World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Steeve 16-Feb-2007 [153x2] | we have to nodes A et B |
when A is modified B is updated | |
Maxim 16-Feb-2007 [155] | all members of a pipes are equal owners of the same value. |
Steeve 16-Feb-2007 [156] | when B is modified, A must be updated |
Maxim 16-Feb-2007 [157] | yes... already part of the engine... and again... the magic is doing so with the same actual object class :-) |
Steeve 16-Feb-2007 [158x3] | godd |
goog, sorry | |
*good | |
Maxim 16-Feb-2007 [161x2] | and its all VERY stable. I've already got a view engine running the exact thing you describe where a scroll bar updates a field and vice versa... although one is a decimal and the other a string. |
the nice thing about the pipe engine is that you have bidirectional data filtering. when you SET the data, your pipe can unify it to some internal value, which is considered the real value. | |
Steeve 16-Feb-2007 [163] | i think i could work an a new concept of rebol script editor with liquid |
Maxim 16-Feb-2007 [164] | then each member (including the one you modified the pipe with ! :-) can then again, clean it up for its own use. |
Steeve 16-Feb-2007 [165x2] | with a draw engine |
pipe^s are so cools ^^ | |
Maxim 16-Feb-2007 [167] | HAHAHA why do you think I have been designing liquid for the last 4 years (and actually more, in design :;-) |
Steeve 16-Feb-2007 [168] | ,-) |
Maxim 16-Feb-2007 [169x3] | liquidator my current project will change how we can develop apps. its not just a "code" editor... its a data editor. |
any data. | |
graphic designs piped into button images, and docs... change the shapes, and see your running application's bitmaps update while you are editing the image in the vector paint package :-) | |
Steeve 16-Feb-2007 [172] | robber ^^^ |
Maxim 16-Feb-2007 [173] | well depens, This is a 14 year old project finally comming to fruition :-) |
Steeve 16-Feb-2007 [174] | it was my idea first ^^^ |
Maxim 16-Feb-2007 [175x2] | damn... 14 years already...! |
not all of this was spent on liquid... obviously ;-) | |
Steeve 16-Feb-2007 [177] | ok, you are first |
Maxim 16-Feb-2007 [178x2] | hihi |
well, I'm happy that a few of you are starting to come out in anticipation (some in private :-) this means my platform will have appeal for many of us and we will be able to start a real rebolution. | |
Steeve 16-Feb-2007 [180x2] | in easy drawer, i use a little this concept |
*little bit | |
Maxim 16-Feb-2007 [182] | regraph uses it at about 80% and liquidator at about 95%... |
Steeve 16-Feb-2007 [183] | source is synchronised with draw board in real time |
Maxim 16-Feb-2007 [184x2] | don't know had a lot of issues dragging thing around... but in liquid, this stuff doesn't even have to be coded... and its all uniform the same generic api for all data... which is why it pays off in the end... you stop trying to design the actual dependencies, and start working on the algorythms. |
you are comming at the devcon? | |
Steeve 16-Feb-2007 [186x2] | i can't even if i'm french , il currently leave in frensh Caraibs |
live | |
Maxim 16-Feb-2007 [188x2] | Darn... I will be giving a session on liquid there, but especially will be demoing liquidator publicly. |
you'd have had the chance to get a first hands on trying out the interactive node editing. | |
Steeve 16-Feb-2007 [190] | there will be a streaming video for the confs, i hope |
Maxim 16-Feb-2007 [191x2] | (with the chance to ask questions directly) |
that would allow you to ask questions. | |
Steeve 16-Feb-2007 [193] | i think i will not wait the devcon before using liquid |
Maxim 16-Feb-2007 [194x2] | don't I have been using it commercially and its currently very stable. |
I meant... dont Wait. | |
Steeve 16-Feb-2007 [196] | and u will nost post a first version of your interactive node editing tool before devcon ? |
Maxim 16-Feb-2007 [197] | (you can ask nicely ;-) |
Steeve 16-Feb-2007 [198x2] | i'm not sure i can do that |
^^^ | |
Maxim 16-Feb-2007 [200] | if you're interested, yes, I am willing to share it. I have a good deal of it done (I've already shown it to someone else already) |
Steeve 16-Feb-2007 [201] | yes i am , sire |
Maxim 16-Feb-2007 [202] | but its not yet actually able to DO anything. I'm at the fledgling days of optimising the gfx engine for the graph editor. The node creation, dragging and linking are done, (all graphically) and even already detect cycles, so you can't connect nodes in such a way as to get a dependency cycle :-) |
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