World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Ammon 13-Mar-2009 [831x2] | Oh, my bad. It's not in Blood.r. It's in the code you posted above for the !color node... |
Congrats! | |
Maxim 13-Mar-2009 [833x2] | anyone who wants to get to use liquid, don't hesitate to try and ask stupid questions. They are hard to answer, and its giving me a chance to get a general feeling of what needs more attention in the forthcomming revision to the whole liquid documentation. |
for the layout algorythm, I actualy did a complete flow analysis of a row/column resizing liquid graph. its actually rather simple, when you force yourself to follow what data goes where. note that I was able to build this without creating a processing cycle... which is neat, since some values are going to the parent face and coming back to its pane elements. | |
Ammon 13-Mar-2009 [835] | It's not clear why you created the !int-range-srv plug for Blood.r rather than just creating !int-range directly. |
Maxim 13-Mar-2009 [836x3] | when you pipe two or more nodes together (using pipe() on a plug, using the /piped refinement of liquify, or fill/pipe) the system automatically creates a pipe server which acts as a broker amongst all piped plugs. |
this is a normal plug to which all plugs are linked, via the pipe? attribute. | |
this allows you to normalize the values amongst all piped nodes. since, you can redefine that plug, like any other. | |
Ammon 13-Mar-2009 [839] | Ok... So, what's the difference between a pipe and a link? >;) |
Maxim 13-Mar-2009 [840] | to tell the system what node to allocate, you preset the pipe-server-class in advance, so it knows what kind of pipe you want. |
Ammon 13-Mar-2009 [841] | Yeah, I figured that last part out. |
Maxim 13-Mar-2009 [842x17] | linked nodes will ask their "subordinates" about their values... this starts a recursive chain reaction, until all subordinates of all subordinates have cleaned up. |
but no two values may intercommunicate. | |
plugs may be filled with data directly. when you do this the node becomes a container, and this effectively turns off all of the linking management.. | |
your plug simply stores a value and returns it (but purify IS still called on it) | |
pipes work in about the same way, but every time a value is filled within a piped plug, ALL of the other members of that pipe ALSO get filled with the same value. | |
the pipe server thus serves as an in-between. the fact that its also a plug makes it very flexible, since you can call the purify function on it. | |
(sorry, define the purify function on it) | |
note that you can LINK the pipe server and set it to a linked-container? too! but that is advanced usage. | |
linked-containers, accumulate their subordinate data AND add the value you filled , as if it where an extra link... which then goes through the normal process mechanism. | |
note that when you fill a pipe server through a node... even that node receives the data back. | |
the pipe server can be used to normalise the data into its purest form, and allows many things in your application to interact with it as peers. one can be a string another an int. but for each pipe client, they could care less about who and what the others are. they just need to know that, in this case, they are always receiving an int, and can convert it back to the format they need. | |
The computing methods mutation is one of the most powerfull and unique aspects of liquid. the same plug can be used for many different purposes, and it can go to-from any method to another. | |
one important note, is that switching computation modes, NEVER unlinks previous subordinates... it will only ignore them. only the pipe aspect is dynamic and can be unlinked automatically by the internal plug managers... | |
btw, when we are working with pipes, we use the attach and detach functions instead of link/unlink. | |
I will start building explicit tutorials this week end. | |
I know have a pretty good idea of recurring topics. | |
and strangely, you guys are all pretty much evolving and learning in about the same pattern... so I have some clues into how to order the tutorials. :-) | |
Ammon 13-Mar-2009 [859] | Ok. I think I'm starting to see what you are doing with pipes. Some of the voodoo in Blood.r isn't as mystical as it was a few minutes ago. ;-) |
Maxim 13-Mar-2009 [860x8] | know = now |
cool :-) | |
the most basic thing to understand about liquid is that the central part of any application is not the interface... its the DATA. | |
