World: r3wp
[!REBOL3 GUI]
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Anton 5-Aug-2010 [2310x2] | Perhaps, to eliminate some ambiguity, it should be: Set a field of a named face to a field of this face, then perform the named face's main function. |
(Is "main function" really how it is described elsewhere ? I'm still stuck in R2 terminology, but I was expecting something like "action".) | |
Henrik 5-Aug-2010 [2312x3] | there is no longer a single "action". what you do is state a reactor or a set of reactors and it's this set of reactors that would be equivalent to R2's action, in that DO-FACE performs that set of reactors in sequence. |
and by main function, the idea is that faces can be accessed on multiple levels, i.e. you can also just run a single reactor in the face. | |
that is most useful, when working inside actors. | |
Anton 5-Aug-2010 [2315] | Ok, that makes sense then. |
Pekr 5-Aug-2010 [2316x2] | as I said and once again - I doubt that any such solution will be sufficient for all ppl, hence I am not sure it belongs to the base of theGUI framework ... |
for cross-linking GUI elements, it might be sufficient, but for overall app logic? There would have to be list of possible update actions for each element possible change. The system I used in DOS ere had it exactly like that. And it worked even with grid for e.g. You deleted an item, and the update action was able to update your stock DB item related amount. The mechanism would have to be universal enough, because if it will not cover enough cases, it will not be used by developers, and will bloat the GUI code, as everybody will replace it with own version .. | |
Henrik 5-Aug-2010 [2318] | There would have to be list of possible update actions for each element possible change. Could you give an example? Thanks. |
Maxim 5-Aug-2010 [2319] | Although I've implement 5 complete GUI frameworks, so far I've stayed relatively silent on the R3 GUI front cause I'm building my own framework and I don't want to interfere with the R3 system. but I will pitch in here and say that what Henrik proposes is a good idea (I use the same name for a relatively similar feature), though it needs one thing if it is to be usable by newbies. a way for do-face NOT to call attach. the reason is that if you want several cooperating controls, they must not create feedback. |
Henrik 5-Aug-2010 [2320] | you mean circular references? |
Maxim 5-Aug-2010 [2321x2] | for an imperatively driven system like the R3 system, you might want to look at how Amiga OS's BOOPSI system managed this. its relatively easy to code and allows for a much more robust data interchange between controls. |
yes amongst other things. | |
Henrik 5-Aug-2010 [2323] | yes, we could use that. this is one reason Carl didn't like it in the first round. |
Maxim 5-Aug-2010 [2324] | BOOPSI used an intermediate structure which acted as a controler to which you connect everything that has dependencies. then you call do on IT. |
Pekr 5-Aug-2010 [2325] | Henrik - one field change might cause change in multiple other places, not necessarily GUI related. |
Maxim 5-Aug-2010 [2326] | my old VALVE liquid system was similar to this and I could easily have 30 interconnected controls in realtime, all refreshing, some even generating data which where used in other parts of the gui (like backgrounds). so you'd have a control control and the whole "stylesheet" would updated interactively. |
Henrik 5-Aug-2010 [2327] | Pekr, arranging reactors properly should solve that problem. |
Maxim 5-Aug-2010 [2328x2] | an other simpler way, is to have a refinement on do-face, /REACT which indicates that its being driven from another control. so then, you make sure that this face's do-face doesn't follow up on its own. |
though this doesn't allow all of the tricks, it does solve circular references. | |
Henrik 5-Aug-2010 [2330] | yes, I was just thinking that. |
Maxim 5-Aug-2010 [2331x3] | valve worked like that, pretty much. |
the new GLASS engine, using dataflow for every aspects of itself, doesn't have these circular reference issues... its plugable at the data level. | |
so you can plug the graphics directly to the data, and/or any sizing or intermediate processed data together. | |
Robert 5-Aug-2010 [2334x3] | Henrik, let's discuss this idea with Carl and than Lad because it's all about graph-theory how to solve / detect circles, loops etc. |
Petr, the app logic shoudl just get a trigger from the GUI (subscriber pattern) and than do what ever makes sense. | |
We have a VFSM (virtaul finite state machine) imeplementation for this. | |
Henrik 5-Aug-2010 [2337x3] | Robert, I'm not sure how much theory there is in it. It seems more to be a feature that needs to be added to the reactor evaluation part. |
I.E. 2-5 lines of code in the right spots. Of course preferrably with minimum performance loss. | |
but Carl may have some ideas on where to do it. I'm not sure we need to delve into adding whole engines and state machines to do this. 75% of what is needed is already implemented. | |
Gregg 5-Aug-2010 [2340] | State machines are good. |
Maxim 5-Aug-2010 [2341x2] | I also think that this is the kind of thing which should be kept simple to a minimum. this above simple procedure covers the majority of cases. |
if users need something much more complex, then they are fully able to implement their own within the reactors. IMHO, this is a generalized "helper" for those little things which aren't fun to code manually and for which a simple API does the job. | |
Henrik 5-Aug-2010 [2343] | Maxim, DO-FACE doesn't directly chain into other DO-FACEs. I'm therefore assuming that we need to somehow store the caller face? |
Maxim 5-Aug-2010 [2344] | if DO-FACE cannot end-up triggering an ATTACH created function, then you are ok. |
Henrik 5-Aug-2010 [2345] | DO-FACE runs only reactors, so it unavoidably can. |
Gregg 5-Aug-2010 [2346] | I don't want the engine any more complex than necessary, but I also don't want to put the onus on the app developer (that is, me :-) to implement logic that is needed 95% of the time. |
Maxim 5-Aug-2010 [2347] | thing is, remembering who's been visited, doesn't help you if the engine allows cycles. since who was visited first will (potentially) change outcome |
Gregg 5-Aug-2010 [2348x2] | Which is why the dataflow model is good, right? ;-) |
I won't push for that, as I don't think Carl will go for it. | |
Henrik 5-Aug-2010 [2350] | Carl likely won't allow any engines or state machines to be added now, so it has to be grafted onto what's already there. If it can be done in 5-10 lines of code. |
Maxim 5-Aug-2010 [2351x2] | its best to make the actuall API non cyclic directly. so if the various event/data handling systems can identify that they are being only required to RECEIVE data, then they know that they shouldn't cause any reactions of their own. if your reactors are all basically derived from a single or few functions, then its not a big deal to implement. but if each field has its own implementation then it can be quite a tedious effort, since you must revise all of them so they are non propagating. |
and this has to be well documented to people writing reactors/actors always handle this. | |
Henrik 5-Aug-2010 [2353] | The ATTACH and DO reactors are the only one that is able to run other reactors. You can of course freely design your own reactors, but we are basically relying on the content of the reactors to help avoiding screwing things up. |
Robert 5-Aug-2010 [2354x2] | State machine: Not to be meant to be part of the GUI. The reactor code would just trigger the state machine than. |
graph: As Gregg said, if we can link stuff, dataflow is not far away. And this will result in a constraint solver a la Excel. Which would be very cool to have anyway. | |
Graham 6-Aug-2010 [2356] | http://twitter.com/rebol3 Richtext ?? |
Pekr 6-Aug-2010 [2357] | What's your exact question, Graham? :-) |
Henrik 6-Aug-2010 [2358x2] | The dialect is low level, i.e. not a mezzanine, so I guess some conversion work needs to be done. |
Regarding ATTACH, perhaps it's best for now to leave it working as it is, as I'd like to keep it. One big advantage of reactors is that you can write your own very quickly and not affect the GUI system. | |
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