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World: r3wp

[!Liquid] any questions about liquid dataflow core.

Steeve
16-Feb-2007
[109]
*can
Maxim
16-Feb-2007
[110x3]
each node has a multitude of connectivity options.
and connect several other nodes (plugs) to any node, you can even 
label and separate your connections,
the actual data you transport through the connections (links) is 
arbitrary, and can change at each data change.
Steeve
16-Feb-2007
[113]
hmm ok
Maxim
16-Feb-2007
[114x2]
containers hold the input data, so you can put anything in them...
then the linked nodes, will link to those containers, or other nodes, 
and the processing of each node, will determine what is output from 
the node as source data for another node or as actual processed data.
Steeve
16-Feb-2007
[116x2]
for example, if i have a collection of nodes, each of them, relative 
to a string
all the strings form a rebol script
Maxim
16-Feb-2007
[118]
yes?
Steeve
16-Feb-2007
[119x4]
if i want  manage the insertion or the deletion of one line of my 
source
i have to create myself a nex node or delete it, exact ?
*new node
not nex
Maxim
16-Feb-2007
[123x2]
you create a new node, with the new line of text and link it AT the 
offset which you want , and then just ask the master node for its 
text, and it will give you the new output. (if that is what its processing 
does)
so:

node_a = "a string"      -->	\
				 | node_c.output = "a string of text"
node_b = "of text"        -->	/
Steeve
16-Feb-2007
[125x2]
is see
but if i insert a node between a and b, node c is not informed ?
Maxim
16-Feb-2007
[127x2]
if you then insert node_d after node_a:
node_a = "a string"      -->	\

node_d =" ... "             -->	 |  node_c.output = "a string ... 
of text"
node_b = "of text"        -->	/
its lazy... (unless you tell it not to be)
Steeve
16-Feb-2007
[129]
ok
Maxim
16-Feb-2007
[130]
so node_c KNOWS its not up to date but computes nothing unless you 
need its value.
Steeve
16-Feb-2007
[131]
good thing
Maxim
16-Feb-2007
[132]
and thus, even if you change any input node's values or link new 
stuff to node_c... none of that will actually call any processing, 
untill you ask for the content of  node_c
Steeve
16-Feb-2007
[133]
and now a more harder question
Maxim
16-Feb-2007
[134]
which is how I decoupled the refresh and the event handler of my 
graph editor.
Steeve
16-Feb-2007
[135x3]
if i insert a newline in the text of node_a
how can i split node_a in 2 nodes ?
is there a trick to  auto split a node foolowing a specific rule 
?
Maxim
16-Feb-2007
[138]
that management is up to you.  liquid is a core kernel.  its not 
a language-driven... on purpose.
Steeve
16-Feb-2007
[139]
ok
Maxim
16-Feb-2007
[140x3]
I could have waisted time on some kind of generic node manager, but 
even after a year of work, it would still be useless... cause nodes 
are about processing.
liquid is a hybrid of storage, association, synchronisation, dependencies, 
and some in between.  it does all of those things using the same 
core node, and allows you to build any kind of manager, or dependecy 
model over it.
since nodes actually are objects, its not some mysterious hidden 
thing you try to grasp by reverse thinking of cause effect.
Steeve
16-Feb-2007
[143]
another question ?
Maxim
16-Feb-2007
[144x2]
you actually have access to all core methods like link, cycle?,  
process, init, propagate, etc.
no problem  :-)
Steeve
16-Feb-2007
[146x2]
how can we manage bijective depedency ?
for example:
Maxim
16-Feb-2007
[148]
you mean two nodes which are symmetric but actually have different 
data?
Steeve
16-Feb-2007
[149]
yes
Maxim
16-Feb-2007
[150x3]
like  a node which has "one" and another which has 1
(the second actually being an integer)
well that is done using pipes.
Steeve
16-Feb-2007
[153x2]
we have to nodes A et B
when A is modified B is updated
Maxim
16-Feb-2007
[155]
all members of a pipes are equal owners of the same value.
Steeve
16-Feb-2007
[156]
when B is modified, A must be updated
Maxim
16-Feb-2007
[157]
yes... already part of the engine... and again... the magic is doing 
so with the same actual object class   :-)
Steeve
16-Feb-2007
[158]
godd