World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Maxim 7-Mar-2009 [749] | currently preparing 2 liquid modules for distribution on rebol.org : * LIQUID-VID : adding liquid functionality to ANY vid face * GLUE : a (hopefully growing) set of reusable core !plug classes (like !sum and !subtract, in blood example). |
Ammon 7-Mar-2009 [750] | Well, I just got home from work. I'm cooking some dinner which I will eat while watching last night's episode of Battlestar Galactica and then I will download Blood and play with it a bit. |
Maxim 7-Mar-2009 [751] | cool |
Maxim 8-Mar-2009 [752x4] | just thought I'd share this list I built while coaching someone in using liquid last night... SANITY PRESERVING KNOWLEDGE WHEN USING LIQUID: -------------------------------------------- #1: liquid isn't a bully - liquid shares its state, but asks for data (pulls, observes, etc) from its subordinates ("parents"), not the other way around (it doesn' push or force feed, like a highly inneficient signal messaging engine). #2: liquid is lazy by default - unless a plug or one of its observers ("children") is stainless, nothing will process automatically (thus, faces usually are set to stainless, so that they refresh automatically). #3: liquid has several computing modes in a single base class. * linking is for once sided dependencies * piping is for inter-dependencies or synchronisation * containment is for data storage * linked-containment is for processed data storage #4: liquid mutates - plugs automatically change computing modes when you call some methods like linking, piping and filling. depending on the order of these operations, a plug may "stick" to its previous computing mode. e.g. a piped node remains piped, even you attempt to link it to something. #5: liquid is alive - remember that as you are setting up a liquid network, your plugs will start receiving messages as you are building up the tree, meaning that the process() (and other) functions might be triggered before every expected connections are done. always verify the integrity of the data before starting the process. (i just got stumped by this one again, 5 minutes ago). #6: liquid is a collection of droplets - each plug should do one thing or manage one step of a process. the more you break up the network, the better you will be at making it stable, reusable, flexible, and fast. #7: liquid is highly memory efficient - !plug uses shared classes. so all the liquid operations are in a sub-object called a valve. Thus, when you call internal functions, remember they are within the valve, and you must supply the plug as its first argument. my-plug/valve/stats my-plug #8: liquid is volubile - its slim-based verbose & indented console printing engine (vprint) is YOUR BEST FRIEND. use it profusely, to understand the chain of events and what the hell is going on. |
SANITY PRESERVING KNOWLEDGE WHEN USING LIQUID: -------------------------------------------- #1: liquid isn't a bully - liquid shares its state, but asks for data (pulls, observes, etc) from its subordinates ("parents"), not the other way around (it doesn' push or force feed, like a highly inneficient signal messaging engine). #2: liquid is lazy by default - unless a plug or one of its observers ("children") is stainless, nothing will process automatically (thus, faces usually are set to stainless, so that they refresh automatically). #3: liquid has several computing modes in a single base class. * linking is for once sided dependencies * piping is for inter-dependencies or synchronisation * containment is for data storage * linked-containment is for processed data storage #4: liquid mutates - plugs automatically change computing modes when you call some methods like linking, piping and filling. depending on the order of these operations, a plug may "stick" to its previous computing mode. e.g. a piped node remains piped, even you attempt to link it to something. #5: liquid is alive - remember that as you are setting up a liquid network, your plugs will start receiving messages as you are building up the tree, meaning that the process() (and other) functions might be triggered before every expected connections are done. always verify the integrity of the data before starting the process. (i just got stumped by this one again, 5 minutes ago). #6: liquid is a collection of droplets - each plug should do one thing or manage one step of a process. the more you break up the network, the better you will be at making it stable, reusable, flexible, and fast. #7: liquid is highly memory efficient - !plug uses shared classes. so all the liquid operations are in a sub-object called a valve. Thus, when you call internal functions, remember they are within the valve, and you must supply the plug as its first argument. my-plug/valve/stats my-plug #8: liquid is volubile - its slim-based verbose & indented console printing engine (vprint) is YOUR BEST FRIEND. use it profusely, to understand the chain of events and what the hell is going on. | |
adding a substantial feature to liquid. the ability to "freeze" nodes. the nice thing is that the freeze state can be set as a function... so a node could potentially disactivate itself on the fly, when it detects some impending error is about to occur. it can also stay dead until its dependencies are sufficient... making it a highly efficient at preventing useless processing until all its dependencies are linked up. | |
you could even cause its to process only after a time lapse occured... automatically preventing useless processing within live animation nodes :-) | |
Josh 8-Mar-2009 [756] | What is vin / vout? |
Maxim 8-Mar-2009 [757x3] | part of vprint system. vin = vprint/indent vout = vprint/outdent |
they cause the console messaging to go in or out one tab for all further vprint/vprobe calls. | |
this is embeded within the slim manager and is added to any slim library automatically | |
Josh 8-Mar-2009 [760] | That makes sense. I will be working on extending your blood to be as featured as the other char gen I made over the course of the week, so I"m sure I will run into all sorts of fun questions during the process |
Maxim 8-Mar-2009 [761x3] | the vprint engine I mean... the actual vin/vout code is written manually |
just passed all night helping ammon add new functionality to the +/- buttons... hehe the learning curve is steep, but gradually flatens. | |
