World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Graham 8-Dec-2008 [583] | C++ or C#? |
Maxim 8-Dec-2008 [584x2] | I havent done the OS level UI, just the work area system... but the OS level GUI is a piece of cake. basically, just an interactive browser of your data cloud, using the query language and user d specified tags and information classification. |
currently 100% rebol !!! | |
Graham 8-Dec-2008 [586] | Huh? You told me you were moving to C++ |
Maxim 8-Dec-2008 [587x3] | but I have started to look at C++, because of speed issues. |
also will be porting to OpenGL, but the high level coding won't change. | |
basically I want to use rebol 3 core and wrap it within an OS shell. | |
Graham 8-Dec-2008 [590x2] | do a movie and let us see what you've got ... |
You were an animator right?? | |
Maxim 8-Dec-2008 [592x2] | the actual hardware kernel could be linux, or Qnx (which I prefer, but is limited by only supporting ATI gfx cards!) |
yes, I worked in the computer generated imagery . | |
Graham 8-Dec-2008 [594] | You're only considering QNX because it's based in Canada! |
Maxim 8-Dec-2008 [595x4] | and movie visual effects industry too. |
no, cause its the best micro kernel in the world... its simply Amazing! | |
hehe but it was bought up by a german company | |
harman kardan i think | |
Graham 8-Dec-2008 [599] | I just bought an ATI gfx card .. hopefully I will be able to display H.264 streams |
Maxim 8-Dec-2008 [600] | the new cards are really sweet. |
Graham 8-Dec-2008 [601] | Local TV company is broadcasting in HD using H.264 and although I can record, I can't playback :( |
Maxim 8-Dec-2008 [602x3] | the latest game graphics are simply amazing. I've seen a real time strategy game with hundreds of characters which have reflecting armor... I mean the armor is inter-reflecting amongst characters! this is starting to be pretty amazing. |
ati always was weird for its drivers... | |
could also be a damned VISTA issue. | |
Graham 8-Dec-2008 [605] | Just a ploy ... to make us upgrade our hardware |
Maxim 8-Dec-2008 [606] | anyhow... during the holiday season, I will be putting A LOT of time on my coding... so maybe, I'll release some stuff. |
Graham 8-Dec-2008 [607x2] | No ... don't spoil your record!! |
Lol | |
Maxim 8-Dec-2008 [609x2] | hehehhe |
moving to chat group.... | |
Mchean 9-Dec-2008 [611] | hi Maxim! |
Maxim 10-Dec-2008 [612] | howdy. |
Henrik 10-Dec-2008 [613] | Hi, Maxim. |
Graham 29-Jan-2009 [614] | max "maybe, I'll release some stuff." .... |
Maxim 5-Feb-2009 [615] | working a lot on remark right now... |
Will 6-Feb-2009 [616] | Maxim: do you have something cool to menage nodes and trees ? would you share? 8) |
Maxim 6-Feb-2009 [617x2] | yess its already on rebol.org... its not a visually driven engine, though, if that's what you are looking for. |
the visual node work engine is my other (large) project, called Elixir ... its a node-driven work environment. Elixir is not yet ready for public scrutiny as its just a few percent short of being usable. | |
Will 7-Feb-2009 [619] | you mean http://www.rebol.org/view-script.r?script=liquid.r? 8) |
Maxim 25-Feb-2009 [620] | yep |
Josh 26-Feb-2009 [621x2] | I finally started playing around with liquid.r Having a little trouble conceptually with converting code that contains objects into the data-flow model. For example, I was fiddling around with a D&D character generator. I have an ABILITY! object class that I'm trying to convert to the model now. SUM is just a function that adds up all the values in a block ability: [[1 -5] [2 -4] [3 -4] [4 -3] [5 -3] [6 -2] [7 -2] [8 -1] [9 -1] [10 0] [11 0] [12 1] [13 1] [14 2] [15 2] [16 3] [17 3] [18 4]] ability!: make object! [ base: 0 modifiers: [0 0] total: does [base + sum modifiers] ability-mod: does [ability/(total)/2] ] It may be a lot to ask, but would it be possible for someone to convert this to liquid, so I can actually see how one creates this kind of hierarchy in data flowprogramming. |
the !sum plug is a good example,but I get a little stuck beyond that. From my first impression of trying to do this, it seems like I'm going to have to define so many variables to make it too troublesome. But I'm sure that I'll have to learn how to think in the right way to avoid all that | |
Josh 27-Feb-2009 [623] | whoops, base needs to have a value above 0 in that example |
Maxim 27-Feb-2009 [624x4] | the difference with dataflow and liquid specifically is that there are no functions in the whole application. |
well only to handle the edge of the graph, since the computer/OS isnt't running within a graph | |
I did a D&D character manipulation application once when prototyping liquid, so I understand exactly what you are trying to do :-) | |
josh, did you try out the tutorial? the example is a basic sum node. although its not exactly what you need for the above example, it should give you an idea of the lego-style building of a liquid network. | |
Robert 27-Feb-2009 [628x2] | Max, I still wait for a simple to follow example and some simple to follow docs. |
So, please don't confuse us :-) | |
Maxim 27-Feb-2009 [630x3] | the simple to follow example already exists for 2 years now :-) |
http://www.pointillistic.com/open-REBOL/moa/steel/liquid/plug/plug-quickstart.html | |
Josh: for simple data compilation and changes (like a D&D character creation/evolution), I suggest writing an aspect-oriented type of node set for your application. | |
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