World: r3wp
[!REBOL3 GUI]
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Pekr 25-Jun-2010 [1787] | The only thing I can do right now is to point you to new GUI docs, maybe by reading the docs you will understand, how things are layered .... http://www.rebol.com/r3/docs/gui/gui.html |
AdrianS 25-Jun-2010 [1788] | It seems from reading: http://www.rebol.com/r3/docs/gui/faces.html that you might be able to define a new "layout" function implementing a different layout description dialect to achieve a new layout. Am I understanding it correctly? Is this layout description dialect specifically what the gang is working on? |
Pekr 25-Jun-2010 [1789] | Apart from the fact that I can't properly answer your question, my understanding is, that the team is working on all aspects of GUI, in following areas: - low-level (in C) - new GUI is based mostly on AGG, some fixes and enhancements are going to be done. Carl, and Cyphre probably too, is also working on HostKit GUI isolation, so that the GUI can be fully open-sourced, becomes part of Host environment, and can be eventually replaced - various GUI subsystems are being worked on - layout, resizing, keyboard navigation/tabbing/accelerator keys, skinning/themes/materials, GUI transition effects, etc. - GUI styles - new VID is supposed to be released with some advanced styles, as e.g. tabs, grid, hopefully tree too, maybe a menu (dunno about that one) - some other things come to my mind - browser plugins, video codecs etc. - good times ahead once we are there, but first things first :-) |
AdrianS 25-Jun-2010 [1790] | Sure, I was aware there are other things being worked on, but I was asking if the resizing functionality that was discussed earlier is specifically part of defining a "layout description dialect" (as mentioned in the docs), and, if this is so, do I understand correctly that if you want a new layout engine, than it is "just" this dialect that needs to be redifined. |
Ladislav 25-Jun-2010 [1791] | 'I was asking if the resizing functionality that was discussed earlier is specifically part of defining a "layout description dialect"' - actually not, the resizing functionality affects the functionality at a lower level, the "layout specification dialect" is a layer above that |
AdrianS 25-Jun-2010 [1792] | Ok, but does this mean that a new "layout specification dialect" would not be able to redefine sizing? It seems that it should be able to do so as the sizing of GUI elements is intimately part of laying things out. |
Pekr 25-Jun-2010 [1793x2] | What do you mean by "redefine sizing"? You want to have the ability to redefine (whatever it means) sizing from within the layout = VID dialect? |
In RebGUI, there were some keywords available, so that you could influence things. The same I remember for Romano's sizing model I personally tested for him ... | |
AdrianS 25-Jun-2010 [1795] | I would think that a GUI element's size is relative to the layout model defined by a particular layout implementation - that is, GUI elements that are being managed by a grid/table-like layout manager would resize differently than those being laid out by a layout implementation that "flows" it's managed elements or fixes their positions to absolute coordinates. |
Robert 25-Jun-2010 [1796x5] | If you want to do it right, resizing is a fundamental concept. That's why we take care that early. It will be used by all styles. Hence if you want to replace it, you have to touch the code. The GOB objects might look differently, the dialect needs adjustments etc. So, a lot of ripple-effects. |
IMO making resizing that abstract that you can swap it, doesn't make a lot of sense. If it works, I don't see any value in supporting several different resizing systems. | |
We have one prototype resizing 6364 GOBs: | |
Script: "Resizing prototype" Version: none Date: 25-Jun-2010/16:08:26+2:0 building GOBS 0:00:00.256341 updating gobs 0:00:00.417243 resizing gobs 0:00:00.288457 number of resized GOBs: 6364 resizing time: 0:00:00.283141 rendering time: 0:00:00.693365 resizing time: 0:00:00.315615 rendering time: 0:00:00.726654 resizing time: 0:00:00.289055 rendering time: 0:00:00.676646 | |
Together with Carl the | |
AdrianS 25-Jun-2010 [1801] | It's not the idea that resizing is separate from the layout implementation that I'm wondering about, it's that the layout implementation is swappable. My assertion earlier, that resizing is intimately tied to a particular layout implementation, still stands, though. Are you saying that you can vary the "layout specification dialect", but not have to have a resizing implementation that takes this changed layout engine into account? |
Robert 25-Jun-2010 [1802x2] | AGG interface is speeded up. Current gain about 280% faster. As you can see the drawing time is about 3 times the resizing time. These numbers should become more equal. |
What do you mean by "layout implementation"? The VID layout dialect? | |
AdrianS 25-Jun-2010 [1804] | Yes, the layout implementation is the code that is behind the function "layout" in a face, for example. See: http://www.rebol.com/r3/docs/gui/faces.html The dialect parsed by this code is specifically called "layout description dialect" in the docs. This is different, as I understand, than VID, is it not? |
Robert 25-Jun-2010 [1805x3] | The current VIEW dialect is not changed. So I see both parts as de-coupled. |
Within the VIEW part the resizing is a simple call: | |
handler: func [event] [ switch event/type [ down [ ] up [ ] move [ ] resize [ print [ "resizing time:" dt [ do-resize win event/offset ;reflect the window gob boundaries win/parent/size: win/size ] ] print ["rendering time:" dt [show win/parent]] ] close [ quit ] ] none ] | |
AdrianS 25-Jun-2010 [1808] | The way I understand it, VID is a superset of the layout description dialect. So, to reiterate, if there is such a thing as a "layut description dialect" and there could be more than one defined, how come you are saying that resizing of GUI elements managed by any number of layout implementations is independent of these implementations when, as I tried to describe above, the resizing that you should get for a GUI element should take into account the "bounds" set by a particular layout implementation. |
Ladislav 25-Jun-2010 [1809x2] | AdrianS: this is REBOL, and it is possible to redefine everything. Therefore, your question, whether you can redefine somethig is trivially true, whatever that something may be. |