notice that the integer range is not applied to the field... its applied to the ABILITY. | |
no matter how you try to set the ability, IT will always be clamped... there is no way to break it. | |
so the field just inherits that behaviour FROM the character WITHOUT ANY SINGLE LINE OF CODE it became an integer field. | |
a subtle but extremely powerfull and explicit demonstration of dataflow robustness. | |
glue now has a plug that returns gfx text size given any value and a font :-) | |
Ammon 13-Mar-2009 [868] | WTF?!? How did you do it? This is EXACTLY what I've been working on! |
Maxim 13-Mar-2009 [869] | ------------------------------------------------- NOTE: FROM NOW ON, every usable !plug definition that I post will be in black, to make it easy to differentiate from test code, and copy in your own libs. ------------------------------------------------- ;- glue-proc-face: glue-proc-face: make face [size: 100x100] ;----------------- ;- !gfx-text-area ;----------------- ; this class returns the area which a value, when represented as a string, occupies. ; ; returns: a pair representing width and height ; ; usage: ; linked only, unlabeled. (filling this node will permanently freeze it) ; ; inputs: ; (1) [any!] value ; the first input is formed to a string, or set to "" ; ; (2) [object!:font] font to use ; the test will be run with this font, irrelevant of what font is currently set in the face. ; ; <TO DO>: add explicit support for /para facet ;----------------- !gfx-text-area: make !plug [ liquid: 0x0 ;----------------- ;- frozen?() ;----------------- ; plug won't do anything until you have proper linkage done. ;----------------- frozen?: func [ ][ vin ["" self/valve/type {/frozen?()}] vout (2 <> length? subordinates) ] valve: make valve [ ;----------------- ;- process() ;----------------- process: func [ plug data ][ vin ["" self/valve/type {/process()}] plug/liquid: 0x0 glue-proc-face/font: data/2 glue-proc-face/size: 1000x1000 glue-proc-face/text: any [ attempt [to-string data/1] "" ] plug/liquid: size-text glue-proc-face vout ] ] ] |
Ammon 13-Mar-2009 [870] | Heh. A bit simpler than the approach I was going to take, that is, if it does what you say it does... =D |
Maxim 13-Mar-2009 [871x2] | yep, black text is tested and functional... note the explicit comment header |
taken strigt out of glue-lib | |
Pekr 13-Mar-2009 [873] | I think I still don't understand what in particular Liquid is, but would it be e.g. good system to do some animation system in? I mean - something like Scala. You have some objects, wipes, effects, happening at various times, and the might be cross dependant, etc., so that when something happens here, something else happens there :-) |
Ammon 13-Mar-2009 [874] | Is there a way to hook into the attach function? I want to build a pipe-server that handles multiple values but I want to be able to hook up the input plugs in any order and in some cases not have a plug for any given value. To accomplish this I want to create a block that tells me which order the plugs are connected in so that I can use the index to select the correct plug from the server's liquid. |
Josh 14-Mar-2009 [875] | this may be a wild guess, but doesn't the !plug/subordinates do that? I haven't been using pipes so much as links, but I would guess you would look at that, and I'd assume the plugs are in the order that they have been attached. Maxim of course will correct me if I'm wrong. |
Ammon 14-Mar-2009 [876x4] | Hrm... I think you're right about that. Let me look closer at it. |
Josh, you are correct. I can see which node is connected where by it's position in the !plug/subordinates block. | |
Maxim... I've created all the plugs I need to process each value in a font object and they are working beautifully but I'm having trouble figuring out what the master !font node should look like. I need to be able to copy changes from each of the nodes handling the individual values into an object that I can pass to VID. Do you have any words of wisdom to share on this? ;-) | |
Ah, what wonders a few hours of rest can work. I just need to produce a plug that takes a series of inputs and converts it into an object. I was overcomplicating things (again...) When I get back from work I'll take another shot at it and this time I think I'll go with a dialected approach. | |
Maxim 14-Mar-2009 [880] | yep ammon that is it. |
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