World: r3wp
[!REBOL3 GUI]
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Henrik 20-Aug-2010 [2737] | shadwolf, you are pretty good at misunderstanding how large GUIs are and should be constructed. |
Graham 20-Aug-2010 [2738] | As ever do the hard things first ... |
shadwolf 20-Aug-2010 [2739] | maybe ... but being ugly shouldn't be you main motivation :) |
Henrik 20-Aug-2010 [2740] | because pretty or ugly: it will not help to speed up development time for a large program from months to weeks. having a proper GUI architecture saves money in the end. money! :-) |
shadwolf 20-Aug-2010 [2741] | GRaham sure ... but you know things piles up you don't do the most easy part and having the most impact because you have other better things to add more important and in the end you have 10 times the gob doing the same thing in an ugly way ... |
Graham 20-Aug-2010 [2742] | compare the 10 years that Max has spent on glass vs the months that Henrik has spent |
shadwolf 20-Aug-2010 [2743x2] | graham yeah but who said henrik was supposed to be lonely ? ok are we talking about the default set of widget or are we speaking of custom made widget set. that's not the same... |
graham most of those 10 years of developpement were based on overcomming limitations of R2 VID... | |
Robert 20-Aug-2010 [2745x2] | We need to get the basic infrastructure code to a level that it can be used by others and won't result in everyone fixen (and by this forking) the R3-GUI code. |
As soon as this is done, it's released and you all can start writing styles like made. At this time it's ensured that it all will fit together. | |
Graham 20-Aug-2010 [2747] | And how close are we? |
Robert 20-Aug-2010 [2748] | It doesn't make any sense to fragment our community by having 10 different GUI libs. |
Graham 20-Aug-2010 [2749] | And any idea why the new draw stuff wasn't in the A103 hostkit? |
Robert 20-Aug-2010 [2750x3] | host-kit was the first mandatory step so that we can now fix GUI bugs that we find while developing the base infrastructure code. This is now done. |
draw: No specific reason. I think Carl, wanted to get A103 out of the door to get feedback on callbacks. I think an update will come soon, as everything is there and can be included. | |
basic-styles: We need to provide some basic styles with resizing etc. included, so you can see how this all works. This is what we currently do. Sprint review is today. Than I will have a better overview about where we are at the moment. ASAP we will release the GUI to you. | |
Gregg 20-Aug-2010 [2753] | Shadwolf, if you have suggestions for the UI look, by all means post samples. Maybe you didn't know the look hadn't been decided, so just consider posting messages with a positive spin to encourage those working for our benefit to continue doing so. ;-) |
AdrianS 21-Aug-2010 [2754x4] | If say I wanted to try helping out with the graphic design of the GUI, what would be the best approach? Create some mock-up using a graphics design app? Can REBOL create anything I could come up with? What are the limitations I should impose on the design in terms of UI states, style overlapping, transparency, etc? |
maybe we should put up a bounty and try to get a bunch of proposals done using www.99designs.com - seems a pretty decent way of getting ideas from a whole bunch of designers all the while being able to guide their designs using feedback | |
I'd put up some cash for that | |
but even there, the problem could be that a concept that looks good as a 2D design can't be implemented adequately in the REBOL's GUI | |
Graham 21-Aug-2010 [2758] | R3Gui is a closed development ... they're not looking to be distracted from finishing their design goals. After that ... I guess it would be much more feasible. |
AdrianS 21-Aug-2010 [2759] | I'm not talking about the programming part, but strictly the look |
Graham 21-Aug-2010 [2760x2] | I know .. |
Their emphasis at present is on functionality | |
shadwolf 21-Aug-2010 [2762x5] | Robert i'm agree with you we are 10 we can't make 1 GUI lib by person that's rediculous... As basic lib i want it to be nice apealing and fonctional that's all i don't care since it's not flat and drak grey with 10 times the same widget that's ok with me ... (ok let say if i have to choose betwin having it flat or having it dark grey i would choose having it flat) |
Gregg sorry actually i'm very very sick ... i spent past week after our interresting (what was the word damn ...) "flow of nonse" (maybe i don't remember and i'm too tired to remember anything) in bed spiting my pulmons to the floor... so i think i'm out for another week and if eventually i'm not dead at the end of next week i will try to send some ideas .... but basically i would say if it's not dark grey and flat it's ok will me .... we use AGG for the gob design and rendering this allow us some creazy stuff that will promote the new VID and make it apealing .... VID gui never seen before but not because they are super ugly and all childish with glowing primary colors .... | |
i can make a basic list of gobs i want treeview menu bar tab panel menu popup list (for text images other gobs ?.... with resizable columns auto sort etc...) checkbox /groups radio button/ groups ( in a group with many radio button only 1 radio button can be activated at a time that's the difference with a checkbox group) status bar tools bar splitter bar (to separate elements and dynanmically resize time) being able to have docking system being able of having subwindows in the main windows then you can arrange the child windows easyly (one on top full, cascade, tiles etc...) the graphical style should be pure enough to have an attractive look and a one eye shot notice and recognize style without looking kidish or like in 1979 first intent of graphical interface made by Xeros labs in palo alto .... | |
