World: r3wp
[Games] talk about using REBOL for games
older newer | first last |
BudzinskiC 21-Apr-2010 [552x2] | Mostly Ruby and a bit Java => http://rubility.heroku.com; It's in very early stages though. At the moment I am creating the underlying technologies for the game and the virtual computer it runs on. Well, let's call it a virtual virtual computer since I use a very easy trick to simulate a virtual computer :p (the game is an MDI app, and "apps" in the game are just MDI windows) |
I did start writing a Rogue like game with Rebol today though :) I did try to make a jump and run game half a year ago when I first started to learn Rebol, but the keyboard events made that impossible (at least for me because I don't know if you can improve the event system). It takes a few seconds until the keyboard event is sent continually when you press and hold a key, like for walking left or right. For the rogue like game this isn't a problem since you always move one step at a time which also acts as a turn in the game. | |
Maxim 21-Apr-2010 [554] | the R2 event system has severe limitations. for gaming its almost unusable unless you really hack it, and even then, you don't get key UP events so its hard to do a lot of types of games. |
BudzinskiC 21-Apr-2010 [555] | Which is sad because the drawing capabilities of Rebol are pretty cool. I got tile based map rendering and scrolling working in 5 minutes tops :) |
Maxim 21-Apr-2010 [556] | yep it is a shame . |
BudzinskiC 21-Apr-2010 [557] | I guess Rebol 3 will improve that. I hope. |
Maxim 21-Apr-2010 [558] | yes and we'll have access to the event mechanism at some point via the extension. so we can customize it for specific needs if its really necessary. |
btiffin 21-Apr-2010 [559] | Me too on the hope. I took a crack at a game in REBOL once. But I could not get my head round some of the event handling. Drawing was easy (umm, for a stick figure artist type ala moi that is, if not 'good'). ;) |
BudzinskiC 21-Apr-2010 [560] | Stick figure graphics are really popular nowadays if you look at some of the top iPhone games :) |
btiffin 21-Apr-2010 [561x2] | http://uni.xkcd.com/wicked interface on a wicked comic |
When you visit, try the sequence... make me a sandwich sudo make me a sandwich one of my favourite gags ever. | |
Maxim 21-Apr-2010 [563x2] | hahaha |
the help command is also VERY usefull hahaha | |
Robert 5-Jun-2010 [565] | Has anyone done some Corewar simulator in Rebol? I just remembered this cool game. |
Gregg 5-Jun-2010 [566] | I thought about the same thing a few years ago Robert. I found that I still have old downloads from looking into it, but no REBOL code. |
Robert 6-Jun-2010 [567] | Ok. I can imagine an online-version where you play life against others. |
Geomol 8-Jun-2010 [568] | I have a REBOL version of CoreWars, made in 2008. Search for "corewars" in group "Chat". As I remember, the last part of the asm macros isn't made, and it's slow compared to a compiled version. I can send you the code, if you like. |
Robert 8-Jun-2010 [569x2] | That would be nice. Thanks. |
I can imagine using Cyphre's JIT compiler to speed it up :-) | |
Geomol 9-Jun-2010 [571] | Robert, I sent you an email. |
Davide 12-Jun-2010 [572] | This could become a great game for web designers http://yizzle.com/whatthehex/ |
Reichart 12-Jun-2010 [573] | I did very well (almost perfect), but I'm not used to lower case letters. That messes me up) |
Gabriele 13-Jun-2010 [574] | sometimes i did think the color would be more bright than it actually was, but otherwise it's easy at the default difficulty level (i did not try other levels) |
Davide 13-Jun-2010 [575] | At level 48 is really hard, I've hit the right color only once at the first guess. |
Davide 22-Jul-2010 [576] | pixel breakout http://wonderfl.net/c/tNGi/fullscreen |
Maxim 28-Jul-2010 [577x2] | I just got STARCRAFT 2 ... only 10 years waiting. |
my programming might be a bit affected ;-) | |
Steeve 28-Jul-2010 [579] | see you later, next year... |
BudzinskiC 29-Jul-2010 [580] | Only 10 years? Try waiting for twelve :) It's addictive, I already played for about 8 hours I think and I usually put down 99% of games after 10 to 20 minutes, even if they are really good. But I want to play the Zerg -.- Can't wait for the addon to come out. I hope they don't release the Protoss addon first. Did you buy the special edition? I thought long and hard about it (90 Euros!!) but then I thought, if Blizzard does what they did with World of Warcraft, there will be a special edition of every addon too, so you'd have to pay nearly 300 Euro all together. So I just bought the standart edition and will buy the special edition of the Zerg addon ;) |
Henrik 29-Jul-2010 [581] | is PC gaming any better or easier nowadays? I haven't really played since 2004. |
Robert 29-Jul-2010 [582x2] | Isn't Starcraft-2 an very old game? IIRC I have an old Amiga version. |
I have stopped playing since I'm 18 or so... the addiction factor is just to high. | |
