World: r3wp
[!REBOL3 GUI]
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Pekr 18-Oct-2010 [3967] | what do you mean by formalizing actors? Any problems with recent aproach? |
Robert 18-Oct-2010 [3968] | No, we just want to make it really simple and common, so you don't have to know how things are named in styles. |
shadwolf 19-Oct-2010 [3969x3] | what about this kind of IDE looks like small talk but for rebol and Rebol/GUI having such a tools could be crazy look at this and try it illumination Software Creator http://radicalbreeze.com/ |
maybe in a different way / shape but since along ago i like the idea very smalltalk like to organize Applications like a UML model ... And i think rebol GUI could shape that and use that ... | |
what i like is the hightly visual and abstracted side of this kind of IDE... It's intuitive it's simple ... Rebol must have it ;) | |
shadwolf 20-Oct-2010 [3972x2] | as a matter of fact some lot of years ago we tryed something like a MERISE model representation of database with some people of french community (coccinelle; lucho) the project was Called LadyReb it was dropped but the idea behind it was pretty similar. |
main problem of this kind of representation is that it lacks flexibility you can't think out of the box.... But this would means finding some way for the user to add new items. Since rebol is easier to handle than most of languages around this interaction could be something really stunnish | |
Maxim 20-Oct-2010 [3974] | you means something like this: http://www.pointillistic.com/open-REBOL/moa/files/elixir-desktop.png ? ;-D |
shadwolf 20-Oct-2010 [3975x2] | hum ... yes but more with a meanning behind items on the graph pattern. Featuring relations betwin item one to another |
lets say more adapted to general programing .... | |
GrahamC 20-Oct-2010 [3977] | component based programming .. |
shadwolf 20-Oct-2010 [3978] | yeah but in the rebol way .... |
Maxim 20-Oct-2010 [3979] | ah... did you actually read the node names? they are actually functions. connecting them actually shows the value in the gray box in real time. |
shadwolf 20-Oct-2010 [3980x2] | using such a tool is like describing your application steps through you have the start point of your application then comes the splash screen then comme the main window in it you put those items etc... |
Maxim hum on the graph i can't say you where it starts where it ends or what it does ... but the main idea behind a graph representation is the one look to it you understand it | |
Maxim 20-Oct-2010 [3982x2] | elixir actually is a generic procedural data engine. follow the arrows... its just sprawled right now... but if you ordered them from left to right, or top to bottom it would be very clear. |
but the pic I posted is just a very preliminary prototype... though it still works well for demoing the idea for the other levels of the system which have never been attempted... well only a little bit in my latest glass work. | |
shadwolf 20-Oct-2010 [3984] | sounds like i'm feuding ... lol well the idea is since GUI is planned to evolve then maybe we can start thinking toward that kind of extensiv graphical use to see how this can be meaningfull with rebol context of writing applications... |
Maxim 20-Oct-2010 [3985x2] | even my current R3 Open GL work is to push forward this vision... (to make this back on topic ;- |
) | |
shadwolf 20-Oct-2010 [3987] | Maxim it looks great but it's too open ... in my idea what you show with elixir should be part of it the "free to add thing" part but the other part is we have a set of ready made boxes/items you just need to set an execution path and give them some related information like position size text etc... |
Maxim 20-Oct-2010 [3988] | that's already limiting in my POV. elixir actually allows you to build the system that you describe interactively (In theory, not in practice, since its really not done yet( |
shadwolf 20-Oct-2010 [3989] | i like the idea of having a really simple way to look at rebol app and then you can edit part of it add new boxes with crazy new stuff etc.... it's somehow what we do in text based coding but on heavy fragmented project it's hard to have an over view to it ... |
Maxim 20-Oct-2010 [3990] | I just wanted to show you that there is someone already tackling the idea... thoug it will still be a few months before I have any R3 version of elixir (the move to R3 and the wait for extensions is the main reason I stopped working actively on elixir)... it was just tooo demanding for the R2 platform, in just about every way possible. |
