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World: r3wp

[!Liquid] any questions about liquid dataflow core.

Maxim
16-Mar-2009
[899]
happy you are "getting" it   :-) it can be a wee bit unsettling when 
the system starts to be knowledgeable about itself.
Ammon
16-Mar-2009
[900]
That's exactly what I want the system to do. =D
Maxim
16-Mar-2009
[901x2]
my most common bug, is to forget to put something stainless or to 
ask for a value... hehe
I turn round and round and wonder why nothing is being printed on 
the console...  then after a very long time... hehe I realised I 
never asked it to perform its  task... hahaha
Ammon
16-Mar-2009
[903]
The last one I ran across took me 15+ minutes to find a reference 
to face in a plug that never got set.  I couldn't figure out why 
it did nothing...
Robert
16-Mar-2009
[904]
Sounds like a special tracing/debugging functionality should be included.
Maxim
16-Mar-2009
[905x4]
it already is  :-)  its run-time switcheable... and its how I always 
find my stuff.  its even indented
if you try out the little blood.r app on rebol.org you'll see how 
extensive liquid's tracing is, thanks to slim's vprint engine.  :-)
plugs also have the generic stats method, which gives A LOT of info 
about the current state of the node.  links, state, type, serial 
numbers, etc.
rmembr that liquid is the culmination of  5, yess FIVE years of R&D 
 ;-)
Graham
16-Mar-2009
[909x2]
so for someone who does plain boring data entry forms .. what can 
it do for me?
screen validation?  calculate results based upon screen entry?
Maxim
16-Mar-2009
[911x4]
did you try the blood.r on rebol.org?
there are 12 interconnected fields, which all react together.  impossible 
to break by using the gui.
We already have some variations where the buttons get deactivated 
even more precisely.
its a simple download and run... all libs are d/l for you in same 
dir... can't be easier to try out.
Graham
16-Mar-2009
[915x2]
not yet ... been busy with my pdf stuff.
waiting for everyone to report their bugs first so that you can fix 
them :)
Maxim
16-Mar-2009
[917x2]
that's the point of liquid... un breakable.. once it works... it 
just does
the entire gui is reflective.
Graham
16-Mar-2009
[919]
how much code is it?
Maxim
16-Mar-2009
[920x3]
in this example... way to much, cause we are basically including 
very basic nodes and a core gui api, but if you remove that, in fact 
there isn't that much left.
with the external libs I am building (actually working on them daily) 
code use will be very small.  since the most complicated part of 
the engine will be wrapped within liquid-vid, and you will have a 
lot of example and reusable liquid classes to start off with.
I mean, we have to use liquified versions of things like min/max/sum/sub/append 
 funcs... there is no going around that.  but its like defining new 
functions... which are just as reusable.
Graham
16-Mar-2009
[923]
ok, cool . just tried it out
Maxim
16-Mar-2009
[924]
try putting extreme values in ANY field, even non numerical, decimal, 
etc.
Graham
16-Mar-2009
[925]
is everything MIT now?  Is the GPL gone?
Maxim
16-Mar-2009
[926x7]
all MIT
what really pushed me was that I realized that with gpl, you can 
even get kicked out of your own code.
its like a sticky fly trap.
beurk
notice how it even updates labels, colors, and buttons become inactive 
when you go out of bounds.
(+/-) are buttons
also note that it was the first time I tried to do this using liquid. 
 its not like an old code sample I refurbished...
Graham
16-Mar-2009
[933]
all of this has to be wrapped inside a dialect !
Maxim
16-Mar-2009
[934x8]
in theory it should, but in practice, it depends.
I have built several systems which used dialects... but liquid allows 
so much variance, that its like building a dialect for functions...
the gross of the work is not in between the plugs... its the plugs 
themselves.
so liquid-vid is going to wrap most of the liquid code for the gui.
but a single function... liquify can actually perform 5 operations 
in one single line, including linking to any number of pipes at once... 
so there would actually be very little code gain.
dialects will be usefull when the use of the plugs is well defined, 
and your plugs  are pre-defined, then the dialect will effectivey 
shrink code size by a huge amount... but that's just like for any 
dialect use.
I guess we could make a generic dialect which uses a set of pre-determined 
plugs (a bit like a vid stylesheet) and just builds up a network 
a bit more easily...    this is planned....   the dialect function 
already has a name.... :-)
dilute()
Graham
16-Mar-2009
[942]
so, this works for numbers and ?
Maxim
16-Mar-2009
[943x4]
anything.  the example just does artithmetics, bounds and mappings, 
but you can use this for anything.
an obvious example is a setup where you have a series of inputs, 
which are all linked to one plug which compiles them as an object.
if part of a gui, the "submit" button is inactive, until all conditions 
are met.
liquid-vid should provide this out of the box.  :-)
Graham
16-Mar-2009
[947]
need to hook this up to rebgui
Maxim
16-Mar-2009
[948]
I also use liquid to build vast networks of AGG graphics for real-time 
interface creation... we are talking several thousand lines of AGG 
commands.