World: r3wp
[Games] talk about using REBOL for games
older newer | first last |
ICarii 14-Jul-2007 [399] | heh - the object is to play your cards (left click to enlarge - right click when enlarged to play) and balance attack with resource management and castle defence to win :) |
[unknown: 5] 14-Jul-2007 [400x2] | I don't understand the numbers on the cards |
Looks like you can play more than one at a time? | |
ICarii 15-Jul-2007 [402] | The first part of the rebtower.r file containst help instructions on how to play and what the different parts mean :) The numbers indicate a resource cost that has to be met in order to play the card. |
[unknown: 5] 15-Jul-2007 [403] | ahhh thanks |
ICarii 23-Jul-2007 [404x2] | Sudoku Solver 0.1.0 released for further testing - can now solve all but the evillest puzzles. http://rebol.mustard.co.nz/sudoku-solver.r |
once i get XWings, XYChains and Swordfish coded ill release the GUI etc ;) | |
ICarii 24-Jul-2007 [406x2] | solver updated to 0.1.1 - fixed quads implementation and pruned dead code :) Puzzle now set to mensa by default as im working on X / Y / XY Wings and Swordfishes atm :) |
theres a bug in the box-[row|column] methods - re-writing both from scratch so theyactually work properly :P | |
Sunanda 24-Jul-2007 [408] | Nice! The last-but-one example: you say you thing requires Xwings.....It's a long slog, but it can be done with simpler techniques, eliminatimg pencil marks with hidden sets etc. The last example: you say requires swordfish -- next step can be done with coloring, after that it is easier [in my mind, coloring is a simpler technique than swordfish; but I may be old fashioned about that] |
ICarii 25-Jul-2007 [409] | sudoku-solver 0.1.2 released - this successfully solves the mensa puzzle. http://rebol.mustard.co.nz/sudoku-solver.r notes: added some even harder puzzles to test upcoming XY-Chains and Swordfish |
Reichart 10-Jan-2008 [410] | http://www.kloonigames.com/blog/games/crayon/ |
Geomol 31-Jan-2008 [411] | Fun little single-multi-player game, where you play multi-player with yourself: http://www.nekogames.jp/mt/2008/01/cursor10.html It shouldn't be too hard to make a REBOL version, and it's a good idea, I think. My hi-score is 186. |
Reichart 31-Jan-2008 [412x3] | Yes, very cute game. |
I would like them to change the "No. 1" to just "1" And it would be very nice in at least shaded colour. | |
One last thing, it would be VERY cool to have it take place in something like an airport, or a factory, where you have to do a bunch of things to get a product or plane or something to take off. Prevent a bank robbery, etc. | |
Geomol 31-Jan-2008 [415] | Or rob a bank and make the aircraft crash? ;) |
[unknown: 5] 31-Jan-2008 [416] | Where do I find REBTOWER. I got what I think is an older version and I'm getting hooked on this game and want to see if it is updated. |
btiffin 31-Jan-2008 [417] | Grrr... :) I have no desire for millions, but ... I wrote and published a fantasy card game back in the early 80s; an entire decade before Magic the Gathering. They made enough money to buy TSR. Rassafrassa. :) Not to say my Monster Romp (tm) game competes with Magic; I paid an artist a whole $3 for each picture, but had I flogged it I could be independently wealthy now instead of umm, not. I have about 800 decks of the original 1000 run. Sold 60 decks the one day I set up a booth to sell it, then gave away the rest. From those days forward I promised myself to never pursue an idea. Best to let them die on the operating table and skip the what if crap. That is until I bump into a greedy partner. Success requires greed imho, or at least a state of mind somewhere above "communist". :) Paul; I'm not sure, but I posted this to the calendat back in July. http://rebol/mustard.co.nz/rebtower-0.0.4.zip |
ScottM 1-Feb-2008 [418] | after looking at Allen 's penguin card game, I downloaded the card game engine cge.bin file. I do not know how to extract .bin files. Has someone used the engine before or could point me in the right direction? |
Geomol 1-Feb-2008 [419] | :) btiffin, maybe open source and GPL together with a commercial license is the answer, at least for us software developers? |
[unknown: 5] 1-Feb-2008 [420] | Sorry to hear that btiffin, but I find once you grasp the idea behind rebtower it is a hoot. I wish the other player could be a person instead of the computer and if I were you I would approach offering it to one of those online sites or somewhere they offer internet based games and adapt it for such. |
btiffin 1-Feb-2008 [421] | John; I am a big fan of OSS (with enough, well barely, wisdom to know that people should earn a living) Paul; Nothing to be sorry for. That was actually a happy semi-sarcastic griping. But thanks nonetheless :) |
