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World: r3wp

[Games] talk about using REBOL for games

ICarii
14-Jul-2007
[399]
heh - the object is to play your cards (left click to enlarge - right 
click when enlarged to play) and balance attack with resource management 
and castle defence to win :)
[unknown: 5]
14-Jul-2007
[400x2]
I don't understand the numbers on the cards
Looks like you can play more than one at a time?
ICarii
15-Jul-2007
[402]
The first part of the rebtower.r file containst help instructions 
on how to play and what the different parts mean :)  The numbers 
indicate a resource cost that has to be met in order to play the 
card.
[unknown: 5]
15-Jul-2007
[403]
ahhh thanks
ICarii
23-Jul-2007
[404x2]
Sudoku Solver 0.1.0 released for further testing - can now solve 
all but the evillest puzzles.
http://rebol.mustard.co.nz/sudoku-solver.r
once i get XWings, XYChains and Swordfish coded ill release the GUI 
etc ;)
ICarii
24-Jul-2007
[406x2]
solver updated to 0.1.1 - fixed quads implementation and pruned dead 
code :)  Puzzle now  set to mensa by default as im working on X / 
Y / XY Wings and Swordfishes atm :)
theres a bug in the box-[row|column] methods  - re-writing both from 
scratch so theyactually work properly :P
Sunanda
24-Jul-2007
[408]
Nice!

The last-but-one example: you say you thing requires Xwings.....It's 
a long slog, but it can be done with simpler techniques, eliminatimg 
pencil marks with hidden sets etc.

The last example: you say requires swordfish -- next step can be 
done with coloring, after that it is easier [in my mind, coloring 
is a simpler technique than swordfish; but I may be old fashioned 
about that]
ICarii
25-Jul-2007
[409]
sudoku-solver 0.1.2 released - this successfully solves the mensa 
puzzle.
http://rebol.mustard.co.nz/sudoku-solver.r

notes: added some even harder puzzles to test upcoming XY-Chains 
and Swordfish
Reichart
10-Jan-2008
[410]
http://www.kloonigames.com/blog/games/crayon/
Geomol
31-Jan-2008
[411]
Fun little single-multi-player game, where you play multi-player 
with yourself: http://www.nekogames.jp/mt/2008/01/cursor10.html

It shouldn't be too hard to make a REBOL version, and it's a good 
idea, I think. My hi-score is 186.
Reichart
31-Jan-2008
[412x3]
Yes, very cute game.
I would like them to change the "No. 1" to just "1"
And it would be very nice in at least shaded colour.
One last thing, it would be VERY cool to have it take place in something 
like an airport, or a factory, where you have to do a bunch of things 
to get a product or plane or something to take off.
Prevent a bank robbery, etc.
Geomol
31-Jan-2008
[415]
Or rob a bank and make the aircraft crash? ;)
[unknown: 5]
31-Jan-2008
[416]
Where do I find REBTOWER.  I got what I think is an older version 
and I'm getting hooked on this game and want to see if it is updated.
btiffin
31-Jan-2008
[417]
Grrr...  :)  I have no desire for millions, but ... I wrote and published 
a fantasy card game back in the early 80s; an entire decade before 
Magic the Gathering.  They made enough money to buy TSR.   Rassafrassa. 
 :)  Not to say my Monster Romp (tm) game competes with Magic;  I 
paid an artist a whole $3 for each picture, but had I flogged it 
I could be independently wealthy now instead of umm, not.  I have 
about 800 decks of the original 1000 run.  Sold 60 decks the one 
day I set up a booth to sell it, then gave away the rest.  From those 
days forward I promised myself to never pursue an idea.  Best to 
let them die on the operating table and skip the what if crap.  That 
is until I bump into a greedy partner.  Success requires greed imho, 
or at least a state of mind somewhere above "communist".  :)


Paul;  I'm not sure, but I posted this to the calendat back in July. 
 http://rebol/mustard.co.nz/rebtower-0.0.4.zip
ScottM
1-Feb-2008
[418]
after looking at Allen 's  penguin card game, I downloaded the card 
game engine cge.bin file. I do not know how to extract .bin files. 
Has someone used the engine before or could point me in the right 
direction?
Geomol
1-Feb-2008
[419]
:) btiffin, maybe open source and GPL together with a commercial 
license is the answer, at least for us software developers?
[unknown: 5]
1-Feb-2008
[420]
Sorry to hear that btiffin, but I find once you grasp the idea behind 
rebtower it is a hoot.  I wish the other player could be a person 
instead of the computer and if I were you I would approach offering 
it to one of those online sites or somewhere they offer internet 
based games and adapt it for such.
btiffin
1-Feb-2008
[421]
John; I am a big fan of OSS (with enough, well barely, wisdom to 
know that people should earn a living)


