World: r3wp
[!REBOL3 GUI]
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Pekr 5-Feb-2010 [287] | exactly ... I think, that what we are aiming at, is natural understanding of written GUI code. When reading the code, strange words should not disrupt my flow of thoughts ... |
Graham 5-Feb-2010 [288x2] | I don't like 'facets either ... |
What does it mean?? | |
Henrik 5-Feb-2010 [290] | facets are any standard part of the face. |
Pekr 5-Feb-2010 [291] | I never liked facets too :-) I remember it being regular english word, but I once again don't remember its meaning. So for me it is pure only REBOL word :-) |
Henrik 5-Feb-2010 [292x2] | there is a distinction between standard parts, which are inherited throughout many faces and private parts for each face instance. |
I have no problem with it, perhaps because it's also a Danish word. :-) | |
Graham 5-Feb-2010 [294x2] | so call it 'parts instead |
I really don't understand the need to invent a new vocabulary | |
Henrik 5-Feb-2010 [296] | facets is also used in VID. it's an old term. |
Graham 5-Feb-2010 [297x2] | Yes, I know that .. |
And I never liked it then | |
Pekr 5-Feb-2010 [299] | Graham - then we might replace words like face, feel, engage, etc. :-) |
Henrik 5-Feb-2010 [300] | Feel and engage are gone in R3. They are replaced by actors. |
Graham 5-Feb-2010 [301] | Yep ... .let's change everything |
Henrik 5-Feb-2010 [302] | when I read through the sources (which you can get, properly formatted and documented through R3 chat), I can see there probably needs to be a better distinction between 'facet and 'faced. |
Graham 5-Feb-2010 [303] | a face is comprised of parts vs a face is comprised of facets |
Henrik 5-Feb-2010 [304x2] | that would sound more like you were talking about which GOBs it was made from. |
a face is an object, and what does an object consist of? | |
Graham 5-Feb-2010 [306] | aspects |
Henrik 5-Feb-2010 [307] | 'facet might be harder to change. I assume Carl chose this name, because it's closely related to FACE and we have GET-FACE and GET-FACET functions, which I find to be very clear. |
Graham 5-Feb-2010 [308x2] | and too easier to mix up ? |
facet . One of the flat polished surfaces cut on a gemstone or occurring naturally on a crystal. 2. Anatomy A small, smooth, flat surface, as on a bone or tooth. 3. Biology One of the lenslike visual units of a compound eye, as of an insect. 4. One of numerous aspects, as of a subject. See Synonyms at phase. | |
Pekr 5-Feb-2010 [310] | Well, to be honest, while Graham is imo right, that especially to novices, better wording could mean faster learning curve, I also have to say, that it is not the most important topic. Finishing VID is :-) I would like to see incorporated Carl's planned changes, and other subsystems being built-in (still not mechanisms for tabbing, accelerator keys display (can be done via layer), full keyboard navigaton etc.) |
Henrik 5-Feb-2010 [311] | I don't agree. I've built quite a few styles in R3 now, and I've not once mixed up FACE and FACET, particularly because the path FACE/FACETS exists. I find it to be a pretty natural word to use. |
Graham 5-Feb-2010 [312] | Aspect 1.. appearance to the eye; visual effect the physical aspect of the landscape 2. a distinct feature or element in a problem, situation, etc.; facet to consider every aspect of a problem 3. the way in which a problem, idea, etc., may be considered to consider a problem from every aspect 4. a facial expression; manner of appearing a severe aspect 5. a position facing a particular direction; outlook the southern aspect of a house 6. a view in a certain direction a good aspect of the village from the tower 7. a surface that faces in a given direction the ventral aspect of a fish 8. (Spirituality, New Age, Astrology & Self-help / Astrology) Astrology any of several specific angular distances between two planets or a planet and the Ascendant or Midheaven measured, from the earth, in degrees along the ecliptic 9. (Linguistics / Grammar) Grammar a category of verbs or verbal inflections that expresses such features as the continuity, repetition, or completedness of the action described Compare perfective [2] progressive [8] [10] 10. (Life Sciences & Allied Applications / Botany) Botany a. the compass direction to which a plant habitat is exposed, or the degree of exposure b. the effect of the seasons on the appearance of plants 11. Archaic glance or gaze |
Henrik 5-Feb-2010 [313] | it's much easier to confuse FACET and FACED. |
Graham 5-Feb-2010 [314] | face ... facet .. faced .... |
Henrik 5-Feb-2010 [315] | Aspect is also talked about in aspect ratio, which could become a function in R3, like it is in the VID Extension Kit. |
Graham 5-Feb-2010 [316] | way too confusing |
Henrik 5-Feb-2010 [317] | I don't agree... but then again, I've written a lot of styles. It may appear confusing to beginners. |
Graham 5-Feb-2010 [318] | We're not talking about experts! |
Henrik 5-Feb-2010 [319] | Styles are built by experts. Beginners won't see the word in layouts. |
Graham 5-Feb-2010 [320x2] | I think that's the wrong attitude |
Henrik, where are your styles? | |
Henrik 5-Feb-2010 [322x3] | No, not wrong attitude. Styles are built by experts, i.e. people separated from those that build layouts. In VID, you don't have this distinction as you can manipulate styles directly in the layout, but you do, somewhat, in RebGUI. |
Graham, I haven't uploaded them. They need to be reworked from scratch. | |
Carl's styles are very good for educational purposes. | |
Graham 5-Feb-2010 [325] | What's wrong with your styles |
Henrik 5-Feb-2010 [326x2] | they are a big jumble of experiments. not a good place to start from. |
also there will be additions to DRAW which eventually will make style DRAW blocks easier to make, than in my experiments. | |
Pekr 5-Feb-2010 [328x2] | interesting - more info on draw additions, please? :-) |
btw - what I liked about Gab's VID was gob dialect to build multigob composited styles ... but maybe Carl's VID does not need that ... | |
Henrik 5-Feb-2010 [330] | Just simple things to shorten draw blocks. I hope we'll get general hinting. |
Ashley 5-Feb-2010 [331] | Gobs ... and goblets? ;) |
Pekr 5-Feb-2010 [332] | Wasn't there any such game? Gobblets of fire? :-) |
Henrik 5-Feb-2010 [333] | Pekr, Carl's VID uses a stack of identically sized GOBs that each perform separate tasks: Skin, text, debug. Each GOB stack makes one face. When designing a style, you never need to touch GOBs at all. |
Graham 5-Feb-2010 [334] | EH? Even in the on-make actor? |
Pekr 5-Feb-2010 [335] | I don't understand the issue, so maybe you are right. What make-bogs did, was something different, no? It was about keeping multi-gobs togethere, setting their coordinate dependencies and z-order. But you hopefully know, what you are talking about, as I am not .... |
Ashley 5-Feb-2010 [336] | Why do we need faces/facets at all? Seems: Window -> faces -> Gobs could be: Window -> Gobs -> Gobs If you need more attributes than the standard gob! provides then just make the data attribute an object! and put them in there. |
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