World: r3wp
[!REBOL3 Extensions] REBOL 3 Extensions discussions
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Maxim 22-Sep-2009 [207] | but we *should* be allowed to unload extensions ... eventually... if only for testing purposes. even if its "dangerous". its up to the developper to be clean if he wants to attempt unloading... I woudn't want R3 to prevent me.... "for my own protection" |
BrianH 22-Sep-2009 [208] | Actually, you don't want to be able to load extensions without freeing references to them, as memory corruption would result. Memory references including all of the exported commands. |
Maxim 22-Sep-2009 [209] | I know... but we can build code around the fact that its symbols won't be used for a long time. like I say, its not something you do without knowing what you are doing. any commands refereing to the old lib, can be replaced with no-ops raising errors... this would make it safe. |
Gregg 24-Sep-2009 [210] | I haven't read everything here--just trying to clear a few groups so it's not as overwhelming next time I make it back here, but shouldn't it be possible to write the equivalent of R2's library interface *as* an extension in R3? |
Pavel 24-Sep-2009 [211] | IMO probably yes when you are satisfied with types extensions are able to work with so far. |
Maxim 24-Sep-2009 [212] | yes, its the way I think it should be done. we could provide pseudo type middle ware in the extension to accomodate incompatible types like Unsigned integers or structs, much better. I plan on building a block->struct interface when I start doing my more serious extension development... (waiting for next extension enhanced release.) |
BrianH 24-Sep-2009 [213] | If you are willing to give up support for MAKE, MOLD, built-in reflectors and path access, you can implement structs as handles. You would access them through accessor commands, and struct and routine declarations would be a dialect that would be compiled to calls to extension code. |
Maxim 25-Sep-2009 [214x2] | yeah, that's the idea... using a block to struct dialect to build the structs from scratch, then just refer to them after. |
but the hard part actually is to resolve all the different macros which define the types and the enums. | |
BrianH 25-Sep-2009 [216] | That's what SWIG is for, or human analysis. Or you could reimplement SWIG in REBOL if you like. |
Maxim 25-Sep-2009 [217] | I already did a header file scanner a few years ago... but it wasn't recursive... nor did it resolve macros. |
BrianH 25-Sep-2009 [218] | Some C compilers have preprocessors that can be called separately, or standalone. |
Maxim 25-Sep-2009 [219x2] | but it did resolve all the enums, the functions and their input types, generating equivalents in rebol, to build C code dynamically by rebol. |
that is a great idea... generate the intermediate C files, and convert them into rebol extensions... using only the top-level headers as what is exported as commands and defined structures. | |
BrianH 25-Sep-2009 [221] | Sounds cool. Now all you have to do is run it on the output of the preprocessor. |
Maxim 25-Sep-2009 [222x2] | I also thought of a very neat way to map c methods and struct access :-) |
exactly. | |
BrianH 25-Sep-2009 [224] | Hey, can you help me with my libjit project? |
Maxim 25-Sep-2009 [225x2] | use "." in the words. just like if they where paths in rebol :-) |
libjit? | |
BrianH 25-Sep-2009 [227x2] | It's the JIT compiler that is used as the backend of DotGNU Portable.NET, among other projects. LGPL, generates x86, x64 and (experimentally so far) ARM. SSA intermediate code. We can make a compatible SSA REBOL dialect and build up a compiled dialect from there. The *existing* extension model is sufficient, no more changes required. |
Tiny (about the same size as TCC), and a good first project that could be adapted to wrap LLVM if we like, as long as we keep our portion of the extension code license compatible with BSD. | |
Maxim 25-Sep-2009 [229x2] | this is REALLY interesting... that is exactly what my header scanner was being used for... indirectly. |
it generated C code compiled by a (very high-eng) compositing software. | |
BrianH 25-Sep-2009 [231] | In case you were wondering, this is the main reason I was working so hard on R3 - so I could work on a project like this. Now that the parsing advancements are happening, soon R3 will be good enough for me to do my projects. For me, R3 will be released. |
Maxim 25-Sep-2009 [232x2] | the reason this software (shake, now owned by apple) was so much faster at rendering, is that it wasn't a rendering software... it was just a C disguised C compiler :-) |
when you pressed the render button, it actually compiled your project (in a matter of a few micro-seconds) and ran it. | |
BrianH 25-Sep-2009 [234] | Apple is moving rapidly to LLVM because they can't get the GCC project to cooperate. They already use it for iPhone development and OpenGL. Having a path to get to LLVM would be a good thing. |
Maxim 25-Sep-2009 [235x3] | yes very. |
and yes I'm interested. | |
I need this for ElixirOS. its part of my roadmap for it :-) | |
BrianH 25-Sep-2009 [238] | Cool. Btw, callbacks aren't required, nor are user-defined datatypes or function types. It turns out that commands are enough. |
Maxim 25-Sep-2009 [239] | the reason I need callbacks is for event handling to be managed outside of REBOL. |
BrianH 25-Sep-2009 [240] | I understand that you need them for your project - I just don't need them for mine :) |
Maxim 25-Sep-2009 [241] | creating C binary code on the fly would allow us to go arround callbacks, but we still need them if we want external code to interact with rebol data on its own... no? |
BrianH 25-Sep-2009 [242x2] | Not that I won't integrate devices and utypes when they are implemented. |
Devices will handle synchronizing external processes with the REBOL interpreter, callbacks, asynchrony. That's the theory at least. | |
Maxim 25-Sep-2009 [244] | yep, that's what I imagined. |
BrianH 25-Sep-2009 [245] | You go through devices so that you don't trip over R3's task model. |
Maxim 25-Sep-2009 [246x2] | my callback example, really was similar to a device/port implementation IMHO. |
its how it could be done and easy to use on both sides (C and REBO). | |
BrianH 25-Sep-2009 [248] | Your callback example may get raided for techniques that will eventually be used to implement the device model :) |
Maxim 25-Sep-2009 [249x2] | that was the point :-D |
I like to think that I'm the godfather of extensions ... I did give them their name ;-) | |
BrianH 25-Sep-2009 [251] | It was a good choice :) |
Maxim 25-Sep-2009 [252] | btw, its cool that LLVM is used by apple... I plan to make ElixirOS run over apple's BSD kernel so that I have nice shiny boxes to run it on :-). |
BrianH 25-Sep-2009 [253] | Apple hired the lead developer of LLVM :) |
Maxim 25-Sep-2009 [254] | that's cool. |
Pekr 25-Sep-2009 [255] | how is LLVM any usefull to Apple? |
BrianH 25-Sep-2009 [256] | PPC to x86 transition. x86 to x64 transition. OpenGL emulation on old video cards that don't support new features. Instruction set independence for the iPhone. Objective-C support in the front end that can be integrated with their development tools without license restrictions. A development commuunity that will accept their patches. The list goes on. |
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