World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Maxim 22-May-2007 [483x4] | at a high level yes. but in reality, no. if you have some gadgets or other parts of dependent systems which do not "need" the value, it might not cause any refresh. |
that doesn't scale well. | |
(tested) | |
that really is just like an action. | |
Gabriele 22-May-2007 [487] | exactly, just an action, or to say it differently, just an event. |
Maxim 22-May-2007 [488x2] | but you are only seeing all of this as a VID thing. |
dataflow has nothing to do with GUI. | |
Gabriele 22-May-2007 [490] | we only need it for the gui - that's exactly my point |
Maxim 22-May-2007 [491x2] | its something the whole language should have. |
nope. | |
Gabriele 22-May-2007 [493] | noone stops people from including liquid |
Maxim 22-May-2007 [494x3] | cause you do not see its value if it where built in. |
;-) | |
especially since its such a small kernel ! (not the current implementation, which has a few prototypical stuff left) | |
Gabriele 22-May-2007 [497] | liquid is small, but the functionality we needs comes free with my vid design, so you can't win ;) |
Maxim 22-May-2007 [498x3] | you see, if we had a dataflow datatype, we would not even need to talk about "do we add this to VID" people could just set values to attributes which are DF based. |
but I know your POV. but you don't see how limited that becomes. we could have what you propose and ALSO have full DF. | |
it wont remove what you propose... and in fact its not even more complex in use. | |
Gabriele 22-May-2007 [501x3] | full df, sure, but no reason to have it builtin. |
if we had to put everything that is cool built in, rebol would be 10mb like many other languages. | |
eg, should pdf maker be built in? of course not! | |
Maxim 22-May-2007 [504] | hum liquid is what 50 kb of 0% optimised code. DF its a data processing kernel, paradigm level feature.. quite different in scope. |
Dockimbel 24-May-2007 [505] | Hi Max, reading the %liquid.r source code from rebol.org, I've found a typo at line 948 : count plug/subordnates object! (i missing in "subordnates"). |
DideC 24-May-2007 [506] | Hi Max, Do you have any demo apps using liquid ? Something simple, but usefull to help me (and others) understand how and when to use it. |
Maxim 24-May-2007 [507x13] | Hi doc, The version of liquid on line is not quite the latest (obviously)... but I'll check out your info... its possible that one was already fixed.... I fixed a few minor bugs since I last released. Mainly due to intense use within glob and elixir. |
dideC: well, I'm am working towards that. I am keeping up the habit of working on one thing at a time and currently I'm hard at work on Revault. that being said... guess what are the first libs to be put online ;-) | |
elixir is a proof of concept generating application... I am still measuring how well the generalised use of Liquid in all aspects of an application equate to all of my claims, but so far, empiricaly... it seems to be keeping up the intended benefits. | |
unfortunately, demo apps are still not available. One person using liquid is making a for profit dentist EMR and scheduling app. there is elixir, and there was the original liquified draw dialect example I had released just before the new year. | |
I have a pretty nifty parse-rule generating application which uses liquidGL but its far to complex to be used for understanding of anything. | |
once revault is at least put to demo on line and I start getting feedback, I will turn to liquid fullblast... what I am really looking for are examples of simple apps which can be liquified. | |
the real problem is also that dataflow usually improves larger systems. so small demos might not illustrate the particular merits of using liquid, unless you count in the subjective, bug free, nature of most DF systems. | |
I do want to convert rebolek's famous color picker into using liquid... one of the thing which will be made better is the fact that I can sample colours from mouse events much more often than actual refreshes occur, so that it should feel smoother. | |
I think the best, simple illustration of liquid will be in making an unbreakable form example. | |
elixir already has that built-in to its values, so any gadget also inherit their "flawlessness" but its not something that jumps at you... its a subtle but oh so important detail. | |
so, my answer to DideC, I guess, is: Give me ideas on simple demo applications I can build ! And I'll consider which one I do first. :-) I need and want this info to make the whole package more appealing and comprehensible. The current uber simple Sum example, just gives a glimpse of the engine's capabilities, not of its application. | |
Brian asks, "Can you map nodes to physical world objects?" | |
I'd need a bit more explanation of what you mean by that. | |
BrianH 24-May-2007 [520] | Sorry if that was confusing. Most of my code has no user interface at all. It runs without intervention. Any monitoring or command interface is seperate. Most of my data points correspond to physical objects in the real world, and the code mostly tracks and directs these objects. |
Maxim 24-May-2007 [521x12] | yes that would be easy (figuratively speaking) now it obviously depends on the nature of your interfaces and what you track... |
but liquid would allow you to pregrogram any matter of "alerts" based on specific conditions, for example. | |
which will be triggered whenever you want to be aware of things... | |
the nice thing is that you don't have to want to be aware of everything.. so whatever is not interesting will not cause *much* processing. | |
and won't trigger other events. | |
my next step for liquid (what I was working on During the devcon, but wasn't able to get done do to lack of sleep) was the creation of liquid net. | |
basically a connection based TCP i/o interface to any liquid network. you define the ports, the protocol (on either end) and can then interface your Dataflow across machines :-) it would allow distributed processing without any understanding of such concepts. | |
obviously, the standard issues of machine redundancy will arise, but that is a good exercise for the later revisions of the system. | |
so one (actually several) machines can be a controler and synchronise to others which can also locally change their states... and whatever they data can generate can be sent to any other machine, including the controlers... so you have ONE kernel to handle all aspects of your systems. and its dead easy... and would interface directly within any other liquified systems like liquid GL, elixir, globs, or eventually GLASS. | |
want text ports, just make a liquid which spues out text on the console... need that logged, just plug in another node which spues out stuff on disk as it comes in... but you don't even have to change anything in your systems... and can even easily connect your logger to other nodes, so you can track the flow of traffic, or the end effects some root events are having on the outputs of the system. sometimes its not obvious to see the real world relation of inputs and output... liquid allows you inspect all states at all points in time of you system's processing and compare it. | |
and actually generate other data from it like diffs or comparison reports. :-) | |
you can figure out that out of 10 systems, one is actually contributing to most of the indirect unwanted outputs. | |
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