World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Ammon 13-Mar-2009 [874] | Is there a way to hook into the attach function? I want to build a pipe-server that handles multiple values but I want to be able to hook up the input plugs in any order and in some cases not have a plug for any given value. To accomplish this I want to create a block that tells me which order the plugs are connected in so that I can use the index to select the correct plug from the server's liquid. |
Josh 14-Mar-2009 [875] | this may be a wild guess, but doesn't the !plug/subordinates do that? I haven't been using pipes so much as links, but I would guess you would look at that, and I'd assume the plugs are in the order that they have been attached. Maxim of course will correct me if I'm wrong. |
Ammon 14-Mar-2009 [876x4] | Hrm... I think you're right about that. Let me look closer at it. |
Josh, you are correct. I can see which node is connected where by it's position in the !plug/subordinates block. | |
Maxim... I've created all the plugs I need to process each value in a font object and they are working beautifully but I'm having trouble figuring out what the master !font node should look like. I need to be able to copy changes from each of the nodes handling the individual values into an object that I can pass to VID. Do you have any words of wisdom to share on this? ;-) | |
Ah, what wonders a few hours of rest can work. I just need to produce a plug that takes a series of inputs and converts it into an object. I was overcomplicating things (again...) When I get back from work I'll take another shot at it and this time I think I'll go with a dialected approach. | |
Maxim 14-Mar-2009 [880x5] | yep ammon that is it. |
just one one... pipe servers ARE NOT built to handle multiple values... its the opposite. handling multiple values is done through dependencies (linked nodes) all going into one node. | |
*one note* | |
pipe servers hanlde multiple view of a single value, coordonating everyone so they collaborate in how they share that value. | |
also note, scanning the subordinates and observers is an extremely advanced maneuver... cause the way data is represented in subordinates, has different possibilities, for example, you may have word labels in the block. in liquid v2, there will also be possibility to store data directly within the subordinates block. there might, eventually, be other uses for the subordinates I have not yet thought of. | |
Graham 14-Mar-2009 [885x3] | Is there a movie that shows how liquid works? |
:) | |
ie. liquid refreshment | |
Maxim 14-Mar-2009 [888x3] | pekr: yes using liquid interactively is one of its mandates. the liquid editor, will be used in this way, changes will be viewable in real-time, so the first set of nodes that are going to be integreated are globs, which allows a graphic package to be built within a day. |
movies, right now would be really boring, since all that is being done, is editing text... but with liquid-vid, and the interactive editoe, this will change. | |
I LIKE the name. | |
Pekr 14-Mar-2009 [891] | I would abbreviate liquid-vid to just liqvid :-) |
Ammon 14-Mar-2009 [892] | Re: Pipe Servers. I know I'm going to need one, I was just trying to combine agregating the font values and serving them. I need two separate nodes for that... |
Maxim 14-Mar-2009 [893x2] | exactly. |
all the entry points can be pipes, which are combined into a singular node. | |
Ammon 15-Mar-2009 [895x2] | I now have the object constructor working well. I just need to figure out the server. 'Tis rather confusing... |
IT'S ALIVE!!!! No pipe server necisarry... | |
Maxim 15-Mar-2009 [897] | I can just see you with the lightning bolt crackling in the bg and a wild look on your face... hahahaha |
Ammon 16-Mar-2009 [898] | Liquid rocks! I'm getting very close to my goal here and when I run into a bug 90% of the time it's because I didn't plug everything together properly. It's pretty sweet. |
Maxim 16-Mar-2009 [899] | happy you are "getting" it :-) it can be a wee bit unsettling when the system starts to be knowledgeable about itself. |
Ammon 16-Mar-2009 [900] | That's exactly what I want the system to do. =D |
Maxim 16-Mar-2009 [901x2] | my most common bug, is to forget to put something stainless or to ask for a value... hehe |
I turn round and round and wonder why nothing is being printed on the console... then after a very long time... hehe I realised I never asked it to perform its task... hahaha | |
Ammon 16-Mar-2009 [903] | The last one I ran across took me 15+ minutes to find a reference to face in a plug that never got set. I couldn't figure out why it did nothing... |
Robert 16-Mar-2009 [904] | Sounds like a special tracing/debugging functionality should be included. |
Maxim 16-Mar-2009 [905x4] | it already is :-) its run-time switcheable... and its how I always find my stuff. its even indented |
if you try out the little blood.r app on rebol.org you'll see how extensive liquid's tracing is, thanks to slim's vprint engine. :-) | |
plugs also have the generic stats method, which gives A LOT of info about the current state of the node. links, state, type, serial numbers, etc. | |
rmembr that liquid is the culmination of 5, yess FIVE years of R&D ;-) | |
Graham 16-Mar-2009 [909x2] | so for someone who does plain boring data entry forms .. what can it do for me? |
screen validation? calculate results based upon screen entry? | |
Maxim 16-Mar-2009 [911x4] | did you try the blood.r on rebol.org? |
there are 12 interconnected fields, which all react together. impossible to break by using the gui. | |
We already have some variations where the buttons get deactivated even more precisely. | |
its a simple download and run... all libs are d/l for you in same dir... can't be easier to try out. | |
Graham 16-Mar-2009 [915x2] | not yet ... been busy with my pdf stuff. |
waiting for everyone to report their bugs first so that you can fix them :) | |
Maxim 16-Mar-2009 [917x2] | that's the point of liquid... un breakable.. once it works... it just does |
the entire gui is reflective. | |
Graham 16-Mar-2009 [919] | how much code is it? |
Maxim 16-Mar-2009 [920x3] | in this example... way to much, cause we are basically including very basic nodes and a core gui api, but if you remove that, in fact there isn't that much left. |
with the external libs I am building (actually working on them daily) code use will be very small. since the most complicated part of the engine will be wrapped within liquid-vid, and you will have a lot of example and reusable liquid classes to start off with. | |
I mean, we have to use liquified versions of things like min/max/sum/sub/append funcs... there is no going around that. but its like defining new functions... which are just as reusable. | |
Graham 16-Mar-2009 [923] | ok, cool . just tried it out |
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