World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Pekr 24-Jan-2010 [1124] | I expect it being Max own implementation ... Liquid, globs, and all his stuff ... |
Robert 24-Jan-2010 [1125] | In C? I doubt that... |
BrianH 24-Jan-2010 [1126] | Nope, it's C (or maybe C++, I forget). He prototyped it in REBOL then went native for speed/scale. |
Maxim 24-Jan-2010 [1127] | its not my engine, and am not at liberty for now... it will become public at some point though, its not my code, so I'm under NDA. |
BrianH 24-Jan-2010 [1128] | Ah, too bad. Still, sounds fun :) |
Maxim 24-Jan-2010 [1129:last] | The engine will use liquid's flexible interpreted messaging overlayed on the other graph engine which I will use for scalability in sheer volume of connections and nodes I can allocate. just a portion of the tree usually needs to be in RAM at any given time, and in fact, parts of processing tree can now reside on different computers since the graph engine is refered to... it should be quite fun to use. this will be tied in to the OpenGL and scream core scene-description engine as one cohesive toolset. in this system, the binary nodes will actually be optional and should be invisible when used from the rebol application's point of view. |
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