World: r3wp
[!REBOL3 GUI]
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shadwolf 6-Jul-2010 [1837] | graphic pipeline like ... hum the rendrering pipeline in my GPU ? or just a software like pipeline wich havec pipeline only the name....??? |
Graham 6-Jul-2010 [1838x3] | http://a-browsertests.s3.amazonaws.com/219.gif |
hope that works guys | |
Did Denmark lose to France in the worldcup?? Is that why you're being blocked?? | |
Steeve 6-Jul-2010 [1841] | yes, thx |
shadwolf 6-Jul-2010 [1842x2] | like amount of processing in my rebol ok but one thing ... now in day grphical cards are hella weak in 2D rendering and espacially under windows 7 they are even slower than a 3DFX voodoo 3 back in the days ... SOOOOOOOOOOOOOOOOO |
what i like with carl implementation is that he shows with better source code algorithm you improve the rendering queue even if you don"t access the hardware specific accelartion part wich will be a pain to handle anyway... | |
Maxim 6-Jul-2010 [1844] | 2D and 3D graphics are technically the same. you can perform 2D graphics with any 3D rendering engine. |
shadwolf 6-Jul-2010 [1845] | maxim not the same layers and they havec been separated in DX libraries well i can give you an article in tomshard ware with benchmark etc proving that point |
Steeve 6-Jul-2010 [1846x2] | Is the AGG cache an enhancement ? |
*AGG cache stack | |
shadwolf 6-Jul-2010 [1848x3] | doing 2D using 3D hardwar stacks generates a lot of problems due to the antialiasing and mipmaping manipulation ( and drawing text without true font but with mipmaps provide you no gain the card will not use it's fonts acceleration then) |
cache are always a good thing for repetitive task if you draw use is to draw 1 square or 1 circle or 1 line of texte will you don't need a cache buuuuuuut if you do a document rendering like area-tc with alot of time the same calls over and over again then you see the obvious optimisation brought by a cash | |
i hope with the cash we tends to a more extensive use of AGG and a less anecdotic use of this marvelous fantastic powerfull tool (aGG) | |
Graham 6-Jul-2010 [1851] | he needs cash, but it's cache |
Steeve 6-Jul-2010 [1852] | :-) |
shadwolf 6-Jul-2010 [1853x4] | http://www.presence-pc.com/tests/2d-windows-gdi-23257/10/for the article |
6 am i got a heavy day yesterday and i take some time before going to work to be tuned .... | |
multiple draw blocks per styles it's like a stack systems ? you could influence a layer of graphical contents without touching the other block | |
? | |
Maxim 6-Jul-2010 [1857] | different states like hover/pressed, etc could be described in different states, allowing us to switch between them quickly. |
shadwolf 6-Jul-2010 [1858] | i like that idea ... it will introduce much more flexibility ... and allow something link annimations without having to redraw all the blocks only drawing the blowk that have changed |
Maxim 6-Jul-2010 [1859] | been doing this for years ;-) |
shadwolf 6-Jul-2010 [1860] | so the draw blocks would get interactive ? |
Steeve 6-Jul-2010 [1861] | Not sure, there is one state at a time. |
Maxim 6-Jul-2010 [1862] | you could switch them based on some sort of finite state machine. |
Steeve 6-Jul-2010 [1863] | I don't think it's the purpose of states |
shadwolf 6-Jul-2010 [1864x2] | maxim yeah but push is not optimal in rebol 2 bloacks you think only the pushed is drawn but the show call force the redrawing of all killing perfs |
ok it's too early to speak english for me i need a coffee and a proper wakeup i'm leaving i will try to get around at a more suitable time for me ... | |
Maxim 6-Jul-2010 [1866] | graphic engines redraw everything at each redraw, even in 3D. this is because of transparency and depth sorting. |
shadwolf 6-Jul-2010 [1867] | see you and i will keep watching the gui part |
Maxim 6-Jul-2010 [1868] | by redraw, I mean the rasterizing... which is usually where most of the processing occurs. |
Henrik 6-Jul-2010 [1869x2] | http://rebol.hmkdesign.dk/files/r3/gui/220.png 220 to 225 shows the resize engine in use with globally set borders with quite good pixel accuracy. the border style should be possible to set globally according to cyphre in a similar way as in VID, of course without the artistic limitations of VID. |
btw, you couldn't access the gif image, because my cheyenne server had decided to stop for some reason. | |
Graham 6-Jul-2010 [1871x2] | Eh? I must have retrieved it from cache then |
trace.log nothing?? | |
Henrik 6-Jul-2010 [1873] | not cache, as it stopped after you fetched the gif. |
Gregg 6-Jul-2010 [1874x2] | Very nice Henrik. Thanks for keeping us updated. |
base-url: http://rebol.hmkdesign.dk/files/r3/gui/ img-url: func [id] [rejoin [base-url id %.png]] ids: [%220 %221 %222 %223 %224 %225] imgs: copy [] foreach id ids [repend imgs [id load read/binary img-url id]] cur-id: first ids show-next-image: does [ cur-id: select join ids first ids cur-id set-face f-img imgs/:cur-id ] view layout [ f-img: image (imgs/:cur-id) btn "Next" [show-next-image] ] | |
Henrik 9-Jul-2010 [1876x2] | http://rebol.hmkdesign.dk/files/r3/gui/225.png http://rebol.hmkdesign.dk/files/r3/gui/226.png First integration test of the new resizing scheme. It looks much more solid and accurate, but there are still a few bugs (the partially blanked button in 226). |
Styles will require some modifications to work with the new scheme. | |
Gregg 9-Jul-2010 [1878] | Looks very nice Henrik. |
Pekr 10-Jul-2010 [1879] | Henrik - what do you mean by "partially blanked button in 226"? |
Henrik 10-Jul-2010 [1880] | the bottom of the upper left button is missing |
shadwolf 10-Jul-2010 [1881] | WAHOUUUU !!!!!!! REBOL GUI START LOOKING LIKE SOMETHING A PRO COULD SELL !!! |
Henrik 10-Jul-2010 [1882x3] | still funny, as the skin is still about 5 minutes of work. |
It seems I posted the wrong links. I meant picture 226 and 227, not 225 and 226. | |
so the error that Pekr was looking for is in 227. | |
Gregg 10-Jul-2010 [1885x2] | I thought I just wasn't perceptive enough to notice a subtle error in 226. I can see the problem in 227. :-) |
Not complaining though. It looks great. | |
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