ICarii 11-Feb-2008 [422x2] | latest rebtower should always be at http://rebol.mustard.co.nz/rebtower.zip |
and re multiplayer version of Rebtower - its under development atm. | |
[unknown: 5] 11-Feb-2008 [424] | thanks ICarii |
Geomol 16-Mar-2008 [425x2] | Many games operate with Truevision TGA image files, also known as TARGA file format. I've made a function to load such a format: http://www.fys.ku.dk/~niclasen/rebol/libs/gfx/tga.r Usage: i: load-tga %some-file.tga img: i/as-image img is now a REBOL image! type image, that can be viewed as normal, e.g.: view layout [backdrop black image img] |
The load-tga function returns an object holding TGA image information like image-data, pixel-depth, width, height, etc. | |
btiffin 16-Mar-2008 [427] | When do you sleep John? :) |
Gregg 17-Mar-2008 [428] | I was wondering the same thing. |
Geomol 17-Mar-2008 [429] | LOL :-) I had some good sleeps this week-end, as I had a fever and a bad throat. I also had time to play Assassins Creed and the old Outcast some, so I do other things than coding. :-) I've been working on many of the things, I post here in REBOL3, for some time, before I post it. |
Chris 14-May-2008 [430x3] | I'm thinking of adapting Rebtris for a very basic network-based competitive play. The idea is several people log in (to a minimal CGI server), everyone starts at the same time and scores and game-over times of all players are constantly refreshed and displayed. Ultimately determining who a) had the highest score and b) lasted the longest. The game would be capped so that no one could realistically survive past 15-20mins (I have my reasons). |
Am I setting myself a reasonable goal? | |
Any willing helpers? (can't offer anything other than gratification, I'm afraid) | |
yeksoon 18-May-2008 [433] | speaking about games... this guys (I think its a Singapore based company) http://www.viwawa.com/ they run their games (Mahjong, Big2 etc) off Amazon's infrastructure to help handle the load. |
Oldes 5-Nov-2008 [434] | Maybe you know, that I'm using my Rebol/Flash dialect to create this Flash game http://machinarium.com/We are still far to complete the Flash version, but there is already a demand to create also non Flash based versions. It would be nice to have a Rebol version, but it's not too realistic in near future so any idea what one could use? Is there someone who knows for example SDL (Simple DirectMedia Layer) http://www.libsdl.org/? |
Vladimir 6-Nov-2008 [435] | Are you creator of that fantastic game ? :) |
Gabriele 6-Nov-2008 [436] | Oldes, one solution that is easy though a bit ugly, is to make the standalone version Windows only (ie. DirectX etc) but make sure it works perfectly in Wine. Then you automatically get a version that runs on Windows, Linux and Mac (intel). Anyone else can use the flash version. (Mac users would need crossover, or manually installing wine; but if you think you'll have enough users, you could license the transgaming engine and bundle it with the game so that it "looks" like a mac game to users - eg. just like Spore is doing) |
Henrik 6-Nov-2008 [437] | Oldes, any plans for XBox Live support? I think SDL works there too. |
Oldes 6-Nov-2008 [438x2] | Not just me. I'm just one of 5 people. |
One of the demands was to port it to WII. I think I can downgrade it to Flash 7 or something like that (not using some effects like blurs etc.), which is the last working Flash Player version on it but still you need also Opera to run flash content on such a machines which eats resources as well. I think I will wait. Maybe there will come someone who has the know how and I will prepare what's needed (as I have it in bits level as I'm using my dialect:) | |
Reichart 6-Nov-2008 [440x2] | Why not use OpenGL? It seems your game primitives are just that...primitive. A little physics, collision, sound, etc. Nothing difficult. IF you make it OpenGL, it can work on Mac, and even many Cell phones. You might be able to write an abstraction layer so you can keep a lot of your Flash code in place. |
If I were to make games "today" this would be how I would do this. | |
Rebolek 6-Nov-2008 [442] | Port it to Wii, Oldes, I'd like to be beta-tester ;) |
Gabriele 7-Nov-2008 [443x4] | I have a Wii too .... ;) (WiiWare or would you publish it yourself as a DVD?) |
i don't know what the Wii is using so no idea on what the best way would be. using opera might be overkill, otoh maybe it'll save you a huge amount of dev time. | |
this guy has a game for windows, mac, linux and wii: http://2dboy.com/games.php | |
maybe you can email him and ask :) | |
Oldes 7-Nov-2008 [447x2] | GOO is nice game.. he is using Python to design the levels http://sourceforge.net/projects/wogedit/ |
It looks it's not easy to get the Devkit to develop for Wii http://www.gamedev.net/community/forums/topic.asp?topic_id=424725 | |
older newer | first last |