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World: r3wp

[Games] talk about using REBOL for games

Volker
17-Jan-2007
[167x4]
i imagine a  google-page. both try to place results there. but  not 
by  real search, thy just  have features. like when you optimize 
something for customers.
there  are featurs  of  avatars and rules for  picking. the rules 
can be influenced by both parties.
you can buy rules(statistics) and tune your  avatars  to match them.
but i guess that is completely different.
Maxim
17-Jan-2007
[171]
ok, I guess what you are talking leads to a way to create learning 
agents.
Volker
17-Jan-2007
[172]
thinking about it, i guess its more like an advertising game.
Maxim
17-Jan-2007
[173]
hehe.
Volker
17-Jan-2007
[174x2]
But yes, the rules and agents would adapt.
and you can play amazon. when x is picked, offer y too.
Maxim
17-Jan-2007
[176x2]
my system would want to make every agent constantly loose his abilities. 
unless he acts.  and implement a fear of loss.
volker... sometimes I wonder if I'd like to be in your head  ;-)
Volker
17-Jan-2007
[178x2]
Then i would have  somebody  to play  my weird games with me^^
misparsed your sentence.  "if I'd like", not "i would"
Maxim
17-Jan-2007
[180]
hehe  changes a bit the meaning  ;-)
ICarii
2-Jun-2007
[181]
a Rebol version of Mahjong solitaire is almost complete and should 
hit the ML and announce later today - just adding an editor atm :)
[unknown: 9]
2-Jun-2007
[182]
Post a link please.
ICarii
2-Jun-2007
[183]
will do
[unknown: 9]
2-Jun-2007
[184]
here? : )
ICarii
2-Jun-2007
[185]
ill add it here soon :)  not much longer :)
ICarii
3-Jun-2007
[186x2]
Mahjong Solitaire for rebol released.  http://rebol.mustard.co.nz/mahjong.zip
there ya go Reichart :)  Its still got a lot of bells i need to add 
but its functional and has 7 default boards :)
Terry
3-Jun-2007
[188x2]
needs a header
um.. nm
ICarii
3-Jun-2007
[190]
;)
[unknown: 9]
3-Jun-2007
[191]
Great start.  Feedback

-	Allow full screen: Stretch to fit.
-	Start with larger tiles (some of us are old)

-	Tiles need to be much brighter and higher contrast (yes I know 
I can change this myself).

-	3D effect should center single point perspective, not isometric.
-	Score?
-	Seed value?
-	Help? (shortcuts, etc.)
-	Undo?
-	Timer?
-	When there are no more moves, you should be notified.
ICarii
3-Jun-2007
[192]
hehe - you found my todo list - i didnt have to write it after all 
:)
[unknown: 9]
3-Jun-2007
[193]
Speaking of seed value.  Are you randomly setting the board, or "building" 
the board from a known seed?  People hate to play a game that can't 
be won.
ICarii
3-Jun-2007
[194]
you can always reshuffle - but i will be allowing user seeds eventually 
- the code has it just not the interface yet.  same with undo etc
[unknown: 9]
3-Jun-2007
[195]
Cool, looks like about 8 hours more and you have a complete game.
ICarii
3-Jun-2007
[196x2]
:)
im only half way through my original c++ code - most of what you 
mentioned is in that already
[unknown: 9]
3-Jun-2007
[198]
You have written this in C++ before?
ICarii
3-Jun-2007
[199x3]
yup for BeOS
converting to rebol was a big mindset change
altho the original was multithreaded so when R3 comes i might add 
that back in
[unknown: 9]
3-Jun-2007
[202x2]
One of my close friends and x-employees wrote most of the drivers 
for BeOS.
We need a Rebol tile set.  Perhaps someone will build them from famous 
Rebol programmers.
ICarii
3-Jun-2007
[204]
heh
[unknown: 9]
3-Jun-2007
[205x2]
What did you use threads fro?
for
ICarii
3-Jun-2007
[207]
ui, sound, i forget what the other one was for
[unknown: 9]
3-Jun-2007
[208]
hmmm.  I'm not sure it needs threading, but OK.
ICarii
3-Jun-2007
[209]
sound is always nice threaded - that way you can layer
[unknown: 9]
3-Jun-2007
[210x2]
True.
Although if sound is written correctly to begin with, then it should 
be threaded internally (since Rebol is interpreted).
ICarii
3-Jun-2007
[212]
i tried under R2 to layer the sound but it was a huge mess :(
[unknown: 9]
3-Jun-2007
[213]
Yeah....agreed.
ICarii
3-Jun-2007
[214x3]
gah - i forgot how hard the ricebowl map was..
unlimited undo completed, hints on the way :)
hints completed + warnings - new version going up now.