability into the style.
[unknown: 5]
12-Nov-2008
[8042]
Yeah I have seen and used that before.  But the default text always 
looked crappy - I always had to resort to using draw.
Henrik
12-Nov-2008
[8043x2]
yes, that's because in R2, you basically have two different rendering 
engines: View for everything VID, and DRAW for special drawings. 
In R3 there is only DRAW.
I don't know what R2 View is based on.
[unknown: 5]
12-Nov-2008
[8045]
Well that is already sounding like a dramatic improvement.
Henrik
12-Nov-2008
[8046]
It is. It's much more flexible and thanks to the much lighter View 
engine in R3, it eats much less memory and is much faster.
Geomol
12-Nov-2008
[8047]
Sounds good! Flexible, less memory and faster. It's like x-mas! :-)
Pekr
13-Nov-2008
[8048x2]
Paul - there is more to the View engine. It is sometimes reported 
being 10 or more times being faster. Whole R2 View compositing engine 
was scrapped, and replaced by AGG one. AGG is our main engine now 
...
Still REBCODE would be cool for some effects ;-)
Brock
13-Nov-2008
[8050]
Henrik, I need to go change my shirt, I drooled all over myself looking 
at all of your styles.
Pekr
13-Nov-2008
[8051x2]
hmm, maybe I should post short script of how to download all the 
files at once to your hd :-)
Brock - do you like Henrik's work? Me too. Although I hope we move 
away from 80, 90ties grey coloring. I initially did not like Carl's 
skin, but now I think it looks cool too :-) I hope it stays as an 
alternative :-)
Oldes
13-Nov-2008
[8053]
For me the buttons are too heavy and I don't have a small resolution 
screen at all. But I believe it's easy to change it.
Pekr
13-Nov-2008
[8054]
What do you mean by heavy? Too large?
Oldes
13-Nov-2008
[8055]
and bold
Henrik
13-Nov-2008
[8056]
It's probably the font that does it.
Pekr
13-Nov-2008
[8057]
Henrik - does GUI only resize, or does it also scale? E.g. when I 
go for bigger display resolution, if all elements are scaled accordingly?
Henrik
13-Nov-2008
[8058x2]
Oldes: http://rebol.hmkdesign.dk/files/r3/gui/104.png
Brock, I hope my best work is yet to come. :-)
Pekr
13-Nov-2008
[8060]
uh, those in the middle are ugly beasts :-) It seems to me that antialiasing 
on small, 1px thick lines is creating kind of smears. Is that what 
is hinting for?
Henrik
13-Nov-2008
[8061x2]
Pekr, in principle it can scale, as it's a matter of inserting scaling 
factors in each draw block, but I don't know how well it will look.
Pekr, that's the font renderer settings, which we can't alter yet.
Pekr
13-Nov-2008
[8063]
yet
 means we do plan on altering it?
Henrik
13-Nov-2008
[8064x2]
I really hope so. I believe AGG offers a lot of font hinting options 
that we are not using at all.
From what I can tell, the renderer displays fonts similar to what 
Freetype could produce around 10 years ago. We can do much better 
today.
Pekr
13-Nov-2008
[8066]
eh .... not good then. Due to AA fonts are now much better than in 
R2, but it seems like some small final touch is always needed ...
Henrik
13-Nov-2008
[8067x2]
It is perhaps also because I'm used to OSX' (IMHO) superior font 
rendering.
Pekr: http://www.antigrain.com/research/font_rasterization/index.html
Pekr
13-Nov-2008
[8069]
oh, seems like AGG is really a cool engine. So we are not utilising 
it full-force, right?
Henrik
13-Nov-2008
[8070]
As far as I can tell, we are not using it 100%.
Gregg
13-Nov-2008
[8071x2]
In any case, I think we all really appreciate and admire your work 
Henrik. The slider screenshots are simply awesome.
You're doing some really beautiful work.
Henrik
13-Nov-2008
[8073x2]
Thanks :-)
I see it as how I would want it to work and look myself. That's the 
best motivation.
Gregg
13-Nov-2008
[8075]
Absolutely. We're fortunate that you have not only technical ability, 
but aesthetic sense.
Henrik
13-Nov-2008
[8076x2]
:-)
The ticks on the slider are generated by a function, and I can freely 
choose how many total ticks, how big and how many levels there are 
supposed to be. I expect to use this a great deal more.
Kaj
13-Nov-2008
[8078x3]
The above font rendering article is great work, but unfinished. It 
requires further work on both AGG and FreeType
It would be great if that could be done in R3
It's one of the things I have been eying for Syllable
Henrik
13-Nov-2008
[8081x2]
anyone know the status of the developer? it looks pretty quiet on 
the site.
(The AGG site, that is)
Pekr
13-Nov-2008
[8083]
Status of AGG is not good for us. First, - we are using AGG 2.4, 
which was really free. From AGG 2.5, it changed to GPL, and as we 
know, GPL sux :-)