World: r3wp
[!Liquid] any questions about liquid dataflow core.
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Maxim 16-Mar-2009 [924] | try putting extreme values in ANY field, even non numerical, decimal, etc. |
Graham 16-Mar-2009 [925] | is everything MIT now? Is the GPL gone? |
Maxim 16-Mar-2009 [926x7] | all MIT |
what really pushed me was that I realized that with gpl, you can even get kicked out of your own code. | |
its like a sticky fly trap. | |
beurk | |
notice how it even updates labels, colors, and buttons become inactive when you go out of bounds. | |
(+/-) are buttons | |
also note that it was the first time I tried to do this using liquid. its not like an old code sample I refurbished... | |
Graham 16-Mar-2009 [933] | all of this has to be wrapped inside a dialect ! |
Maxim 16-Mar-2009 [934x8] | in theory it should, but in practice, it depends. |
I have built several systems which used dialects... but liquid allows so much variance, that its like building a dialect for functions... | |
the gross of the work is not in between the plugs... its the plugs themselves. | |
so liquid-vid is going to wrap most of the liquid code for the gui. | |
but a single function... liquify can actually perform 5 operations in one single line, including linking to any number of pipes at once... so there would actually be very little code gain. | |
dialects will be usefull when the use of the plugs is well defined, and your plugs are pre-defined, then the dialect will effectivey shrink code size by a huge amount... but that's just like for any dialect use. | |
I guess we could make a generic dialect which uses a set of pre-determined plugs (a bit like a vid stylesheet) and just builds up a network a bit more easily... this is planned.... the dialect function already has a name.... :-) | |
dilute() | |
Graham 16-Mar-2009 [942] | so, this works for numbers and ? |
Maxim 16-Mar-2009 [943x4] | anything. the example just does artithmetics, bounds and mappings, but you can use this for anything. |
an obvious example is a setup where you have a series of inputs, which are all linked to one plug which compiles them as an object. | |
if part of a gui, the "submit" button is inactive, until all conditions are met. | |
liquid-vid should provide this out of the box. :-) | |
Graham 16-Mar-2009 [947] | need to hook this up to rebgui |
Maxim 16-Mar-2009 [948x2] | I also use liquid to build vast networks of AGG graphics for real-time interface creation... we are talking several thousand lines of AGG commands. |
liquid-vid should make glayout and rebgui obsolete. | |
Graham 16-Mar-2009 [950] | only if you can replicate all the widgets! |
Maxim 16-Mar-2009 [951x7] | we don't :-) |
for example, in the blood app, there are no int gadgets. | |
all the label types, will just need one link to a different font. | |
grids are much easier (actually quite easy) to build with liquid, and in any case, its still faces... so importing a gadget is dooable, if rebgui doesn't depend on too much out of widget infrastructure. | |
skining will be dynamic (I mean you plug a color gadget and the whole ui interacts as you set the scheme). | |
btw, the reason liquid-vid is taking some time, is that the whole layout is built using dataflow ! :-) | |
I've been re-designing the wrapper around the system for a week... trying to find a sweetspot between flexibility and styleability. | |
Dockimbel 16-Mar-2009 [958] | Max, would your engine be good fit for a spreadsheet calculation engine? Steve Shireman wrote this nice tiny spreadsheet widget (http://www.efishantsea.com/nano-sheets.zip), I guess that pluging liquid inside would make a killer demo both for liquid and REBOL, don't you think so? |
Maxim 16-Mar-2009 [959x3] | I looked at it a long time ago, but realised that its basically easier to start from scratch... cause if you remove the processing aspect of nano-sheets... there's not much left. |
:-) | |
but once liquid-vid is released... really its going to be very easy to build up grids and a little equation builder. | |
Robert 16-Mar-2009 [962x3] | Max, you should try to find a route to attach liquid to existing GUI like VID or RebGUI. By a dynamic hook or so. |
Otherwise it's a all-or-nothing thing which makes it hard to bring liquid step-by-step into an existing app. | |
Overall, it still sounds like a multi-path constraint solver to me. | |
Maxim 16-Mar-2009 [965x3] | robert liquid-VID ;-) |
someone could most probably use the same core system and adapt it to rebgui's dialect. | |
I myself am building it with faces directly. so its just going to be a quick integration to VID, use of a few facet words and voila. | |
Maxim 28-Mar-2009 [968x4] | liquid v0.8.1 released: changes in this release (from last public release) v0.7.2 - 8-Mar-2009/21:25:55(MOA) -officially deprecated and REMOVED SHARED-STATES from the whole module -ON-LINK() v0.8.0 - 15-Mar-2009/00:00:00(MOA) -adding stream engine for propagation-style inter-node messaging. -STREAM() added for look-ahead messaging (ask observers to react to us) -ON-STREAM() added to support callbacks when a stream message arrives at a plug. v0.8.1 - 28-Mar-2009/00:00:00(MOA) -PROPAGATE?() added to valve - allows us to optimise lazyness in some advanced plugs -LINK?() regression found and fixed... cycle?() was not being used anymore! |
liquid state of affairs: -GLASS v1 is going through intense development. -GLUE - foundation plugs, although not yet released is getting packed with fully documented plugs weekly. there is more documentation text than actual code in the lib! *currently working on highly optimised finite state machine systems. (optimised in how they prevent useless processing and messaging). | |
also, liquid-vid project has been dropped, officialy, in favor of putting time on GLASS and GLOB v2 instead. | |
Liquid has been tested under R3 and crashes it outright. so R3 support for liquid will wait until R3 is a bit more stable, unfortunately. I have enough stuff to debug without having to wonder if its the platform that's causing the bugs in the first place. | |
Mchean 9-Apr-2009 [972] | liquid links? |
Ammon 10-Apr-2009 [973] | http://www.rebol.org/view-script.r?script=liquid.r |
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