World: r3wp
[!REBOL3 GUI]
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Graham 5-Feb-2010 [306] | aspects |
Henrik 5-Feb-2010 [307] | 'facet might be harder to change. I assume Carl chose this name, because it's closely related to FACE and we have GET-FACE and GET-FACET functions, which I find to be very clear. |
Graham 5-Feb-2010 [308x2] | and too easier to mix up ? |
facet . One of the flat polished surfaces cut on a gemstone or occurring naturally on a crystal. 2. Anatomy A small, smooth, flat surface, as on a bone or tooth. 3. Biology One of the lenslike visual units of a compound eye, as of an insect. 4. One of numerous aspects, as of a subject. See Synonyms at phase. | |
Pekr 5-Feb-2010 [310] | Well, to be honest, while Graham is imo right, that especially to novices, better wording could mean faster learning curve, I also have to say, that it is not the most important topic. Finishing VID is :-) I would like to see incorporated Carl's planned changes, and other subsystems being built-in (still not mechanisms for tabbing, accelerator keys display (can be done via layer), full keyboard navigaton etc.) |
Henrik 5-Feb-2010 [311] | I don't agree. I've built quite a few styles in R3 now, and I've not once mixed up FACE and FACET, particularly because the path FACE/FACETS exists. I find it to be a pretty natural word to use. |
Graham 5-Feb-2010 [312] | Aspect 1.. appearance to the eye; visual effect the physical aspect of the landscape 2. a distinct feature or element in a problem, situation, etc.; facet to consider every aspect of a problem 3. the way in which a problem, idea, etc., may be considered to consider a problem from every aspect 4. a facial expression; manner of appearing a severe aspect 5. a position facing a particular direction; outlook the southern aspect of a house 6. a view in a certain direction a good aspect of the village from the tower 7. a surface that faces in a given direction the ventral aspect of a fish 8. (Spirituality, New Age, Astrology & Self-help / Astrology) Astrology any of several specific angular distances between two planets or a planet and the Ascendant or Midheaven measured, from the earth, in degrees along the ecliptic 9. (Linguistics / Grammar) Grammar a category of verbs or verbal inflections that expresses such features as the continuity, repetition, or completedness of the action described Compare perfective [2] progressive [8] [10] 10. (Life Sciences & Allied Applications / Botany) Botany a. the compass direction to which a plant habitat is exposed, or the degree of exposure b. the effect of the seasons on the appearance of plants 11. Archaic glance or gaze |
Henrik 5-Feb-2010 [313] | it's much easier to confuse FACET and FACED. |
Graham 5-Feb-2010 [314] | face ... facet .. faced .... |
Henrik 5-Feb-2010 [315] | Aspect is also talked about in aspect ratio, which could become a function in R3, like it is in the VID Extension Kit. |
Graham 5-Feb-2010 [316] | way too confusing |
Henrik 5-Feb-2010 [317] | I don't agree... but then again, I've written a lot of styles. It may appear confusing to beginners. |
Graham 5-Feb-2010 [318] | We're not talking about experts! |
Henrik 5-Feb-2010 [319] | Styles are built by experts. Beginners won't see the word in layouts. |
Graham 5-Feb-2010 [320x2] | I think that's the wrong attitude |
Henrik, where are your styles? | |
Henrik 5-Feb-2010 [322x3] | No, not wrong attitude. Styles are built by experts, i.e. people separated from those that build layouts. In VID, you don't have this distinction as you can manipulate styles directly in the layout, but you do, somewhat, in RebGUI. |
Graham, I haven't uploaded them. They need to be reworked from scratch. | |
Carl's styles are very good for educational purposes. | |
Graham 5-Feb-2010 [325] | What's wrong with your styles |
Henrik 5-Feb-2010 [326x2] | they are a big jumble of experiments. not a good place to start from. |
also there will be additions to DRAW which eventually will make style DRAW blocks easier to make, than in my experiments. | |
Pekr 5-Feb-2010 [328x2] | interesting - more info on draw additions, please? :-) |
btw - what I liked about Gab's VID was gob dialect to build multigob composited styles ... but maybe Carl's VID does not need that ... | |
Henrik 5-Feb-2010 [330] | Just simple things to shorten draw blocks. I hope we'll get general hinting. |
Ashley 5-Feb-2010 [331] | Gobs ... and goblets? ;) |
Pekr 5-Feb-2010 [332] | Wasn't there any such game? Gobblets of fire? :-) |
Henrik 5-Feb-2010 [333] | Pekr, Carl's VID uses a stack of identically sized GOBs that each perform separate tasks: Skin, text, debug. Each GOB stack makes one face. When designing a style, you never need to touch GOBs at all. |
Graham 5-Feb-2010 [334] | EH? Even in the on-make actor? |
Pekr 5-Feb-2010 [335] | I don't understand the issue, so maybe you are right. What make-bogs did, was something different, no? It was about keeping multi-gobs togethere, setting their coordinate dependencies and z-order. But you hopefully know, what you are talking about, as I am not .... |
Ashley 5-Feb-2010 [336] | Why do we need faces/facets at all? Seems: Window -> faces -> Gobs could be: Window -> Gobs -> Gobs If you need more attributes than the standard gob! provides then just make the data attribute an object! and put them in there. |
Henrik 5-Feb-2010 [337] | Ashley, GOBs are not directly linked to faces. |
Ashley 5-Feb-2010 [338] | Is face = gob! ? |
Graham 5-Feb-2010 [339x2] | <sigh> |
Even Ashley doesn't understand the jargon .. QED | |
Henrik 5-Feb-2010 [341x2] | Ashley: nope. One face can consist of 3 GOBs. |
GOBs are a means for rendering faces at a very low level. Just consider it like R2/View, where you, instead of having a cosed up system, can tinker with the inner workings of the FACE object in relation to View. | |
sqlab 5-Feb-2010 [343] | Without much understanding, I propose traits insted of facets. |
Graham 5-Feb-2010 [344x2] | http://www.rebol.net/wiki/VID:_Face |
I could live with traits :) | |
Henrik 5-Feb-2010 [346] | Ashley, sorry GOBs _are_ linked to faces. |
Ashley 5-Feb-2010 [347] | OK, a meta-gob to recreate R2 functionality (given that a gob! can only do one thing)? I understand why layout was a "face factory" under V2, just thought we'd naturally move to a "gob! factory" approach with R3. I'm not being critical, just trying to understand why we still need the concept of faces under R3. |
Henrik 5-Feb-2010 [348x2] | but you don't need to manage them |
Ashley, yes, we just have a bit deeper abstraction layer in R3. Things like MAKE-GOB can still be useful for other things. | |
Graham 5-Feb-2010 [350x2] | Is that VID document I referenced still up to date? |
Or does it refer to Gabriele's VID ? | |
Henrik 5-Feb-2010 [352] | No, this is for VID3.4. It seems to be up to date. |
Graham 5-Feb-2010 [353] | last update Aug 2007 .. that was before Carl wrote VID+ |
Henrik 5-Feb-2010 [354] | Sorry, no. That is for VID3. It has concepts like FEEL and LOOK, which VID3.4 doesn't have. |
Graham 5-Feb-2010 [355] | exactly |
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