World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Steeve 16-Feb-2007 [199] | ^^^ |
Maxim 16-Feb-2007 [200] | if you're interested, yes, I am willing to share it. I have a good deal of it done (I've already shown it to someone else already) |
Steeve 16-Feb-2007 [201] | yes i am , sire |
Maxim 16-Feb-2007 [202x2] | but its not yet actually able to DO anything. I'm at the fledgling days of optimising the gfx engine for the graph editor. The node creation, dragging and linking are done, (all graphically) and even already detect cycles, so you can't connect nodes in such a way as to get a dependency cycle :-) |
I will post a little note on this list, when I am ready to give out a first demo of liquidator maybe next week. | |
Steeve 16-Feb-2007 [204] | ok, i'll be there |
Maxim 16-Feb-2007 [205] | the layers things is very powerfull, but is giving me a few design headaches. |
Steeve 16-Feb-2007 [206] | do you think it's possible to use liquid to emulate the rebol engine |
Maxim 16-Feb-2007 [207] | cause I'm basically hacking away at a working version and breaking it completely, hoping to patch it up and get it working with more features and cleaned up afterwards. |
Steeve 16-Feb-2007 [208x2] | to do a rebol debugger |
i see | |
Maxim 16-Feb-2007 [210] | the issue with dataflow is that its very bad at iteration. so doing actual code loops is touchy. |
Steeve 16-Feb-2007 [211] | for debugging purpose it's not so critic |
Maxim 16-Feb-2007 [212x2] | the debugging part is trivial, but the code "execution" part is harder. |
what we can do is manage code and edit the code on the fly... which is what I will be doing as my first liquidator module. | |
Steeve 16-Feb-2007 [214] | hmm... |
Maxim 16-Feb-2007 [215x3] | liquidator's first module I wish to build is a REBOL IDE. so that means... a decent editor, code compositing, concurrent souce version control... right on the source without CVS (no need), notes, unit testing, etc... and debugging, when possible. |
debugging is hard to do in rebol without some hooks. | |
so this means that the debugging part will most probably manual or tightly coupled to liquid node use (for now) | |
Steeve 16-Feb-2007 [218x2] | except if the source is parser in another one thing |
*is parsed | |
Maxim 16-Feb-2007 [220x3] | by manual I mean, that you will decide what to debug BEFORE running code as opposed to after. |
but that means you are running the code within a liquid node... | |
I am talking about a real debugger, where you actually DO the code hands off. | |
Steeve 16-Feb-2007 [223] | i see |
Maxim 16-Feb-2007 [224x3] | with liquid management of code, we can easily alter whole script at the flick of a switch, to add thousands of lines to allow debugging. |
but for some functions this can be fatal, so its a tricky game... which needs a lot of thought... so I will be going at it one step at a time. | |
first give a solid dev platform, then add some debugging help. unit testing alone is trivial to implement in liquid, so that's a very good path for a first pass. | |
Steeve 16-Feb-2007 [227x3] | i'm impatient to see that |
so much, that i could do my own try on my side | |
^^ | |
Maxim 16-Feb-2007 [230] | hum I think your char set is addding chars that I can't read :-( I see many ^^^ in the stuff you post. |
Steeve 16-Feb-2007 [231] | ^^ means i'm happy |
Maxim 16-Feb-2007 [232x3] | liquid is BSD so have fun :-) |
so I guess you types :) | |
volker too has that problem. | |
Steeve 16-Feb-2007 [235] | no i really type ^^^, not :-) |
Maxim 16-Feb-2007 [236] | ok. |
Steeve 16-Feb-2007 [237] | to fold the eyes ^^ |
Maxim 16-Feb-2007 [238] | eye brows I guess? like a vertical emoticon? |
Steeve 16-Feb-2007 [239x3] | or something like that |
yes, that's it | |
often used on IRC in replacement of :-) | |
Maxim 16-Feb-2007 [242] | hum havent' use IRC although many of my friends used to do so when we used to have fun on miggies |
Steeve 16-Feb-2007 [243] | miggies ? ,what does that mean ? |
Maxim 16-Feb-2007 [244] | amiga sorry, came out like that :-) |
Steeve 16-Feb-2007 [245x4] | oki, i see |
i'm prefer MSX homecomputer | |
but Amiga is quite good too | |
i've worked a bit on an MSX emulator in Rebol | |
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