World: r3wp
[Games] talk about using REBOL for games
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Izkata 31-Jul-2010 [602] | For anyone who's not seen it, Starcraft II Bug: http://gameinformer.com/b/news/archive/2010/07/28/blizzard-confirms-starcraft-ii-overheating-bug.aspx |
Graham 31-Jul-2010 [603] | Was Starcraft II written in REBOL ?? |
Oldes 1-Aug-2010 [604] | It wasn't? |
Maxim 1-Aug-2010 [605] | your missing mission is when you decide to play between the ghosts mission. one is left uncounted. so its not a bug. :-) |
BudzinskiC 2-Aug-2010 [606] | Maxim: But there were two situations like that. You also have to decide if you want to help the doctor or help the protoss. Aren't these two different missions too? I haven't replayed the game yet so I don't know. Graham: If you ask direct questions like that we have to tell you a direct lie ;) Of course it was written in REBOL! How else would you make a game like that? I think Carl was personally involved with the development of the game. He has mentioned it on his blog somewhere... I'm pretty sure about that. And I think he tweeted that he is afraid of chicken now because of the similarities to Zerg. He said something about "They are watching me, waiting for the right moment to charge." He's probably right now making little Overlords out of mashed potatoes. Call me a liar and I'll lie again! |
Graham 2-Aug-2010 [607] | How come he hasn't put the credits on rebol.com ? I've placed feedback ... |
Maxim 2-Aug-2010 [608] | wrt the second choice... its the same mission, I think it only changes the win rules and spawning rules. I helped the doctor. my guess is that when you help the protoss,you have to destroy the settlements before they all leave. in the ghost mission, its a completely different map IIRC. |
BudzinskiC 5-Aug-2010 [609] | Right, that could be the case. I guess I'll just try it out some time :) |
Oldes 5-Aug-2010 [610] | http://machinarium.net/blog/2010/08/05/machinarium-pirate-amnesty/ |
Davide 5-Aug-2010 [611] | bought ! The download is a bit slow, less than 200 K/sec |
Oldes 5-Aug-2010 [612] | I cannot improve that, it's from Fastsprings' Amazon cloud. Maybe they should be renamed to Slowspring:) Maybe it's on your way slowed down. |
Robert 5-Aug-2010 [613] | Davide, so your are pirate? |
Davide 5-Aug-2010 [614x2] | Yes, but now I'm in amnesty ! (great game btw) |
click on the up-arrow http://www.reddit.com/r/gaming/comments/cxsor/machinarium_pirate_amnesty/ | |
Graham 5-Aug-2010 [616] | it sounds like the offer is open only to pirates but not to people who already don't have the game? |
Oldes 5-Aug-2010 [617] | It's also for wannabe pirates:) No for everybody.. it's a form of advertisiment. |
Graham 5-Aug-2010 [618] | You're encouraging piracy! |
Henrik 10-Aug-2010 [619] | Oldes, did the exposure on Slashdot sell more games? |
Oldes 10-Aug-2010 [620] | I don't know.. I've no such a data. And I do not read Slashdot. |
Henrik 10-Aug-2010 [621] | ok, I just stumbled onto an article there and several commenters noted they hadn't heard of the game. thought it could be a marketing opportunity. |
Henrik 15-Sep-2010 [622] | Oldes, a friend asked me what the prospects of an iPad version of Machinarium would be now that the dev-tools restrictions have been lifted. Is there an official response available anywhere? |
Oldes 15-Sep-2010 [623] | Which restrictions? We would like to make iPad version.. at this moment we are working on PS3 and WiiWare versions.. once the PS3 version will be ready, there will be no problems to port it to whatever as we are converting the Flash sources to C code. |
Henrik 15-Sep-2010 [624] | Oldes, various non-Apple developer tools and libraries were prohibited from use on iOS devices, but this has recently been lifted. |
Graham 15-Sep-2010 [625] | Yeah ....saw that. |