think that agg can offert us really creazy effects motions shape changes solidity changes.... etc.... so for me the perfect gui Lib would play with those aspect in a clever way and maybe be the base for people to say ok .... and what if my next application would be a cloud ... a cloud have a non definited shape you can cut it in pieces than rearange those pieces you can make some part more dense some other part lighter you can shrink it or completly change anytime it's shape .... the kind of interface that would be just so fun to exploit use a multi touch screen ... | |
ok see you next week maybe | |
Graham 22-Aug-2010 [2767] | Swine flu? |
Henrik 22-Aug-2010 [2768] | AdrianS, it's a little hard to work on that level right now, mainly because of the use of draw blocks which change all the time, and so a look would have to be constantly reimplemented, when things change in the UI system. |
Robert 22-Aug-2010 [2769] | The current GUI style is just to see anything at all. Henrik has a concept how to decouple the decoration and look from the rest. We need to get this up & running in a way that it's not changing on a dayly base. Than we will release it and you can start doing all the nice GUI looks. |
AdrianS 22-Aug-2010 [2770x4] | I understand that no significant effort has been spent on getting things to look sharp - I don't see why the people who are actually doing work feel the need to apologize or defend the current situation - I agree this is the way it has to be done. I was just wondering if, in parallel (and by people other than the developers), some artwork could be produced with various proposed looks for the UI. Having some artwork doesn't imply that a corresponding look has to be implemented. It's just something that people can look at. |
I guess I'm just thinking that there should be as many looks as possible submitted for the community to decide on as the official, or one of the official looks. | |
This shouldn't distract from the GUI work being done in code, should it? | |
I'm just curious to see what the overall concensus would be here - there have been so many fads in UI design 3D, aqua-look, flat, etc. What is attractive now and for the medium term? Another thing I'd like to see are proposals that break away from the traditioanal and try to push the envelope. This could possibly involve the use of animation, 2 1/2 D, gestures (yes, I know you don't think much of this kind of stuff Henrik :-) , but not in frivolous ways. Personally, I hate cluttered UIs that don't do anything to improve usability. | |
Henrik 22-Aug-2010 [2774x2] | Defense of situation: Because the foremost thing that has been criticized, when posting screenshots is the appearance of the GUI, as I was experimenting with a skin early on, which was dropped. As creators of professional UI systems know, looks are secondary, while functionality and consistency is primary. This is a point, I've been trying to make with the VID Extension Kit. |
The problem with creating artwork now is that there is not a good method to implement it, other than by having to get your hands dirty and write the styles. There's no easy way to shove photoshop images into the R3 GUI. Maybe that will happen at some point. Feel free to post imagery if you like, but I'm afraid it's a bit of a waste of time right now. | |
AdrianS 22-Aug-2010 [2776x2] | yeah, the way some people have worded things (don't want to name names, but we know who they are :-) ), there was a critical tone - IMO, they missed the point of what was shown so far |
Of course I don't expect that artwork can just be dropped in and we have a new look - I've done enough GUI work to know what the limitations can be. Still, even if the rendered look has to be reproduced programatically, there could be a benefit in starting to evaluate different proposals. A site like 99designs seems to be a pretty cheap way to get various ideas thrown around. | |
Henrik 22-Aug-2010 [2778x2] | About UI fads, I have been contemplating various designs that are not typical, but with things like the iPhone out, it's very difficult to differentiate from that, in a way that makes the R3 GUI easily recognizable. I would like to make a GUI that one doesn't forget that they have seen, similar to when you saw or used OSX the first time. I'm fairly resourceful, when it comes to building consistent GUI artwork. About animation and gestures: If this is done correctly, they can be added as subsystems of the GUI. |
Our primary concern is that RM Asset needs to use R3 very soon for a production app for a customer, so the focus is to make all things that are normally handcranked in VID and RebGUI, such as form validation, handling of database records and a complete UI test framework fully automatic. If it takes 2 days instead of 7 to build and test a GUI, Robert saves money and can ship earlier. Over the past year, with the rather big RebGUI app, NLPP, that RM Asset has built, we've learned exactly where we need to make things better and what works OK and certain delays, because of GUI architecture limitations have cost money. It's no longer for convenience or for advertizing the GUI as easy, but hard money savings are involved. | |
AdrianS 22-Aug-2010 [2780] | I'm not sure I follow this "It's no longer for convenience or for advertizing the GUI as easy" - so the current intent is to get something out the door as opposed to creating the easiest to use UI framework? |
Henrik 22-Aug-2010 [2781x2] | no, it's both things. The GUI system must be easy and quick to work with. That's how we build apps. |
As such, what we're doing is also in your interest. :-) | |
AdrianS 22-Aug-2010 [2783] | and is much appreciated! |
Robert 22-Aug-2010 [2784x2] | I think eye-candy is a very important aspect and, as Henrik said, making a GUI that is breathtaking and rememberable is a lot of work but worth doing it. |
And we will come to it after the basic infrastructure is done and stablizes. | |
Pekr 22-Aug-2010 [2786] | I think that if someone really wants, why not to post mock-ups? Even if those would not be implemented in the end? It would at least provoke some discussions. The design is always tricky - everyone of us has different taste for what looks cool, nice, or what actually looks ugly :-) |
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