World: r3wp
[!Liquid] any questions about liquid dataflow core.
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[unknown: 9] 7-May-2007 [309] | Yes, looks good. May I suggest doing a "bright version" (white BG...etc. As if Mac designed this...) Although the dramatic colours always look striking, in the long run people tend to prefer the light colours so that they can use them easier in print and slide shows. |
Maxim 7-May-2007 [310] | thanks! yes, its always a matter of user useage, in the graphic editing world all the high-end apps use a dark scheme... |
Pekr 7-May-2007 [311] | Maxim - what will Elixir enable us to do? :-) |
Maxim 7-May-2007 [312x4] | but the colours are totally editable... it might take a few initial releases before I allow them to be editable in the API but internally all of that is very easy to change. |
Elixir is a first shot at redefining the concept of you workspace. | |
you=your | |
I'm using a node graph as the basis for ALL system operations. for now, I'm just finishing the core framework, so the "tools" part is not yet in place, but I'll have a nice demo to open up the future of elixir. | |
Pekr 7-May-2007 [316] | sounds cryptic to me - could you provide me with the example usage? |
Maxim 7-May-2007 [317] | I'll ask a question... what do you do on your computer? well that is all of what elixir will be able to do once all the elements are in place. |
Pekr 7-May-2007 [318] | watching video, editing photos, chatting on icq, altme, a little bit of rebol coding, browsing web :-) |
Maxim 7-May-2007 [319x2] | the difference is in the loss of the "software" as a monolithic entity which modify files. |
now imagine being able to do all of those things together... litteraly. any exchange of data can go to any other process. | |
Pekr 7-May-2007 [321] | hmm, could it be used e.g. for rebol programming? e.g. each node would be your module? hehe, kind of cool IDE for rebol :-) |
Maxim 7-May-2007 [322x2] | and in fact, using elixir, many of the traditional need for "standard comms" becomes irrelevant as you build up apps on the fly, exactly as you need them. |
the second module I'll be building for elixir. is a rebol IDE. | |
Pekr 7-May-2007 [324] | or even a menu system ... would look cool in 3D, openGLed :-) |
Maxim 7-May-2007 [325x4] | each node can be anything... a code block, a text prepropressor, a function def. |
yep... waiting for R3 ... but the core engine can work over any GUI cause its decoupled. | |
the cool thing is the cross application capabilities.... need to insert a pic in a button... hum.. just use the output of the image creating node and plug it in the image input of a button. | |
also note that currently, its 100% AGG/ | |
Pekr 7-May-2007 [329] | well, whole new View is 100% AGG :-) Cyphre switched compositing engine to that of AGG internally AFAIK |
Maxim 7-May-2007 [330x4] | I know... and the gobs, match conceptually my globs... funny how the naming even got to be almost the same. |
I can say I have probably helped Cyphre into a few decisions, which are old requests of mine. | |
so if its done Like I think, using R3 elixir should be VERY interactive. and if that doesn't work, well, I can just use OpenGL later on. | |
(well elixir is already pretty smooth... much more than I would have anticipated... especially with so little in the way of optimisation so far) | |
Pekr 7-May-2007 [334] | nice .... |
Maxim 7-May-2007 [335] | (obviously, liquid's lazy computing goes a long way into that.) |
Pekr 7-May-2007 [336x2] | I am curious, what Carl has in mind for View ... there were view plug-ins planned (dunno if it is the same concept as "rebol language plug-ins"?), which were supposed to provide you access to loaders, savers, and maybe even buffers? |
it is good we saw some interview with Carl. It was talked on 3 forums. With R3 release, we could continue in that kind of "marketing", with some nice demos etc. | |
Maxim 7-May-2007 [338] | AFAICT the whole view will be opensource, so could probably retro fit a lot of ! |
Pekr 7-May-2007 [339] | are you sure it will be open-sourced? |
Maxim 7-May-2007 [340x3] | its what I have read between the lines... only the core is said to be closed source. and much of the reason for going open source IS view... many bugs would have been fixed ages ago.. I think Carl sees the advantage. |
and I think he also understand the need for some of us to NOT be standard REBOL cause we are not writting small scriptlets. | |
If I decided to go ahead with OpenGL and Elixir, using GLASS as the design... what is left of REBOL but the syntax and the interpreter anyways? I'd rather have the tool running on steroids without being tied to a chain. | |
Pekr 7-May-2007 [343x2] | I wonder if other languages could benefit from View? I know they have e.g. wxWidgets, but not sure how easy would it be to integrate? Maybe with R3 as a whole, pythonists can link/load "rebol library" to do so :-) View simply needs rebol interpreter ... |
So you can imagine porting your concpets elsewhere, e.g. Python? | |
Maxim 7-May-2007 [345] | python uses tcl and litterally converts python calls into tcp script and applies them as strings through the tcp interpreter... its soooo lame. |
Pekr 7-May-2007 [346] | the trouble with toolkits like wxWidgets imo is, that those allow mostly traditional widgets, kind of RebGUI ones. Not free form faces with draw facitilies etc. |
Maxim 7-May-2007 [347x2] | Its always been the vision... in fact I am eagerly waiting R3 to see how much of liquid I can port as C++. |
so I can make it hundreds of times faster. | |
Pekr 7-May-2007 [349] | think rebcode first :-) |
Maxim 7-May-2007 [350x2] | I did a VID dialect in Python... worked exactly like GLayout with the proportional resizing. |
same kind of list-based, free-form datatype and intutive. | |
Pekr 7-May-2007 [352] | what you used under the hood? wxWidgets? (PythonCard) |
Maxim 7-May-2007 [353x4] | tcl/tk directly . not a single imported widget lib. |
ended up with scroll panes, menues, tree views, all matter of buttons and fiels. | |
some very advanced GUIs where done with that engine... but alas, Its not my code, so I can't share it... | |
I don't even have a copy of it. | |
Maxim 18-May-2007 [357x2] | so continued from a discussion in VID+. |
trying to help mario here grasp how to model a system using liquid. | |
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