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World: r3wp

[!REBOL3 GUI]

Pekr
5-Feb-2010
[287]
exactly ... I think, that what we are aiming at, is natural understanding 
of written GUI code. When reading the code, strange words should 
not disrupt my flow of thoughts ...
Graham
5-Feb-2010
[288x2]
I don't like 'facets either ...
What does it mean??
Henrik
5-Feb-2010
[290]
facets are any standard part of the face.
Pekr
5-Feb-2010
[291]
I never liked facets too :-) I remember it being regular english 
word, but I once again don't remember its meaning. So for me it is 
pure only REBOL word :-)
Henrik
5-Feb-2010
[292x2]
there is a distinction between standard parts, which are inherited 
throughout many faces and private parts for each face instance.
I have no problem with it, perhaps because it's also a Danish word. 
:-)
Graham
5-Feb-2010
[294x2]
so call it 'parts instead
I really don't understand the need to invent a new vocabulary
Henrik
5-Feb-2010
[296]
facets is also used in VID. it's an old term.
Graham
5-Feb-2010
[297x2]
Yes, I know that ..
And I never liked it then
Pekr
5-Feb-2010
[299]
Graham - then we might replace words like face, feel, engage, etc. 
:-)
Henrik
5-Feb-2010
[300]
Feel and engage are gone in R3. They are replaced by actors.
Graham
5-Feb-2010
[301]
Yep ... .let's change everything
Henrik
5-Feb-2010
[302]
when I read through the sources (which you can get, properly formatted 
and documented through R3 chat), I can see there probably needs to 
be a better distinction between 'facet and 'faced.
Graham
5-Feb-2010
[303]
a face is comprised of parts
vs
a face is comprised of facets
Henrik
5-Feb-2010
[304x2]
that would sound more like you were talking about which GOBs it was 
made from.
a face is an object, and what does an object consist of?
Graham
5-Feb-2010
[306]
aspects
Henrik
5-Feb-2010
[307]
'facet might be harder to change. I assume Carl chose this name, 
because it's closely related to FACE and we have GET-FACE and GET-FACET 
functions, which I find to be very clear.
Graham
5-Feb-2010
[308x2]
and too easier to mix up ?
facet 


. One of the flat polished surfaces cut on a gemstone or occurring 
naturally on a crystal.
2. Anatomy A small, smooth, flat surface, as on a bone or tooth.

3. Biology One of the lenslike visual units of a compound eye, as 
of an insect.

4. One of numerous aspects, as of a subject. See Synonyms at phase.
Pekr
5-Feb-2010
[310]
Well, to be honest, while Graham is imo right, that especially to 
novices, better wording could mean faster learning curve, I also 
have to say, that it is not the most important topic. Finishing VID 
is :-) I would like to see incorporated Carl's planned changes, and 
other subsystems being built-in (still not mechanisms for tabbing, 
accelerator keys display (can be done via layer), full keyboard navigaton 
etc.)
Henrik
5-Feb-2010
[311]
I don't agree. I've built quite a few styles in R3 now, and I've 
not once mixed up FACE and FACET, particularly because the path FACE/FACETS 
exists. I find it to be a pretty natural word to use.
Graham
5-Feb-2010
[312]
Aspect

1.. appearance to the eye; visual effect the physical aspect of the 
landscape

2. a distinct feature or element in a problem, situation, etc.; facet 
to consider every aspect of a problem

3. the way in which a problem, idea, etc., may be considered to consider 
a problem from every aspect
4. a facial expression; manner of appearing a severe aspect

5. a position facing a particular direction; outlook the southern 
aspect of a house

6. a view in a certain direction a good aspect of the village from 
the tower

7. a surface that faces in a given direction the ventral aspect of 
a fish

8. (Spirituality, New Age, Astrology & Self-help / Astrology) Astrology 
any of several specific angular distances between two planets or 
a planet and the Ascendant or Midheaven measured, from the earth, 
in degrees along the ecliptic

9. (Linguistics / Grammar) Grammar a category of verbs or verbal 
inflections that expresses such features as the continuity, repetition, 
or completedness of the action described Compare perfective [2] progressive 
[8] [10]
10. (Life Sciences & Allied Applications / Botany) Botany

a.  the compass direction to which a plant habitat is exposed, or 
the degree of exposure
b.  the effect of the seasons on the appearance of plants
11. Archaic glance or gaze
Henrik
5-Feb-2010
[313]
it's much easier to confuse FACET and FACED.
Graham
5-Feb-2010
[314]
face ... facet .. faced ....
Henrik
5-Feb-2010
[315]
Aspect is also talked about in aspect ratio, which could become a 
function in R3, like it is in the VID Extension Kit.
Graham
5-Feb-2010
[316]
way too confusing
Henrik
5-Feb-2010
[317]
I don't agree... but then again, I've written a lot of styles. It 
may appear confusing to beginners.
Graham
5-Feb-2010
[318]
We're not talking about experts!
Henrik
5-Feb-2010
[319]
Styles are built by experts. Beginners won't see the word in layouts.
Graham
5-Feb-2010
[320x2]
I think that's the wrong attitude
Henrik, where are your styles?
Henrik
5-Feb-2010
[322x3]
No, not wrong attitude. Styles are built by experts, i.e. people 
separated from those that build layouts. In VID, you don't have this 
distinction as you can manipulate styles directly in the layout, 
but you do, somewhat, in RebGUI.
Graham, I haven't uploaded them. They need to be reworked from scratch.
Carl's styles are very good for educational purposes.
Graham
5-Feb-2010
[325]
What's wrong with your styles
Henrik
5-Feb-2010
[326x2]
they are a big jumble of experiments. not a good place to start from.
also there will be additions to DRAW which eventually will make style 
DRAW blocks easier to make, than in my experiments.
Pekr
5-Feb-2010
[328x2]
interesting - more info on draw additions, please? :-)
btw - what I liked about Gab's VID was gob dialect to build multigob 
composited styles ... but maybe Carl's VID does not need that ...
Henrik
5-Feb-2010
[330]
Just simple things to shorten draw blocks. I hope we'll get general 
hinting.
Ashley
5-Feb-2010
[331]
Gobs ... and goblets? ;)
Pekr
5-Feb-2010
[332]
Wasn't there any such game? Gobblets of fire? :-)
Henrik
5-Feb-2010
[333]
Pekr, Carl's VID uses a stack of identically sized GOBs that each 
perform separate tasks: Skin, text, debug. Each GOB stack makes one 
face. When designing a style, you never need to touch GOBs at all.
Graham
5-Feb-2010
[334]
EH?  Even in the on-make actor?
Pekr
5-Feb-2010
[335]
I don't understand the issue, so maybe you are right. What make-bogs 
did, was something different, no? It was about keeping multi-gobs 
togethere, setting their coordinate dependencies and z-order. But 
you hopefully know, what you are talking about, as I am not ....
Ashley
5-Feb-2010
[336]
Why do we need faces/facets at all? Seems:

	Window -> faces -> Gobs

could be:

	Window -> Gobs -> Gobs


If you need more attributes than the standard gob! provides then 
just make the data attribute an object! and put them in there.