shadwolf 20-Oct-2010 [3991] | problem with this kind of representation as a former small talk extensive programer is deeper you go in the specifications more blurry is you view ... it's like a melt of lot of boxes everywhere with arrows linking them to any direction ... that's pretty hard to handle ... |
Maxim 20-Oct-2010 [3992] | it can be.. with some compositing I've done I had hundreds of nodes in a single shelf... at some point we would do node art ;-) |
shadwolf 20-Oct-2010 [3993] | maxim it's noted ;) and i appreciate that we have somehow the same goal |
Maxim 20-Oct-2010 [3994] | (compositing as in Motion Pictire Visual effects ) |
shadwolf 20-Oct-2010 [3995] | I know I want the basic repitive task to be handle faster... then the other probleme is in a function setting a hierachy of calls .... |
GrahamC 20-Oct-2010 [3996] | to get the best result need async processes for each pipe in the graph |
Maxim 20-Oct-2010 [3997] | it goes beyond that... at the purely language level R2 was really limiting many things I wanted to do. view and AGG limitations where also very present in my tests. |
shadwolf 20-Oct-2010 [3998x2] | this aspect is not usefull on linear easy applicaitons very straight forwarded but on complexe application what comes first can be determining betwin a working application and a crashing application |
maybe somthing like a popup note when you passe your mouse over the node you have like an insight of the node contents and maybe a closer view to the links to arrows | |
Maxim 20-Oct-2010 [4000x2] | all I can say is that on a theoretical level it scales better than any other system out there... because using dynamically adapting networks of any kind, the structure has as much value as the rest. the fact that its also visual is just icing. |
also because these types of networks presents multiple concurrent states, you can do much more advanced problem solving than with objects and functions. | |
shadwolf 20-Oct-2010 [4002x4] | i like the ideal of rebol being able to gui draw iit's own gui ... in my opinion most of the interest using rebol hides there ... |
then how can we graphically represents it maybe the tree or node based representation isn't the best way that's why i want to speak with others and get several point of view on this topic ... | |
one pretty rare feature on illumination software creator is the hability to create applications for HAiku OS desktop (fork projet from beOS) | |
one thing that should be cool to should be the capability to export new feature item. Let say i create a splash screen ready to use window you just have to provide an image to it so new in my tool box i have this new "piece" of ready to use code it would be pretty fun to be able to exchange it to others ... | |
Maxim 20-Oct-2010 [4006] | these are called pools in elixir. :-) |
shadwolf 20-Oct-2010 [4007x2] | if those sharable items can be synchronised from a network source this should be really awsome... recently i saw google document was able to share document editions in live that's cool stuff too for an IDE to be able to discuss code and then co-write it ... |
i do'nt know if that way is applicable on large script probably not ... | |
Maxim 20-Oct-2010 [4009] | with elixir you can build google-wave like concurrent user apps with just a few nodes. then you can wrap them in a pool and just provide the pool as the data to another node. it is even project that we will be able to reverse-script a pool and provide its structure as an output, so that you can actually share the pool's structure in real time along with the data it is linked to. |
shadwolf 20-Oct-2010 [4010x2] | sorry i'm trying to imagine using such a tool to write an area_TC ... |
ok maxim ;) | |
Maxim 20-Oct-2010 [4012] | the reason I am working hard on the R3 OpenGL engine is that I want to be able to display hundreds of thousands of things in real-time, smoothly. |
shadwolf 20-Oct-2010 [4013] | yeah hardware acceleration is the only suitable way for that |
GrahamC 20-Oct-2010 [4014] | so this is just to program your dataflow engine? |
Maxim 20-Oct-2010 [4015] | people must understand that this effort is not just "for fun" I've been reading almost 4 hours a day on average on various topics so that the performance will be hard-core, at least the design will allow it to be sooner rather than after 15 rewrites. |
shadwolf 20-Oct-2010 [4016] | maxim in a near futur the APU will lead and rebol should be able to adapt to that hardware change fast ... And benefit from it |
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