World: r3wp
[!REBOL3 GUI]
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Henrik 21-Sep-2010 [3404] | later, Cyphre will come up with some modifications to draw blocks for styles, so we can use positional keywords that work together with the box model, so it becomes easier to create draw blocks. |
Maxim 21-Sep-2010 [3405] | ah there is a box style I can easily use. thanxs for all. |
Henrik 21-Sep-2010 [3406] | ok, cool |
Maxim 21-Sep-2010 [3407] | hum... using stylize doesn't seem to add to the global style sheet... is there a function to call first to setup or assign to a specific stylesheet? such as to replicate stylize/master in R2.. |
Henrik 21-Sep-2010 [3408] | it should do that. it's a bug if it doesn't. |
Maxim 21-Sep-2010 [3409x2] | DOH!.... it would help if i used stylize BEFORE I use view ;-) |
seems to work now. :-) | |
Henrik 21-Sep-2010 [3411] | ok :-) |
Maxim 21-Sep-2010 [3412x2] | btw, I'm working on fixing the as-is event handler issue I found earlier... |
is it normal that (out of the box) there is nothing happening to controls when I press on the mouse? | |
Henrik 21-Sep-2010 [3414] | if you don't add any reactors, then I think so, yes. |
Maxim 21-Sep-2010 [3415x3] | you mean.. buttons don't click (visually) unless I add an action to them? |
cause right now, the gui looks totally dead a part for the fact that it resizes (though its late by one window resize event.) | |
ah wait... its my fault. | |
Henrik 21-Sep-2010 [3418x2] | oh, that's because the materials are not defined for click actions. |
since it's a temporary skin to test the materials system | |
Maxim 21-Sep-2010 [3420x2] | ok, I removed the hack which I had in place. |
ah ok | |
Henrik 21-Sep-2010 [3422] | the materials system specifically maps various surface appearances to the face states. perhaps it needs to be refined as I haven't looked at it in two years, but the intent is to do this in the material specification instead of inside the style. so you say "I want material X" and then all variants of it are used in the style. |
Maxim 21-Sep-2010 [3423x2] | yeah, sensible. |
does the material support some sort of accumulation? a very loose example I want gui in style dark I want aluminium the issue here being that dark is not a value but a process. so you get dark aluminium ? | |
Rebolek 21-Sep-2010 [3425] | you select aluminium as material and some dark color to get dark aluminium |
Maxim 21-Sep-2010 [3426x2] | ah ok, so it doesn't accumulate the materials. since color is a property, not a process. here dark is a concept... which might ultimately apply to all styles, but which isn't resolved by the aluminium, but by dark itself... it was just a question, I wasn't expecting a yes ... its a very advanced shading (are rare, and complex) process. |
(its definitely not a limitation on the part of the engine, for those who might mis-interpret my question) | |
Henrik 21-Sep-2010 [3428] | you can have a look at the materials section to see the specs for a material |
Maxim 21-Sep-2010 [3429] | yeah I did briefly.. but there is a lot of code to sift through... it is 216 kb after all (which is pretty lean for a GUI complete engine ;-) |
Henrik 21-Sep-2010 [3430] | There are two primitive formulas used to create a simple specular, but one is broken. I'm terrible at that kind of math, so maybe they should be revised. I could use some help in creating a designer friendly few speculars that emulate brushed metal, plastic, glossy, glass, etc. |
Maxim 21-Sep-2010 [3431x2] | I'm still trying to resolve the as-is handler bug... getting closer.. now it doesn't crash, but it doesn't use my handler neither. |
yeah, without some support libs, designing shader stuff from scratch is hairy at best... the only help I can give you is to use light energy-based math instead of color math. I've seen some VFX compositing tricks where you can simulate this by scaling colors with a gamma of 2 blending your colors and then applying the inverse gamma of 0.5. the way the colors will merge usually provides better results, but still doesn't clip. the idea here being that the gray areas won't merge the same way as low and high-color areas... might be usefull to play around with gamma in the draw block too... though I'm not totally sure how it all works in agg. | |
Henrik 21-Sep-2010 [3433] | shaders must be very simple for speed. I'm not so terribly interested in actual realism, just a way to map a linear value to a specular value, which then gets tinted with a color. |
Graham 21-Sep-2010 [3434x2] | Henrik, why not just put the gui on devbase ? |
and then you won't have to worry about your bandwidth | |
Henrik 21-Sep-2010 [3436] | these are my private builds and they will not come in a regular frequency yet. |
Maxim 21-Sep-2010 [3437] | ah think I found the handler problem. view's awake function now calls the do-event (it used to be handler). so its just an adjustment to any code running after it loaded r3-gui. |
Pekr 21-Sep-2010 [3438] | Henrik - how is that you did not look into material for two years? I have bad feeling this whole project is driven very chaotically ... |
Henrik 21-Sep-2010 [3439] | Pekr, wasn't going to be used until we started skinning. |
Maxim 21-Sep-2010 [3440x2] | how do we get time events in r3? |
answer, look in the HK and see commented timer lines ;-)> | |
Brock 22-Sep-2010 [3442x3] | I would suggest that the difference is the spacing that is provided around the check-boxes and the buttons is consistant and the group boxes properly surround the objects. |
Pekr: I had a contact who worked for Adobe and was a gui designer on many of their applications. He is now an indepent contractor, but now that he's contracting he's enjoying his time to be with his family. Adobe worked him hard for many years. So, unfortunately he is not available to help out. | |
my first post above is a reply to Henrik's images regarding the box model. It was an attempt to answer Shadwolf's question about waht the difference was between the two images. | |
Henrik 24-Sep-2010 [3445] | http://rebol.hmkdesign.dk/files/r3/gui/r3.exe http://rebol.hmkdesign.dk/files/r3/gui/r3lib.dll Fixes clipping bug (disappearing faces) and garbage in text fields. Please download and test. |
Pekr 24-Sep-2010 [3446x3] | I like r3.exe name ... maybe new marketing name for rebol could be simply - r3 - we all call it like that anyway :-) |
I tried to use area - that style is broken by some changes? In older version, gui crashed with something like no scroller attached message, now it crashes on divide by zero message :-) I expect area is not supposed to work yet? | |
The reason why I am confused about priorities is, that you surely are not going to do business apps by using only buttons, fields and check-boxes. Areas, scrollbars, draggers, tabs, grids, tree might be usefull too :-) | |
Henrik 24-Sep-2010 [3449] | yes, correct, however, I'm going to provide a new build in just a moment. |
Pekr 24-Sep-2010 [3450] | uncompressed build is very welcome - we can look at sources here or there, if there is a need ... |
Henrik 24-Sep-2010 [3451] | Pekr, it will all come in place. You don't have to care about the priority right now. |
Pekr 24-Sep-2010 [3452] | Well, I expect it being something like that - you work in an area of GUI upon which style design/architecture is not dependant ... once other guys (as Bolek) move forward, it all plug-ins together ... |
Henrik 24-Sep-2010 [3453] | Released. |
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