r3wp [groups: 83 posts: 189283]
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

World: r3wp

[!Liquid] any questions about liquid dataflow core.

Josh
10-Mar-2009
[799]
Woohoo, finally starting to make some progress with my comprehension 
of !Liquid!
Maxim
10-Mar-2009
[800]
And I'm building up a lot of code and information for creating tutorials 
 :-)
Ammon
13-Mar-2009
[801]
I'm finding myself writing standard test code for each plug type 
as I go along and I was just thinking it would be nice if I could 
add the code as a block on the plug such that I could test any plug 
type by calling 

liquify/test !plug


Or something like that...  Could be a nice documentation/usage example 
feature.
Maxim
13-Mar-2009
[802]
that is a Tremedous idea.  I even know how It could be done... be 
carefull I might put you in charge of developping it   :-)
Ammon
13-Mar-2009
[803]
Sounds good to me!
Maxim
13-Mar-2009
[804]
As you know, I just totaly reviewed how liquid-vid will handle its 
layout (now a live prodecural network in its own), so I am hard at 
work building that, but I will definitely put some time on integrated 
unit testing, when I rebuild the visual graph editor.  its such a 
great idea, as we have discussed, the I/O aspect of plugs cannot 
be ignored in dataflow, so this would be a great way to profile, 
document and verify expected node behaviour.
Ammon
13-Mar-2009
[805]
BTW...  I seem to be seeing a node processing it's liquid when it 
shouldn't be.  Once a node is liquified, filled and purified it shouldn't 
call process() or purify() again until it is filled again, should 
it?
Maxim
13-Mar-2009
[806]
this and the !plug/document.
Ammon
13-Mar-2009
[807]
I really can't wait to play with liquid-vid.
Maxim
13-Mar-2009
[808x3]
btw there is already a plug/valve/stats feature embedded within, 
which gives you the node's current state and setup.
btw, the work being done for liquid-vid's layout, is now the official 
prototype for the inital layout engine for GLASS
although GLASS will use the data within AGG instead of view/faces.
Ammon
13-Mar-2009
[811]
Hrm...  Accord to stats my node is still dirty although I KNOW I 
am returning TRUE from purify()
Maxim
13-Mar-2009
[812x3]
so after 15 years of analysis, design and countless prototypes of 
all shapes and sizes , I am now finally working on the first true 
code that will find itself into some layer of the GLASS engine. 

=oD
you called content on the plug before calling stats?
(content is a duplicate word for the cleanup function)
Ammon
13-Mar-2009
[815x2]
Yup!
!color/process() [
]
!color/purify() [
]
0.255.75
0.255.75 (should be)
>> c/valve/stats c
liquid/color[1]/stats [
    ================
    PLUG STATISTICS:
    ================
    LABELING:
    ---
    type:      color
    category:      !plug
    serial id: 1

    LINKEAGE:
    ---
    total subordinates: 3
    total observers: 0
    total commits: 0

    VALUE:
    ---
    tuple!: 0.255.75

    INTERNALS:
    ---
    pipe?: none
    stainless?: false
    dirty?: true
    shared-states:
    linked-container?: false
    mud: 1.2.3
    ================
]
>> c/liquid
== 0.255.75
>> content c
!color/process() [
]
!color/purify() [
]
== 0.255.75
Maxim
13-Mar-2009
[817x3]
i don't know a part from you forgetting to liquify the plug first 
what could be going on!
that's a class... not an instance.
use liquify first.
Ammon
13-Mar-2009
[820]
c: liquify !color
Maxim
13-Mar-2009
[821x2]
from the liquid code's purify documentation (in the code)


   ; we RETURN if this plug can be considered dirty or not at this point. 

so if you return true, it remains dirty.
I might have described it the other way around, but I meant to say 
like its described in the above sentence... sorry if I mislead you!
Ammon
13-Mar-2009
[823]
LOL, fix blood.r then, please!


; this is ESSENTIAL determines if plug is dirty or not... basically

; if you return false, the node stays dirty... and is re-evaluated 
everytime.
; if you forget to return a value, liquid causes an error. 
true
Maxim
13-Mar-2009
[824x2]
hahaha
yep... I WILL
Ammon
13-Mar-2009
[826]
Fixed.  Sweet!
Maxim
13-Mar-2009
[827x2]
strange I can't find that specific code in blood.r... I guess I already 
fixed here, hehe.
darn, even I was using it upside down in many plugs, in other stuff! 
  hehe I guess I should learn to RTFM... especially when I writing 
it!   ;-)
Ammon
13-Mar-2009
[829]
LOL
Maxim
13-Mar-2009
[830]
you guys can't imagine how nice it feels to be discussing and teaching 
about how to use liquid.... I've now got three pupils... in one week... 
that's so cool...
Ammon
13-Mar-2009
[831x2]
Oh, my bad.  It's not in Blood.r.  It's in the code you posted above 
for the !color node...
Congrats!
Maxim
13-Mar-2009
[833x2]
anyone who wants to get to use liquid, don't hesitate to try and 
ask stupid questions.  They are hard to answer, and its giving me 
a chance to get a general feeling of what needs more attention in 
the forthcomming revision to the whole liquid documentation.
for the layout algorythm,  I actualy did a complete flow analysis 
of a row/column resizing liquid graph.  its actually rather simple, 
when you force yourself to follow what data goes where.  note that 
I was able to build this without creating a processing cycle... which 
is neat, since some values are going to the parent face and coming 
back to its pane elements.
Ammon
13-Mar-2009
[835]
It's not clear why you created the !int-range-srv plug for Blood.r 
rather than just creating !int-range directly.
Maxim
13-Mar-2009
[836x3]
when you pipe two or more nodes together (using pipe() on a plug, 
using the /piped refinement of liquify, or fill/pipe) the system 
automatically creates a pipe server which acts as a broker amongst 
all piped plugs.
this is a normal plug to which all plugs are linked, via the pipe? 
attribute.
this allows you to normalize the values amongst all piped nodes. 
 since, you can redefine that plug, like any other.
Ammon
13-Mar-2009
[839]
Ok...  So, what's the difference between a pipe and a link? >;)
Maxim
13-Mar-2009
[840]
to tell the system what node to allocate, you preset the pipe-server-class 
in advance, so it knows what kind of pipe you want.
Ammon
13-Mar-2009
[841]
Yeah, I figured that last part out.
Maxim
13-Mar-2009
[842x7]
linked nodes will ask their "subordinates" about their values... 
this starts a recursive chain reaction, until all subordinates of 
all subordinates have cleaned up.
but no two values may intercommunicate.
plugs may be filled with data directly.  when you do this the node 
becomes a container, and this effectively turns off all of the linking 
management..
your plug simply stores a value and returns  it (but purify IS still 
called on it)
pipes work in about the same way, but every time a value is filled 
within a piped plug, ALL of the other members of that pipe ALSO get 
filled with the same value.
the pipe server thus serves as an in-between.  the fact that its 
also a plug makes it very flexible, since you can call the purify 
function on it.
(sorry, define the purify function on it)