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World: r3wp

[!REBOL3 GUI]

AdrianS
12-Aug-2010
[2510]
you're right - it looks like a fairly even split between good response 
and 404
Pekr
12-Aug-2010
[2511]
yes - still not solved problem of occassional wrong path dispatch 
of Apache in ClearOS :-(   .... Cyphre, you better put it directly 
onto rebol.cz domain ....
Maxim
12-Aug-2010
[2512x4]
is R3 view coordinate system still using Y at top of window?
my guess is yes.


it would be nice to have a switch to allow this to be switched somehow 
within a drawing operation.  some gfx operations are hard to
adapt from normal vector math which uses Y values incrementing when 
looking up
especially if mixing in 3D stuff.
Graham
12-Aug-2010
[2516]
The Y axis is vertical...
Maxim
12-Aug-2010
[2517]
but pointing down
Graham
12-Aug-2010
[2518]
0x0 is at the top left which I guess suits text .. but most everything 
prefers 0x0 to be at bottom left
BrianH
12-Aug-2010
[2519]
The question is whether positive goes down the axis from the top, 
or up from the bottom.
Maxim
12-Aug-2010
[2520]
exactly.
Graham
12-Aug-2010
[2521]
I think it should be the other way around
Maxim
12-Aug-2010
[2522]
the issue is that reading starts at the top (in western writing ;)
Graham
12-Aug-2010
[2523x3]
text is going to largely computed by the view engine
going to be
so why make everyone else compute when doing graphs etc ??
BrianH
12-Aug-2010
[2526]
User interfaces are usually composed from the top-left too, in western 
cultures.
Maxim
12-Aug-2010
[2527]
its almost impossible to reverse layout when it is expected (and 
much easier to compose) going down.
Graham
12-Aug-2010
[2528]
Just thinking ... dBase used bottom left too
Maxim
12-Aug-2010
[2529]
but it would be nice if we could tell the graphics to use up or down 
on the fly.
Gregg
12-Aug-2010
[2530]
Postscript does as well.
BrianH
12-Aug-2010
[2531]
Composing UIs from the lop left makes sense when the UIs are specified 
using a declarative language that starts from the top left too, a 
language like REBOL.
Gregg
12-Aug-2010
[2532]
Can't you use a draw transform?
Maxim
12-Aug-2010
[2533]
even text rendering is more naturally understood looking up, from 
the baseline.
Graham
12-Aug-2010
[2534]
I think that's what Cyphre also argues .. to use a transform
Maxim
12-Aug-2010
[2535]
transforms cause all kinds of complicated issues.  it will also slow 
down calculations since its applied within the pipeline, instead 
of directly within the engine.
Graham
12-Aug-2010
[2536]
whichever gives us the greatest speed should be the one we use
BrianH
12-Aug-2010
[2537]
Is there a problem with having Draw gobs be bottom-left, but text 
gobs top-left?
Maxim
12-Aug-2010
[2538x3]
it won't make a difference in speed.   its just a questing of the 
order of rasterizing, start at bottom or start at top.
yes, the coordinates will be inversed.
unless that is managed internally, which is could.
Graham
12-Aug-2010
[2541]
TV guys like Carl start at the top
Maxim
12-Aug-2010
[2542x2]
is = it
yes, hardware scanlines are managed top first.
BrianH
12-Aug-2010
[2544]
Postscript goes from the bottom because it rendered to paper, not 
screens.
Graham
12-Aug-2010
[2545]
display postscript
BrianH
12-Aug-2010
[2546]
Which was derived from Postscript, and so inherited its coordinate 
model, for better or worse.
Maxim
12-Aug-2010
[2547]
I'd say it uses bottom, cause they decided it was simpler to use 
math directly than continually adjust the trig functions for it.
Graham
12-Aug-2010
[2548]
Descartes
BrianH
12-Aug-2010
[2549]
Who wasn't doing UIs. There are downsides to either approach.
Graham
12-Aug-2010
[2550]
The cartesian coordinate system underlies all UIs
BrianH
12-Aug-2010
[2551]
Yes, but it wasn't designed for UIs. Another legacy system.
Graham
12-Aug-2010
[2552]
legacy means obsolete which it is not
Maxim
12-Aug-2010
[2553]
both coordinate systems are optimal for their own use.
Graham
12-Aug-2010
[2554]
Imagine a GUI based on polar coodinates
BrianH
12-Aug-2010
[2555]
Legacy means legacy, not obsolete.
Maxim
12-Aug-2010
[2556]
we just need to be able to switch to and from those based on the 
current task, IMHO.
Graham
12-Aug-2010
[2557]
it's just a transformation ... so where would that transformation 
hurt the least
BrianH
12-Aug-2010
[2558]
Sounds good to me. But potentially confusing - that will need to 
be managed.
Maxim
12-Aug-2010
[2559]
by "need" I mean, it would be simpler if engine can adapt to the 
task