Izkata 29-Jul-2010 [584x2] | No, Starcraft II was just released by Blizzard. Sequel to Starcraft, a Windows game from 1998 |
And, this release only allows playing as Terran? Guess I really am not buying it... | |
Maxim 29-Jul-2010 [586x5] | when playing multiplayer, you can play any of the three races. |
I agree that is addictive as hell, and also much more challenging than previous versions. I've never been annihilated so often playing this kind of game before. | |
henrik, what do you mean by "easier". | |
the SC2 campain is terran, but it has a few protoss missions In it so far. the way the story is unwinding, I think there will be some Zerg scenarios also. I must say, the story is much better than SC1 too. | |
only down side is that its a resource hog. but that's to be expected with the level of detail in the game engine. putting settings to low will allow the game to play on older machines without a glitch though... it seems to be much more demanding on OSX. | |
Izkata 29-Jul-2010 [591] | Ah, good. Maaaybe I will, then... |
Henrik 29-Jul-2010 [592x2] | That's the irk I have with PC gaming: That you have to upgrade your hardware every 6 months and wrestle with drivers. I advised my nephew again to get into PC gaming for those reasons as I don't want to change the diapers on his PC, every time something doesn't play. |
nephew against | |
Maxim 29-Jul-2010 [594x2] | well, there was a big shift in games about 2-3 years ago. they where holding back because of a lot of older computers... but when vista came out it had DX11 and computer users where forced to upgrade. even those that didn't need to before. |
a big step in GFx occured at about the same time, you could actually call it a leap. Hardware shaders, better illuminations and gfx ram jumped to be 256MB at minimum on most cards. but most games of today allow very low settings which allow you to work on older machines... I've got a 4 year old 1.5Ghz core duo with an old 8600M nvidia card. and SC2 is quite responsive on it. though I would like to play with a bit more graphics quality... its not the game's fault. 4-5 years ago 3D game graphics quality was still pretty deficient. but with any average 100$ card today, you'll get pretty amazing graphics. | |
BudzinskiC 29-Jul-2010 [596x2] | Henrik: I played games on my as cheap as you can get 5 year old single core 450 Euro computer just fine, including the newest just released games. You don't have to buy a new computer every couple of months, you just can't set the graphic settings very high. So in effect, when you buy a new computer you are not paying to play new games but to play games in better quality. Now after these five years I bought another 450 euro computer just two weeks ago, with 4GB RAM, 4x2,8 Ghz CPU and an Nvidia GT320 with 1GB VRAM, this will work for the next 5 years too I believe :) |
Maxim: I really hope there are Zerg bonus missions. I just played through all the protoss ones. Some of those were really, really tough. And I'm playing on normal difficulty, can't imagine playing these on hard. | |
Maxim 30-Jul-2010 [598x3] | finished the game today... no zerg missions. :-( actually , I was disapointed by the last mission. I hoping for a huge slugfest, but in fact the last protoss mission is much more "end of campaign" like. |
the one thing I like less about this campaign is that perhaps half or more of the missions are very short, "do this quickly" 20 minute missions. I was hoping that there would be many more massive maps to purge, like in broodwar. | |
A.I. games are much more challenging. we can't turtle anymore. and the labels to the hard levels are very representative... very hard. is well... VERY hard. I can't even begin to wonder how the insane level works out. | |
BudzinskiC 31-Jul-2010 [601] | Finished it today too, some time this morning. Played the whole damn night yesterday, I was shocked when the sun rose :) Yeah the end left a lot to be desired but Starcraft 2 is a trilogy, so that was to be expected. I only hope Blizzard will really manage to get the second game out in just one year. I can't really see that happening. It'll probably be 3 or 4 years. Did you get to play all missions? My mission counter says 25 of 26 missions completed. Where's the 26th mission and why wasn't I able to play it? ^^ And if I do count by myself I get to 28 completed missions in the mission archive anyhow so maybe their mission counter is just one big bug. The missions are very short but I'd say it took me between 30 and 50 minutes for each mission and with 28 missions + 4 bonus protoss missions, this is a whole lot of content. Most games only give you 7 to 12 hours of gameplay (some a lot less, some a lot more). Starcraft 2 took me over 20 hours to play through. And then you still got challenge missions, multiplayer, custom maps Vs A.I, user contributed missions thanks to the level editor, etc. |
older newer | first last |