World: r3wp
[!REBOL3 GUI]
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Graham 5-Feb-2010 [321] | Henrik, where are your styles? |
Henrik 5-Feb-2010 [322x3] | No, not wrong attitude. Styles are built by experts, i.e. people separated from those that build layouts. In VID, you don't have this distinction as you can manipulate styles directly in the layout, but you do, somewhat, in RebGUI. |
Graham, I haven't uploaded them. They need to be reworked from scratch. | |
Carl's styles are very good for educational purposes. | |
Graham 5-Feb-2010 [325] | What's wrong with your styles |
Henrik 5-Feb-2010 [326x2] | they are a big jumble of experiments. not a good place to start from. |
also there will be additions to DRAW which eventually will make style DRAW blocks easier to make, than in my experiments. | |
Pekr 5-Feb-2010 [328x2] | interesting - more info on draw additions, please? :-) |
btw - what I liked about Gab's VID was gob dialect to build multigob composited styles ... but maybe Carl's VID does not need that ... | |
Henrik 5-Feb-2010 [330] | Just simple things to shorten draw blocks. I hope we'll get general hinting. |
Ashley 5-Feb-2010 [331] | Gobs ... and goblets? ;) |
Pekr 5-Feb-2010 [332] | Wasn't there any such game? Gobblets of fire? :-) |
Henrik 5-Feb-2010 [333] | Pekr, Carl's VID uses a stack of identically sized GOBs that each perform separate tasks: Skin, text, debug. Each GOB stack makes one face. When designing a style, you never need to touch GOBs at all. |
Graham 5-Feb-2010 [334] | EH? Even in the on-make actor? |
Pekr 5-Feb-2010 [335] | I don't understand the issue, so maybe you are right. What make-bogs did, was something different, no? It was about keeping multi-gobs togethere, setting their coordinate dependencies and z-order. But you hopefully know, what you are talking about, as I am not .... |
Ashley 5-Feb-2010 [336] | Why do we need faces/facets at all? Seems: Window -> faces -> Gobs could be: Window -> Gobs -> Gobs If you need more attributes than the standard gob! provides then just make the data attribute an object! and put them in there. |
Henrik 5-Feb-2010 [337] | Ashley, GOBs are not directly linked to faces. |
Ashley 5-Feb-2010 [338] | Is face = gob! ? |
Graham 5-Feb-2010 [339x2] | <sigh> |
Even Ashley doesn't understand the jargon .. QED | |
Henrik 5-Feb-2010 [341x2] | Ashley: nope. One face can consist of 3 GOBs. |
GOBs are a means for rendering faces at a very low level. Just consider it like R2/View, where you, instead of having a cosed up system, can tinker with the inner workings of the FACE object in relation to View. | |
sqlab 5-Feb-2010 [343] | Without much understanding, I propose traits insted of facets. |
Graham 5-Feb-2010 [344x2] | http://www.rebol.net/wiki/VID:_Face |
I could live with traits :) | |
Henrik 5-Feb-2010 [346] | Ashley, sorry GOBs _are_ linked to faces. |
Ashley 5-Feb-2010 [347] | OK, a meta-gob to recreate R2 functionality (given that a gob! can only do one thing)? I understand why layout was a "face factory" under V2, just thought we'd naturally move to a "gob! factory" approach with R3. I'm not being critical, just trying to understand why we still need the concept of faces under R3. |
Henrik 5-Feb-2010 [348x2] | but you don't need to manage them |
Ashley, yes, we just have a bit deeper abstraction layer in R3. Things like MAKE-GOB can still be useful for other things. | |
Graham 5-Feb-2010 [350x2] | Is that VID document I referenced still up to date? |
Or does it refer to Gabriele's VID ? | |
Henrik 5-Feb-2010 [352] | No, this is for VID3.4. It seems to be up to date. |
Graham 5-Feb-2010 [353] | last update Aug 2007 .. that was before Carl wrote VID+ |
Henrik 5-Feb-2010 [354] | Sorry, no. That is for VID3. It has concepts like FEEL and LOOK, which VID3.4 doesn't have. |
Graham 5-Feb-2010 [355x7] | exactly |
I put a warning on the document ... | |
the more I look at it the more I think settings is a better word than options | |
attributes is also better than facets | |
Answering my own question above .. this is shorter code-text-list: text-list [ content: [ text-list-box :list-data :area-color options [ text-style: 'code ] scroller ] ] | |
looks like 'comment { } is not allowed inside a stylize block | |
Is that a bug? | |
Henrik 5-Feb-2010 [362x3] | Ashley, "just trying to understand why we still need the concept of faces under R3." - The role of faces in R3 are just what they were in R2, a collection of features and functions inside an object, but instead of the underlying View system being closed, they are now linked to a fixed set of GOBs, that we eventually can extend with all sorts of features. So: R2: Layout -> Face tree -> View R3: Layout -> Face tree -> GOBs -> View Faces are what are generated by the layout. So the "face factory" is still needed and styles are the "molds" or prototypes. Within the face factory, the GOB factory exists. I would assume this separation makes HW acceleration or replacing GOBs with a different structure, much easier later. GOBs are redrawn using DRAW-FACE and that is handled inside the styles. Styles use resources like fonts, colors, materials and standard draw blocks. This eventually helps skinning and abstracts these things away from the styles themselves. The obscure FEEL object is replaced with a set of on-* actors that are run at specific times in specific sequences during runtime. They are more fine grained, so you can determine what you want to do, for example during various stages of face initialization. The relationship between the layout dialect and faces is a bit different than under R2: you can't access the whole face in R3, only facets. For example the GOB itself, is not a facet and neither are internal states. So in order to change a deeper element of a style, you need to create a new style. This seems cumbersome, but is badly needed for large layouts, where we are semantically separating appearance from purpose. VID allowed this to be an organic mess. We may figure out a way to make creating derivative styles a bit easier. |
Graham, STYLIZE is a dialect, so it would need to support comments. | |
I see Graham is already submitting GUI reports to Curecode. I think we need a separate project for that. There could be hundreds of issues and they shouldn't be mixed with Core bugs. | |
Graham 5-Feb-2010 [365] | No, only one report ... not reports :) |
Henrik 5-Feb-2010 [366] | well, you might be tempted to submit more. :-) |
Graham 5-Feb-2010 [367x2] | >> stylize [ bt: button [] comment { }] ** GUI ERROR: Invalid style syntax: comment |
Is that a GUI or core error ? :) | |
Henrik 5-Feb-2010 [369x2] | that's a dialect error. Try to source stylize. |
to be curious, what do you need the comment for? | |
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