VID is a superset - VID is a layout description dialect, no superset | |
AdrianS 25-Jun-2010 [1811] | Hmm, well words in VID that declare the GUI elements, button, text, for example, are not layout specific. If I were to change the layout dialect, would these not stay the same? Doesn't this mean that the VID is a superset of any layout dialect in that it includes words for defining layout and words for declaring GUI elements? |
Ladislav 25-Jun-2010 [1812x5] | My assertion earlier, that resizing is intimately tied to a particular layout implementation, still stands, though. - you can assert whatever you like, but it is beyond my understanding why. Certainly, a layout dialect implementation may be "tied to" a particular resizing method, since for different methods you may need different data structures, so what? You can always use different resizing, and if the respective layout dialect is not able to specify all options the resizing algorithm offers (quite unlikely), you are free to change the dialect. |
Nevertheless, that does not mean, that if a different underlying data structure/interface is needed, you are not forced to modify the dialect implementation to be able to couple it with a different resizing algorithm, but, that is again a trivial information, that everybody understands/knows. | |
Hmm, well words in VID that declare the GUI elements, button, text, for example, are not layout specific. If I were to change the layout dialect, would these not stay the same? Doesn't this mean that the VID is a superset of any layout dialect in that it includes words for defining layout and words for declaring GUI elements? - no, this is REBOL, and you can define a totally different dialect than VID, and such a dialect surely does not have to be a subset of VID in any sense of the word | |
As I see it, your goal is actually different: you would like to have a VID-replacement dialect compatible with VID in properties you call "non layout specific". Yes, that is possible too, of course. | |
'Are you saying that you can vary the "layout specification dialect", but not have to have a resizing implementation that takes this changed layout engine into account?' - certainly, we can do whatever we like, especially create two different layout dialects using the same resizing implementation, if that is what we wish | |
AdrianS 25-Jun-2010 [1817] | yes, this is what I'm getting at - if I were to define a new layout dialect could I re-use/take advantage of the code that is already written behind the parsing and behaviour of those elements that are not layout specific |
Ladislav 25-Jun-2010 [1818] | surely you can, if you want to do that |
AdrianS 25-Jun-2010 [1819] | thanks for bearing with me Ladislav, I keep forgetting that there are no sacred words in REBOL |
BrianH 25-Jun-2010 [1820] | AdrianS, I've worked with Swing and know what you are talking about. The equivalent to a Java swappable layout model in the R3 GUI (when last I worked on it) is a group style. The "group" and "panel" styles are two such grouping styles. More group styles and other composite styles can be added. What you request is built into the model already. |
Henrik 25-Jun-2010 [1821] | If we wanted to, I'm sure VID from R2 could be "emulated" in an R3 VID face. |
AdrianS 25-Jun-2010 [1822] | Brian, what you're saying though is that a containing GUI element is responsible for the layout of it's children as opposed to delegating that functionality to a layout manager. In Java, each GUI component that can be a parent can have a different layout manager added to it,but it doesn't manage the layout itself. |
BrianH 25-Jun-2010 [1823x3] | The way that Java does it is unnecessary in R3GUI: For Java, they have to maintain an object hierarchy; REBOL doesn't need to do that, so even the layout managers are styles. The group and panel styles, for instance, are only layout managers and have no inherent appearance of their own. |
All styles are potentially containers - whether or not they are actually containers depends on the style. | |
You can create your own layout manager styles with little difficulty. Or you can create container styles that layout their children in a specific way for a specific purpose, like a scroller pane with scrollbars. You don't need separate layout manager functionality since laying out stuff in a custom way is an inherent feature. | |
Pekr 26-Jun-2010 [1826x2] | IE9 preview 3 adds support for WOFF (Web Open Font Format). I wonder if there is something usefull in such standards, what we could possibly integrate to improve fonts? |
http://hacks.mozilla.org/2009/10/woff/ | |
Maxim 28-Jun-2010 [1828] | my god could it be? we will FINALLY fucking be able to use fonts on the web? |
Cyphre 28-Jun-2010 [1829] | AdrianS: as I said in my last message here, "-by default layout elements have to be organized either in PANEL or GROUP structures (though it is possible create your super special style for circular layouts or whatever ;))" By this I meant there will be two default 'layout generator' styles GROUP and PANEL but you can create own styles that will generate their content differently. |
AdrianS 28-Jun-2010 [1830] | I suppose I just had the expectation that REBOL styles would only concern themselves with look and behaviour (group acting as a tab group, for example) and that layout would be handled by other types of constructs in the dialect, the way I'm used to. As for needing hierarchies in Java, these are there in the GUI component declaration to match the visual hierarchical arrangement and to make control of child visibility, event passing and layout match what you would expect to see coming from such a visual arrangement. If similar control can be achieved by REBOL in a different way, so be it. |
Robert 28-Jun-2010 [1831] | We are now going to replace VID resizing code with our version and adopt some styles to use it. Than some more tests and if all went good, we are soon back to style development. |
Henrik 5-Jul-2010 [1832] | http://rebol.hmkdesign.dk/files/r3/gui/219.gif Carl's drawing of the R3 GUI/graphics pipeline (posted with his permission). |
Steeve 6-Jul-2010 [1833] | link broken, here |
Graham 6-Jul-2010 [1834] | works for me |
shadwolf 6-Jul-2010 [1835] | henrik's link broken too here ... |
Graham 6-Jul-2010 [1836] | I'll cut and paste it here ... |
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