hense the 8 rules above.... they really explain about 90% of all stumps even I fall over occasionally. | |
Ammon 8-Mar-2009 [764] | So I'm trying to create a plug, !color, that simply forces it's content to be a tuple, here's what I thought would work: !color: make !plug [ stainless?: true valve: make valve [ type: 'color ;----------------- ;- process() ;----------------- process: func [ plug data /value ; faster than: /local value ][ vin [{!color/process()}] plug/liquid: 0.0.0 unless empty? data [ if tuple? data/1 plug/liquid: data/1 ] vout ] ] ] c: liquify/piped !color fill c 255.255.255 fill c [0 0 0] at this point c's content should be 255.255.255 not [0 0 0] which it is. |
Maxim 8-Mar-2009 [765x2] | one note... you might want to wait for me to release liquid-vid and glue... they will both simplify coding of things a lot. and liquid-vid will even have a few dynamically adjusting faces like row and column. funny thing is that its taking me far less energy (and code) to implement more dynamic and smart faces than glayout so far. its also taking a lot less code to do a lot of the same things in glayout. |
rule # 7 once you piped the color, processing is by passed. this is a philosophical design decision. | |
Ammon 8-Mar-2009 [767] | Well, initially I tried it without /piped but FILL threw an error. |
Maxim 8-Mar-2009 [768] | pipes and containers are like storage. their value is to be used as-is. if you wanted to clean ANOTHER plug to a color, your code is correct |
Ammon 8-Mar-2009 [769x2] | interesting... p: liquify/piped !plug c: liquify !color link c p fill p 255.255.255 fill p [0 0 0] does what I want it to. |
Sweet. | |
Maxim 8-Mar-2009 [771x3] | btw, I am now building up a series of sample files for use as a tutorial as you guys ask questions and post examples. so from now on, most of the question will be compiled into a great collection, used for an eventual tutorial! so keep the questions comming. independent and explicit code examples like the above are excellent. |
exactly. | |
ammon in the above, the /piped is superfluous ( and in fact a waste, since the p plug only needs to contain data) | |
Ammon 8-Mar-2009 [774] | Result of the same code minus the /piped ... >> fill p green liquid/!plug(1)/fill [ ** Script Error: pipe expected plug argument of type: object ** Where: fill ** Near: either any [ plug/valve/pipe plug/pipe? ] [ plug: plug/valve/pipe/always plug ] [ plug/pipe?: 'simple ] |
Maxim 8-Mar-2009 [775x3] | sorry that is a BUG in liquid! hahahaha discovered it last night... well at 5am before I went to power nap. |
its fixed and I wonder when that bug got inserted in the first place. there is another tiny bug which I squashed, which was added with a brand-new (and not very teste) feature . | |
what version of liquid do you have on your system? | |
Ammon 8-Mar-2009 [778x2] | Whatever Blood.r pulled down... One second... |
0.7.0 | |
Maxim 8-Mar-2009 [780x9] | darn, I just checked... I was sure I had updated the version late last night to include the fix... but seems not |
my bad. give me a second... I will upload v0.7.1 | |
ok, verified that the freeze extension works properly with blood, so its a valid release for now. | |
will also make sure that my reply to your original question (built a little example in my tutorial folder) also is functional | |
almost done... | |
version 0.7.1 released on rebol.org. | |
so, working now? | |
!color: make !plug [ valve: make valve [ type: 'color ;----------------- ;- process() ;----------------- purify: func [ plug ][ vin [{!color/purify()}] if integer? plug/liquid [ ; convert integer to b/w gradient plug/liquid: to-tuple head insert/dup copy [] plug/liquid 3 ] unless tuple? plug/liquid [ plug/liquid: 0.0.0 ] vout ; this is ESSENTIAL determines if plug is dirty or not... basically ; if you return false, the node stays dirty... and is re-evaluated everytime. ; if you forget to return a value, liquid causes an error. true ] ] ] print "----" c: liquify !color fill c 255.255.255 probe content c fill c none probe content c fill c 11 probe content c p: liquify !plug link/reset c p ; /reset is used to reset the state of the plug as ; virgin plug before linking. (all links removed, ; pipes and containers are forgotten/ignored) ; if /reset isn't used, the plug c WILL be linked ; but its links are ignored, since the plug is fill p 55 output: 255.255.255 0.0.0 11.11.11 55.55.55 | |
oops missing last probe in the above: probe content c | |
Ammon 8-Mar-2009 [789] | Yes, my code is working but it's capable of a bit more than that... |
Maxim 8-Mar-2009 [790x2] | do you understand the example I give? |
btw purification always occurs after processing... which is why it uses plug/liquid directly... at that point any processing would have occured... if any | |
Ammon 8-Mar-2009 [792] | Yes, I understand it. I'll be modifying my code to use both process() and purify() as I'm currently capable of linking multiple plugs to !color to set r.g.b separately and I need process for that but purify to ensure I have a tuple. |
Maxim 8-Mar-2009 [793x2] | that's exactly the point of separating them :-) |
btw adding node freezing, a very fundamental change to the engine, took a huge 4 lines and about 40 bytes to implement! | |
Maxim 9-Mar-2009 [795x3] | announcing stream ! I am in the midst of adding some more functionality to liquid which allows it to act as a signal processor (push method data-flow) the nice thing is that its incorporated in the same plug, again, and using message stream will retain 100% compatibility with all the current plug featureset. |
this will allow us to use window events directly within a lazy computing environment, for example, or provide dependency notification of child to parent changes. this will allows a node to send a manual signal "downstream" and possibly take processing/setup decisions based on those messages. downstream nodes should be able to return data in order to feedback the effects of the signal to its author, which might then, also activate some code. | |
so for liquid, this means a processing decision can be based on downstream nodes capability to handle it, its like look-ahead processing | |
Robert 10-Mar-2009 [798] | Max, you should take a look at petri-nets. I'm sure it will give you a lot of inspiration. |
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