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World: r3wp

[Games] talk about using REBOL for games

Maxim
17-Jan-2007
[146x2]
even things like morale can be tailored in, so that your agents automatically 
regroup or fallback.  maybe sending runners to fetch another regiment.
all part of your tactical might  :-)
Volker
17-Jan-2007
[148]
How do the statisticswork? deciding how often you stumble?
Maxim
17-Jan-2007
[149x2]
now that is the concept.  implementation is obviously a question 
of many micro-evolutions of the engine's  capabilities... each little 
step adding a multitude of options.
for combat this is easy...   % of chance to hit... and number of 
hp damage, with probability of higher damage costing more.  so a 
one in six damage costs less than a 4 in 6 damage.
Volker
17-Jan-2007
[151]
and then a map? or  something like: your chances to be near a subrabwor 
are 1:5?
Maxim
17-Jan-2007
[152x2]
what do you mean by "your chances to be near xxx"
physical movement?
Volker
17-Jan-2007
[154x2]
like electrons.
you have a chnace to be somewhere, or something.
Maxim
17-Jan-2007
[156x3]
hum  I think you lost me there... but please explain more, it might 
expand my conception of my own concept  :-)
the terrain, if that is what you mean, would be randomised in some 
way.
I guess with specific physics... I guess we could even choose things 
like gravity, light, sound... hey, imagine an rts which can be played 
by blind people!
Volker
17-Jan-2007
[159x2]
hmm, maybe think links. thereis no real map, only relations. when 
someone browses, the page is picked by chance too, not only choice. 
when something good happens and you have high statistics, you may 
 get it.
How about a game where people must optimize search? but  the ranking 
is based on the statistics  both own. then you need good statistics 
and must optimize your avatars(pages) to match them
Maxim
17-Jan-2007
[161]
hum... what you describe is a bit like fog of war in most rts.
Volker
17-Jan-2007
[162]
and the "visitor" are some random bots.
Maxim
17-Jan-2007
[163x2]
search what?
hummm I think you lost me a bit there   :-)
Volker
17-Jan-2007
[165]
not realy searching.  more  about ranking.
Maxim
17-Jan-2007
[166]
ranking in the sense of  knowing who is wining or in the sense of 
putting value to agent's perception?
Volker
17-Jan-2007
[167x4]
i imagine a  google-page. both try to place results there. but  not 
by  real search, thy just  have features. like when you optimize 
something for customers.
there  are featurs  of  avatars and rules for  picking. the rules 
can be influenced by both parties.
you can buy rules(statistics) and tune your  avatars  to match them.
but i guess that is completely different.
Maxim
17-Jan-2007
[171]
ok, I guess what you are talking leads to a way to create learning 
agents.
Volker
17-Jan-2007
[172]
thinking about it, i guess its more like an advertising game.
Maxim
17-Jan-2007
[173]
hehe.
Volker
17-Jan-2007
[174x2]
But yes, the rules and agents would adapt.
and you can play amazon. when x is picked, offer y too.
Maxim
17-Jan-2007
[176x2]
my system would want to make every agent constantly loose his abilities. 
unless he acts.  and implement a fear of loss.
volker... sometimes I wonder if I'd like to be in your head  ;-)
Volker
17-Jan-2007
[178x2]
Then i would have  somebody  to play  my weird games with me^^
misparsed your sentence.  "if I'd like", not "i would"
Maxim
17-Jan-2007
[180]
hehe  changes a bit the meaning  ;-)
ICarii
2-Jun-2007
[181]
a Rebol version of Mahjong solitaire is almost complete and should 
hit the ML and announce later today - just adding an editor atm :)
[unknown: 9]
2-Jun-2007
[182]
Post a link please.
ICarii
2-Jun-2007
[183]
will do
[unknown: 9]
2-Jun-2007
[184]
here? : )
ICarii
2-Jun-2007
[185]
ill add it here soon :)  not much longer :)
ICarii
3-Jun-2007
[186x2]
Mahjong Solitaire for rebol released.  http://rebol.mustard.co.nz/mahjong.zip
there ya go Reichart :)  Its still got a lot of bells i need to add 
but its functional and has 7 default boards :)
Terry
3-Jun-2007
[188x2]
needs a header
um.. nm
ICarii
3-Jun-2007
[190]
;)
[unknown: 9]
3-Jun-2007
[191]
Great start.  Feedback

-	Allow full screen: Stretch to fit.
-	Start with larger tiles (some of us are old)

-	Tiles need to be much brighter and higher contrast (yes I know 
I can change this myself).

-	3D effect should center single point perspective, not isometric.
-	Score?
-	Seed value?
-	Help? (shortcuts, etc.)
-	Undo?
-	Timer?
-	When there are no more moves, you should be notified.
ICarii
3-Jun-2007
[192]
hehe - you found my todo list - i didnt have to write it after all 
:)
[unknown: 9]
3-Jun-2007
[193]
Speaking of seed value.  Are you randomly setting the board, or "building" 
the board from a known seed?  People hate to play a game that can't 
be won.
ICarii
3-Jun-2007
[194]
you can always reshuffle - but i will be allowing user seeds eventually 
- the code has it just not the interface yet.  same with undo etc
[unknown: 9]
3-Jun-2007
[195]
Cool, looks like about 8 hours more and you have a complete game.