Davide 16-Sep-2010 [626] | minecraft, still in alpha, probably the best indie game of 2010 (and before) http://www.youtube.com/watch?v=ogA9Bhh4luA It's stealing all my free time (and some work time too) |
Maxim 16-Sep-2010 [627] | oh my god.... can't show that to my legomaniac kid :-D |
Davide 20-Sep-2010 [628] | Yes, it's very lego-ish !! But it's epic too, have a look here: http://www.youtube.com/watch?v=FaMTedT6P0I Minecraft web site is currently down, so everyone can try it for free: http://www.minecraft.net/ |
Maxim 20-Sep-2010 [629] | nice trailer !! :-D |
Mchean 20-Sep-2010 [630] | http://achrongame.com/site/looks cool, i don't have the pc power for it right now |
Maxim 21-Sep-2010 [631] | Civ V.... must resits. |
Ashley 23-Sep-2010 [632] | This may be of interest to those of you who need to [quickly] create hexagonal game maps ... but don't want to master a complex CAD program. My QAD attempt at a declarative solution yields results like this: http://dl.dropbox.com/u/8269768/ACW.png The prototype code can be found here: http://dl.dropbox.com/u/8269768/MapMaker.zip No documentation, but the sample map file (ACW.r) shows how the PNG above was generated. Note you can drag the map around by click-moving it. Map, game and software still WIP. |
Maxim 23-Sep-2010 [633] | AWESOME :-) |
Pekr 23-Sep-2010 [634] | looks cool .... |
james_nak 23-Sep-2010 [635] | That's amazing Ashley. |
Gregg 23-Sep-2010 [636] | Very nice Ashley. |
james_nak 23-Sep-2010 [637] | Did you code that ACW.r file by hand? Wow. |
Ashley 23-Sep-2010 [638] | Thanks. ACW.r coded by hand, but helped by the fact that I used a real map as a background image to trace over (the compass rose method of indicating paths is really easy ... "start in Cairo, go 3 hexes north, etc"). By comparison, I spent days trying to get the same results with CC3 (Campaign Cartographer 3) ... but I'm only a casual CC3 user. |
Maxim 24-Sep-2010 [639] | well, what can I say... Ashley is directly responsible for my failure to resist getting Civ V.... yes... your tile map tilted me into buying Civ V ;-) |
Reichart 25-Sep-2010 [640] | Cool... |
Maxim 25-Sep-2010 [641] | yes Civ V is really nice. |
Geomol 9-Oct-2010 [642] | One of the first computer games, I bought, had 25th anniversary. Memories of Elite: http://www.youtube.com/watch?v=SpN_WXUxWx0 |
Oldes 3-Mar-2011 [643] | Machinarium's PlayBook version mentioned on GDC: http://unplugged.rcrwireless.com/index.php/20110302/devices/7239/we-play-with-the-playbook-at-gdc-video/ Unfortunately it requires to be in AVM2 bytecode (usingActionScript3) so I must rewrite the game :/ But I use REBOL to help me with the task and a nasty REBOL script to scale the game to the correct resolution 1024x600. |
Sunanda 3-Mar-2011 [644] | I like the choice of cheat code for Machinarium :) http://uk.gamespot.com/pc/adventure/machinarium/hints.html |
Oldes 3-Mar-2011 [645] | ech.. so it's public now.. that's new to me... :) |
Sunanda 3-Mar-2011 [646] | The hidden secret.....REBOL is the way to win :) |
Janko 7-Mar-2011 [647] | Oldes: I just mentioned Machinarium on twitter and my designer wrote me out of nothing how he really likes this game and has played it over 3 times even though he knows it by heart |
Henrik 20-Mar-2011 [648] | Oldes, nice to see Machinarium at number 10 in the top ten paid apps in the Mac App Store. :-) |
Oldes 4-Apr-2011 [649] | We just released one smaller project. It's Flash again, and almost no REBOL used this time.. only just a few file manipulations and find/replace while moving from AS2 to AS3 code :/ http://amanita-design.net/games/osada.html |
Maxim 7-Apr-2011 [650] | very cool Oldes |
GiuseppeC 7-Apr-2011 [651] | Oldes you just smoke something realli toxic ! :-) |
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