Paul;  Nothing to be sorry for.  That was actually a happy semi-sarcastic 
griping.  But thanks nonetheless :)
ICarii
11-Feb-2008
[422x2]
latest rebtower should always be at http://rebol.mustard.co.nz/rebtower.zip
and re multiplayer version of Rebtower - its under development atm.
[unknown: 5]
11-Feb-2008
[424]
thanks ICarii
Geomol
16-Mar-2008
[425x2]
Many games operate with Truevision TGA image files, also known as 
TARGA file format. I've made a function to load such a format:
http://www.fys.ku.dk/~niclasen/rebol/libs/gfx/tga.r
Usage:
i: load-tga %some-file.tga
img: i/as-image


img is now a REBOL image! type image, that can be viewed as normal, 
e.g.:
view layout [backdrop black image img]
The load-tga function returns an object holding TGA image information 
like image-data, pixel-depth, width, height, etc.
btiffin
16-Mar-2008
[427]
When do you sleep John?  :)
Gregg
17-Mar-2008
[428]
I was wondering the same thing.
Geomol
17-Mar-2008
[429]
LOL :-)

I had some good sleeps this week-end, as I had a fever and a bad 
throat. I also had time to play Assassins Creed and the old Outcast 
some, so I do other things than coding. :-) I've been working on 
many of the things, I post here in REBOL3, for some time, before 
I post it.
Chris
14-May-2008
[430x3]
I'm thinking of adapting Rebtris for a very basic network-based competitive 
play.  The idea is several people log in (to a minimal CGI server), 
everyone starts at the same time and scores and game-over times of 
all players are constantly refreshed and displayed.  Ultimately determining 
who a) had the highest score and b) lasted the longest.  The game 
would be capped so that no one could realistically survive past 15-20mins 
(I have my reasons).
Am I setting myself a reasonable goal?
Any willing helpers?  (can't offer anything other than gratification, 
I'm afraid)
yeksoon
18-May-2008
[433]
speaking about games...

this guys (I think its a Singapore based company)

http://www.viwawa.com/


they run their games (Mahjong, Big2 etc) off Amazon's infrastructure 
to help handle the load.
Oldes
5-Nov-2008
[434]
Maybe you know, that I'm using my Rebol/Flash dialect to create this 
Flash game http://machinarium.com/We are still far to complete the 
Flash version, but there is already a demand to create also non Flash 
based versions. It would be nice to have a Rebol version, but it's 
not too realistic in near future so any idea what one could use? 
Is there someone who knows for example SDL (Simple DirectMedia Layer) 
http://www.libsdl.org/?
Vladimir
6-Nov-2008
[435]
Are you creator of that fantastic game ? :)
Gabriele
6-Nov-2008
[436]
Oldes, one solution that is easy though a bit ugly, is to make the 
standalone version Windows only (ie. DirectX etc) but make sure it 
works perfectly in Wine. Then you automatically get a version that 
runs on Windows, Linux and Mac (intel). Anyone else can use the flash 
version. (Mac users would need crossover, or manually installing 
wine; but if you think you'll have enough users, you could license 
the transgaming engine and bundle it with the game so that it "looks" 
like a mac game to users - eg. just like Spore is doing)
Henrik
6-Nov-2008
[437]
Oldes, any plans for XBox Live support? I think SDL works there too.
Oldes
6-Nov-2008
[438x2]
Not just me. I'm just one of 5 people.
One of the demands was to port it to WII. I think I can downgrade 
it to Flash 7  or something like that (not using some effects like 
blurs etc.), which is the last working Flash Player version on it 
but still you need also Opera to run flash content on such a machines 
which eats resources as well. I think I will wait. Maybe there will 
come someone who has the know how and I will prepare what's needed 
(as I have it in bits level as I'm using my dialect:)
Reichart
6-Nov-2008
[440x2]
Why not use OpenGL?  It seems your game primitives are just that...primitive. 
 A little physics, collision, sound, etc.   Nothing difficult.  IF 
you make it OpenGL, it can work on Mac, and even many Cell phones.


You might be able to write an abstraction layer so you can keep a 
lot of your Flash code in place.
If I were to make games "today" this would be how I would do this.
Rebolek
6-Nov-2008
[442]
Port it to Wii, Oldes, I'd like to be beta-tester ;)
Gabriele
7-Nov-2008
[443x4]
I have a Wii too .... ;) (WiiWare or would you publish it yourself 
as a DVD?)
i don't know what the Wii is using so no idea on what the best way 
would be. using opera might be overkill, otoh maybe it'll save you 
a huge amount of dev time.
this guy has a game for windows, mac, linux and wii: http://2dboy.com/games.php
maybe you can email him and ask :)
Oldes
7-Nov-2008
[447x2]
GOO is nice game.. he is using Python to design the levels http://sourceforge.net/projects/wogedit/
It looks it's not easy to get the Devkit to develop for Wii http://www.gamedev.net/community/forums/topic.asp?topic_id=424725